new Line(x1, y1, x2, y2) → {Phaser.Line}
Creates a new Line object with a start and an end point.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
x1 |
number |
<optional> |
0 | The x coordinate of the start of the line. |
y1 |
number |
<optional> |
0 | The y coordinate of the start of the line. |
x2 |
number |
<optional> |
0 | The x coordinate of the end of the line. |
y2 |
number |
<optional> |
0 | The y coordinate of the end of the line. |
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Returns:
This line object
- Type
- Phaser.Line
Members
-
<readonly> angle
-
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Properties:
Name Type Description angle
number Gets the angle of the line.
-
end
-
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Properties:
Name Type Description end
Phaser.Point The end point of the line.
-
<readonly> length
-
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Properties:
Name Type Description length
number Gets the length of the line segment.
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<readonly> perpSlope
-
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Properties:
Name Type Description perpSlope
number Gets the perpendicular slope of the line (x/y).
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<readonly> slope
-
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Properties:
Name Type Description slope
number Gets the slope of the line (y/x).
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start
-
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Properties:
Name Type Description start
Phaser.Point The start point of the line.
Methods
-
<static> intersects(a, b, e, f, asSegment, result) → {Phaser.Point}
-
Checks for intersection between two lines as defined by the given start and end points. If asSegment is true it will check for line segment intersection. If asSegment is false it will check for line intersection. Returns the intersection segment of AB and EF as a Point, or null if there is no intersection. Adapted from code by Keith Hair
Parameters:
Name Type Argument Default Description a
Phaser.Point The start of the first Line to be checked.
b
Phaser.Point The end of the first line to be checked.
e
Phaser.Point The start of the second Line to be checked.
f
Phaser.Point The end of the second line to be checked.
asSegment
boolean <optional>
true If true it will check for segment intersection, otherwise full line intersection.
result
Phaser.Point <optional>
A Point object to store the result in, if not given a new one will be created.
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Returns:
The intersection segment of the two lines as a Point, or null if there is no intersection.
- Type
- Phaser.Point
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<static> intersects(a, b, asSegment, result) → {Phaser.Point}
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Checks for intersection between two lines. If asSegment is true it will check for segment intersection. If asSegment is false it will check for line intersection. Returns the intersection segment of AB and EF as a Point, or null if there is no intersection. Adapted from code by Keith Hair
Parameters:
Name Type Argument Default Description a
Phaser.Line The first Line to be checked.
b
Phaser.Line The second Line to be checked.
asSegment
boolean <optional>
true If true it will check for segment intersection, otherwise full line intersection.
result
Phaser.Point <optional>
A Point object to store the result in, if not given a new one will be created.
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Returns:
The intersection segment of the two lines as a Point, or null if there is no intersection.
- Type
- Phaser.Point
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fromSprite(startSprite, endSprite, useCenter) → {Phaser.Line}
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Sets the line to match the x/y coordinates of the two given sprites. Can optionally be calculated from their center coordinates.
Parameters:
Name Type Argument Default Description startSprite
Phaser.Sprite The coordinates of this Sprite will be set to the Line.start point.
endSprite
Phaser.Sprite The coordinates of this Sprite will be set to the Line.start point.
useCenter
boolean <optional>
true If true it will use startSprite.center.x, if false startSprite.x.
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Returns:
This line object
- Type
- Phaser.Line
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intersects(line, asSegment, result) → {Phaser.Point}
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Checks for intersection between this line and another Line. If asSegment is true it will check for segment intersection. If asSegment is false it will check for line intersection. Returns the intersection segment of AB and EF as a Point, or null if there is no intersection.
Parameters:
Name Type Argument Default Description line
Phaser.Line The line to check against this one.
asSegment
boolean <optional>
true If true it will check for segment intersection, otherwise full line intersection.
result
Phaser.Point <optional>
A Point object to store the result in, if not given a new one will be created.
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Returns:
The intersection segment of the two lines as a Point, or null if there is no intersection.
- Type
- Phaser.Point
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pointOnLine(x, y) → {boolean}
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Tests if the given coordinates fall on this line. See pointOnSegment to test against just the line segment.
Parameters:
Name Type Description x
number The line to check against this one.
y
number The line to check against this one.
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Returns:
True if the point is on the line, false if not.
- Type
- boolean
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pointOnSegment(x, y) → {boolean}
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Tests if the given coordinates fall on this line and within the segment. See pointOnLine to test against just the line.
Parameters:
Name Type Description x
number The line to check against this one.
y
number The line to check against this one.
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Returns:
True if the point is on the line and segment, false if not.
- Type
- boolean
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setTo(x1, y1, x2, y2) → {Phaser.Line}
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Sets the components of the Line to the specified values.
Parameters:
Name Type Argument Default Description x1
number <optional>
0 The x coordinate of the start of the line.
y1
number <optional>
0 The y coordinate of the start of the line.
x2
number <optional>
0 The x coordinate of the end of the line.
y2
number <optional>
0 The y coordinate of the end of the line.
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Returns:
This line object
- Type
- Phaser.Line