/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2015 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * The Smoothed component allows a Game Object to control anti-aliasing of an image based texture. * * @class */ Phaser.Component.Smoothed = function () {}; Phaser.Component.Smoothed.prototype = { /** * Enable or disable texture smoothing for this Game Object. * * It only takes effect if the Game Object is using an image based texture. * * Smoothing is enabled by default. * * @property {boolean} smoothed */ smoothed: { get: function () { return !this.texture.baseTexture.scaleMode; }, set: function (value) { if (value) { if (this.texture) { this.texture.baseTexture.scaleMode = 0; } } else { if (this.texture) { this.texture.baseTexture.scaleMode = 1; } } } } };