/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2015 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Creates a linear spring, connecting two bodies. A spring can have a resting length, a stiffness and damping. * * @class Phaser.Physics.P2.Spring * @constructor * @param {Phaser.Physics.P2} world - A reference to the P2 World. * @param {p2.Body} bodyA - First connected body. * @param {p2.Body} bodyB - Second connected body. * @param {number} [restLength=1] - Rest length of the spring. A number > 0. * @param {number} [stiffness=100] - Stiffness of the spring. A number >= 0. * @param {number} [damping=1] - Damping of the spring. A number >= 0. * @param {Array} [worldA] - Where to hook the spring to body A in world coordinates. This value is an array with 2 elements matching x and y, i.e: [32, 32]. * @param {Array} [worldB] - Where to hook the spring to body B in world coordinates. This value is an array with 2 elements matching x and y, i.e: [32, 32]. * @param {Array} [localA] - Where to hook the spring to body A in local body coordinates. This value is an array with 2 elements matching x and y, i.e: [32, 32]. * @param {Array} [localB] - Where to hook the spring to body B in local body coordinates. This value is an array with 2 elements matching x and y, i.e: [32, 32]. */ Phaser.Physics.P2.Spring = function (world, bodyA, bodyB, restLength, stiffness, damping, worldA, worldB, localA, localB) { /** * @property {Phaser.Game} game - Local reference to game. */ this.game = world.game; /** * @property {Phaser.Physics.P2} world - Local reference to P2 World. */ this.world = world; if (typeof restLength === 'undefined') { restLength = 1; } if (typeof stiffness === 'undefined') { stiffness = 100; } if (typeof damping === 'undefined') { damping = 1; } restLength = world.pxm(restLength); var options = { restLength: restLength, stiffness: stiffness, damping: damping }; if (typeof worldA !== 'undefined' && worldA !== null) { options.worldAnchorA = [ world.pxm(worldA[0]), world.pxm(worldA[1]) ]; } if (typeof worldB !== 'undefined' && worldB !== null) { options.worldAnchorB = [ world.pxm(worldB[0]), world.pxm(worldB[1]) ]; } if (typeof localA !== 'undefined' && localA !== null) { options.localAnchorA = [ world.pxm(localA[0]), world.pxm(localA[1]) ]; } if (typeof localB !== 'undefined' && localB !== null) { options.localAnchorB = [ world.pxm(localB[0]), world.pxm(localB[1]) ]; } /** * @property {p2.LinearSpring} data - The actual p2 spring object. */ this.data = new p2.LinearSpring(bodyA, bodyB, options); this.data.parent = this; }; Phaser.Physics.P2.Spring.prototype.constructor = Phaser.Physics.P2.Spring;