new Rectangle(x, y, width, height) → {Rectangle}
Creates a new Rectangle object with the top-left corner specified by the x and y parameters and with the specified width and height parameters. If you call this function without parameters, a Rectangle with x, y, width, and height properties set to 0 is created.
Parameters:
Name | Type | Description |
---|---|---|
x |
number | The x coordinate of the top-left corner of the Rectangle. |
y |
number | The y coordinate of the top-left corner of the Rectangle. |
width |
number | The width of the Rectangle in pixels. |
height |
number | The height of the Rectangle in pixels. |
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Returns:
This Rectangle object.
- Type
- Rectangle
Members
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bottom
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The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the x, y and width properties, but does change the height property.
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Properties:
Name Type Description bottom
number The sum of the y and height properties.
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bottom
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The location of the Rectangles bottom right corner as a Point object.
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Properties:
Name Type Description bottomRight
Phaser.Point Gets or sets the location of the Rectangles bottom right corner as a Point object.
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centerX
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The x coordinate of the center of the Rectangle.
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Properties:
Name Type Description centerX
number The x coordinate of the center of the Rectangle.
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centerY
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The y coordinate of the center of the Rectangle.
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Properties:
Name Type Description centerY
number The y coordinate of the center of the Rectangle.
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empty
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Determines whether or not this Rectangle object is empty. A Rectangle object is empty if its width or height is less than or equal to 0. If set to true then all of the Rectangle properties are set to 0.
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Properties:
Name Type Description empty
boolean Gets or sets the Rectangles empty state.
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<readonly> halfHeight
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Properties:
Name Type Description halfHeight
number Half of the height of the Rectangle.
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<readonly> halfWidth
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Properties:
Name Type Description halfWidth
number Half of the width of the Rectangle.
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height
-
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Properties:
Name Type Description height
number Description.
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left
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The x coordinate of the left of the Rectangle. Changing the left property of a Rectangle object has no effect on the y and height properties. However it does affect the width property, whereas changing the x value does not affect the width property.
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Properties:
Name Type Description left
number The x coordinate of the left of the Rectangle.
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<readonly> perimeter
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The perimeter size of the Rectangle. This is the sum of all 4 sides.
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Properties:
Name Type Description perimeter
number The perimeter size of the Rectangle. This is the sum of all 4 sides.
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right
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The sum of the x and width properties. Changing the right property of a Rectangle object has no effect on the x, y and height properties, however it does affect the width property.
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Properties:
Name Type Description right
number The sum of the x and width properties.
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top
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The y coordinate of the top of the Rectangle. Changing the top property of a Rectangle object has no effect on the x and width properties. However it does affect the height property, whereas changing the y value does not affect the height property.
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Properties:
Name Type Description top
number The y coordinate of the top of the Rectangle.
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topLeft
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The location of the Rectangles top left corner as a Point object.
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Properties:
Name Type Description topLeft
Phaser.Point The location of the Rectangles top left corner as a Point object.
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<readonly> volume
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The volume of the Rectangle derived from width * height.
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Properties:
Name Type Description volume
number The volume of the Rectangle derived from width * height.
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width
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Properties:
Name Type Description width
number Description.
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x
-
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Properties:
Name Type Description x
number Description.
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y
-
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Properties:
Name Type Description y
number Description.
Methods
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<static> clone(a, output) → {Phaser.Rectangle}
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Returns a new Rectangle object with the same values for the x, y, width, and height properties as the original Rectangle object.
Parameters:
Name Type Argument Description a
Phaser.Rectangle The Rectangle object.
output
Phaser.Rectangle <optional>
Optional Rectangle object. If given the values will be set into the object, otherwise a brand new Rectangle object will be created and returned.
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Returns:
- Type
- Phaser.Rectangle
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<static> contains(a, x, y) → {boolean}
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Determines whether the specified coordinates are contained within the region defined by this Rectangle object.
Parameters:
Name Type Description a
Phaser.Rectangle The Rectangle object.
x
number The x coordinate of the point to test.
y
number The y coordinate of the point to test.
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Returns:
A value of true if the Rectangle object contains the specified point; otherwise false.
- Type
- boolean
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<static> containsPoint(a, point) → {boolean}
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Determines whether the specified point is contained within the rectangular region defined by this Rectangle object. This method is similar to the Rectangle.contains() method, except that it takes a Point object as a parameter.
Parameters:
Name Type Description a
Phaser.Rectangle The Rectangle object.
point
Phaser.Point The point object being checked. Can be Point or any object with .x and .y values.
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Returns:
A value of true if the Rectangle object contains the specified point; otherwise false.
- Type
- boolean
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<static> containsRect(a, b) → {boolean}
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Determines whether the first Rectangle object is fully contained within the second Rectangle object. A Rectangle object is said to contain another if the second Rectangle object falls entirely within the boundaries of the first.
Parameters:
Name Type Description a
Phaser.Rectangle The first Rectangle object.
b
Phaser.Rectangle The second Rectangle object.
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Returns:
A value of true if the Rectangle object contains the specified point; otherwise false.
- Type
- boolean
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<static> equals(a, b) → {boolean}
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Determines whether the two Rectangles are equal. This method compares the x, y, width and height properties of each Rectangle.
Parameters:
Name Type Description a
Phaser.Rectangle The first Rectangle object.
b
Phaser.Rectangle The second Rectangle object.
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Returns:
A value of true if the two Rectangles have exactly the same values for the x, y, width and height properties; otherwise false.
- Type
- boolean
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<static> inflate(a, dx, dy) → {Phaser.Rectangle}
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Increases the size of the Rectangle object by the specified amounts. The center point of the Rectangle object stays the same, and its size increases to the left and right by the dx value, and to the top and the bottom by the dy value.
Parameters:
Name Type Description a
Phaser.Rectangle The Rectangle object.
dx
number The amount to be added to the left side of the Rectangle.
dy
number The amount to be added to the bottom side of the Rectangle.
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Returns:
This Rectangle object.
- Type
- Phaser.Rectangle
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<static> inflatePoint(a, point) → {Phaser.Rectangle}
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Increases the size of the Rectangle object. This method is similar to the Rectangle.inflate() method except it takes a Point object as a parameter.
Parameters:
Name Type Description a
Phaser.Rectangle The Rectangle object.
point
Phaser.Point The x property of this Point object is used to increase the horizontal dimension of the Rectangle object. The y property is used to increase the vertical dimension of the Rectangle object.
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Returns:
The Rectangle object.
- Type
- Phaser.Rectangle
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<static> intersection(a, b, out) → {Phaser.Rectangle}
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If the Rectangle object specified in the toIntersect parameter intersects with this Rectangle object, returns the area of intersection as a Rectangle object. If the Rectangles do not intersect, this method returns an empty Rectangle object with its properties set to 0.
Parameters:
Name Type Argument Description a
Phaser.Rectangle The first Rectangle object.
b
Phaser.Rectangle The second Rectangle object.
out
Phaser.Rectangle <optional>
Optional Rectangle object. If given the intersection values will be set into this object, otherwise a brand new Rectangle object will be created and returned.
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Returns:
A Rectangle object that equals the area of intersection. If the Rectangles do not intersect, this method returns an empty Rectangle object; that is, a Rectangle with its x, y, width, and height properties set to 0.
- Type
- Phaser.Rectangle
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<static> intersects(a, b) → {boolean}
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Determines whether the two Rectangles intersect with each other. This method checks the x, y, width, and height properties of the Rectangles.
Parameters:
Name Type Description a
Phaser.Rectangle The first Rectangle object.
b
Phaser.Rectangle The second Rectangle object.
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Returns:
A value of true if the specified object intersects with this Rectangle object; otherwise false.
- Type
- boolean
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<static> intersectsRaw(left, right, top, bottom, tolerance) → {boolean}
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Determines whether the object specified intersects (overlaps) with the given values.
Parameters:
Name Type Description left
number Description.
right
number Description.
top
number Description.
bottom
number Description.
tolerance
number A tolerance value to allow for an intersection test with padding, default to 0
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Returns:
A value of true if the specified object intersects with the Rectangle; otherwise false.
- Type
- boolean
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<static> size(a, output) → {Phaser.Point}
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The size of the Rectangle object, expressed as a Point object with the values of the width and height properties.
Parameters:
Name Type Argument Description a
Phaser.Rectangle The Rectangle object.
output
Phaser.Point <optional>
Optional Point object. If given the values will be set into the object, otherwise a brand new Point object will be created and returned.
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Returns:
The size of the Rectangle object
- Type
- Phaser.Point
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<static> union(a, b, out) → {Phaser.Rectangle}
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Adds two Rectangles together to create a new Rectangle object, by filling in the horizontal and vertical space between the two Rectangles.
Parameters:
Name Type Argument Description a
Phaser.Rectangle The first Rectangle object.
b
Phaser.Rectangle The second Rectangle object.
out
Phaser.Rectangle <optional>
Optional Rectangle object. If given the new values will be set into this object, otherwise a brand new Rectangle object will be created and returned.
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Returns:
A Rectangle object that is the union of the two Rectangles.
- Type
- Phaser.Rectangle
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clone(output) → {Phaser.Rectangle}
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Returns a new Rectangle object with the same values for the x, y, width, and height properties as the original Rectangle object.
Parameters:
Name Type Argument Description output
Phaser.Rectangle <optional>
Optional Rectangle object. If given the values will be set into the object, otherwise a brand new Rectangle object will be created and returned.
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Returns:
- Type
- Phaser.Rectangle
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contains(x, y) → {boolean}
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Determines whether the specified coordinates are contained within the region defined by this Rectangle object.
Parameters:
Name Type Description x
number The x coordinate of the point to test.
y
number The y coordinate of the point to test.
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Returns:
A value of true if the Rectangle object contains the specified point; otherwise false.
- Type
- boolean
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containsRect(b) → {boolean}
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Determines whether the first Rectangle object is fully contained within the second Rectangle object. A Rectangle object is said to contain another if the second Rectangle object falls entirely within the boundaries of the first.
Parameters:
Name Type Description b
Phaser.Rectangle The second Rectangle object.
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Returns:
A value of true if the Rectangle object contains the specified point; otherwise false.
- Type
- boolean
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copyFrom(source) → {Rectangle}
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Copies the x, y, width and height properties from any given object to this Rectangle.
Parameters:
Name Type Description source
any The object to copy from.
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Returns:
This Rectangle object.
- Type
- Rectangle
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copyTo(source) → {object}
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Copies the x, y, width and height properties from this Rectangle to any given object.
Parameters:
Name Type Description source
any The object to copy to.
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Returns:
This object.
- Type
- object
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equals(b) → {boolean}
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Determines whether the two Rectangles are equal. This method compares the x, y, width and height properties of each Rectangle.
Parameters:
Name Type Description b
Phaser.Rectangle The second Rectangle object.
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Returns:
A value of true if the two Rectangles have exactly the same values for the x, y, width and height properties; otherwise false.
- Type
- boolean
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floor()
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Runs Math.floor() on both the x and y values of this Rectangle.
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floorAll()
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Runs Math.floor() on the x, y, width and height values of this Rectangle.
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inflate(dx, dy) → {Phaser.Rectangle}
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Increases the size of the Rectangle object by the specified amounts. The center point of the Rectangle object stays the same, and its size increases to the left and right by the dx value, and to the top and the bottom by the dy value.
Parameters:
Name Type Description dx
number The amount to be added to the left side of the Rectangle.
dy
number The amount to be added to the bottom side of the Rectangle.
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Returns:
This Rectangle object.
- Type
- Phaser.Rectangle
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intersection(b, out) → {Phaser.Rectangle}
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If the Rectangle object specified in the toIntersect parameter intersects with this Rectangle object, returns the area of intersection as a Rectangle object. If the Rectangles do not intersect, this method returns an empty Rectangle object with its properties set to 0.
Parameters:
Name Type Description b
Phaser.Rectangle The second Rectangle object.
out
Phaser.Rectangle Optional Rectangle object. If given the intersection values will be set into this object, otherwise a brand new Rectangle object will be created and returned.
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Returns:
A Rectangle object that equals the area of intersection. If the Rectangles do not intersect, this method returns an empty Rectangle object; that is, a Rectangle with its x, y, width, and height properties set to 0.
- Type
- Phaser.Rectangle
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intersects(b, tolerance) → {boolean}
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Determines whether the two Rectangles intersect with each other. This method checks the x, y, width, and height properties of the Rectangles.
Parameters:
Name Type Description b
Phaser.Rectangle The second Rectangle object.
tolerance
number A tolerance value to allow for an intersection test with padding, default to 0.
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Returns:
A value of true if the specified object intersects with this Rectangle object; otherwise false.
- Type
- boolean
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intersectsRaw(left, right, top, bottomt, tolerance) → {boolean}
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Determines whether the object specified intersects (overlaps) with the given values.
Parameters:
Name Type Description left
number Description.
right
number Description.
top
number Description.
bottomt
number Description.
tolerance
number A tolerance value to allow for an intersection test with padding, default to 0
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Returns:
A value of true if the specified object intersects with the Rectangle; otherwise false.
- Type
- boolean
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offset(dx, dy) → {Rectangle}
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Adjusts the location of the Rectangle object, as determined by its top-left corner, by the specified amounts.
Parameters:
Name Type Description dx
number Moves the x value of the Rectangle object by this amount.
dy
number Moves the y value of the Rectangle object by this amount.
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Returns:
This Rectangle object.
- Type
- Rectangle
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offsetPoint(point) → {Rectangle}
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Adjusts the location of the Rectangle object using a Point object as a parameter. This method is similar to the Rectangle.offset() method, except that it takes a Point object as a parameter.
Parameters:
Name Type Description point
Point A Point object to use to offset this Rectangle object.
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Returns:
This Rectangle object.
- Type
- Rectangle
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setTo(x, y, width, height) → {Rectangle}
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Sets the members of Rectangle to the specified values.
Parameters:
Name Type Description x
number The x coordinate of the top-left corner of the Rectangle.
y
number The y coordinate of the top-left corner of the Rectangle.
width
number The width of the Rectangle in pixels.
height
number The height of the Rectangle in pixels.
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Returns:
This Rectangle object
- Type
- Rectangle
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size(output) → {Phaser.Point}
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The size of the Rectangle object, expressed as a Point object with the values of the width and height properties.
Parameters:
Name Type Argument Description output
Phaser.Point <optional>
Optional Point object. If given the values will be set into the object, otherwise a brand new Point object will be created and returned.
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Returns:
The size of the Rectangle object.
- Type
- Phaser.Point
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toString() → {string}
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Returns a string representation of this object.
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Returns:
A string representation of the instance.
- Type
- string
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union(b, out) → {Phaser.Rectangle}
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Adds two Rectangles together to create a new Rectangle object, by filling in the horizontal and vertical space between the two Rectangles.
Parameters:
Name Type Argument Description b
Phaser.Rectangle The second Rectangle object.
out
Phaser.Rectangle <optional>
Optional Rectangle object. If given the new values will be set into this object, otherwise a brand new Rectangle object will be created and returned.
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Returns:
A Rectangle object that is the union of the two Rectangles.
- Type
- Phaser.Rectangle