Class: Tile

Phaser.Physics.Ninja. Tile

The Ninja Physics Tile class. Based on code by Metanet Software.

new Tile(body, x, y, width, height, type)

Ninja Physics Tile constructor. A Tile is defined by its width, height and type. It's type can include slope data, such as 45 degree slopes, or convex slopes. Understand that for any type including a slope (types 2 to 29) the Tile must be SQUARE, i.e. have an equal width and height. Also note that as Tiles are primarily used for levels they have gravity disabled and world bounds collision disabled by default.

Note: This class could be massively optimised and reduced in size. I leave that challenge up to you.

Parameters:
Name Type Argument Default Description
body Phaser.Physics.Ninja.Body

The body that owns this shape.

x number

The x coordinate to create this shape at.

y number

The y coordinate to create this shape at.

width number

The width of this AABB.

height number

The height of this AABB.

type number <optional>
1

The type of Ninja shape to create. 1 = AABB, 2 = Circle or 3 = Tile.

Source:

Members

body

Properties:
Name Type Description
system Phaser.Physics.Ninja.Body

A reference to the body that owns this shape.

Source:

<readonly> bottom

Properties:
Name Type Description
bottom number

The bottom value of this Body (same as Body.y + Body.height)

Source:

<readonly> height

Properties:
Name Type Description
height number

The height.

Source:

<readonly> id

Properties:
Name Type Description
id number

The ID of this Tile.

Source:

oldpos

Properties:
Name Type Description
oldpos Phaser.Point

The position of this object in the previous update.

Source:

pos

Properties:
Name Type Description
pos Phaser.Point

The position of this object.

Source:
Properties:
Name Type Description
right number

The right value of this Body (same as Body.x + Body.width)

Source:

system

Properties:
Name Type Description
system Phaser.Physics.Ninja

A reference to the physics system.

Source:

<readonly> type

Properties:
Name Type Description
type number

The type of this Tile.

Source:

velocity

Properties:
Name Type Description
velocity Phaser.Point

The velocity of this object.

Source:

<readonly> width

Properties:
Name Type Description
width number

The width.

Source:

x

Properties:
Name Type Description
x number

The x position.

Source:

<readonly> xw

Properties:
Name Type Description
xw number

Half the width.

Source:

y

Properties:
Name Type Description
y number

The y position.

Source:

<readonly> yw

Properties:
Name Type Description
xw number

Half the height.

Source:

Methods

clear()

Sets this tile to be empty.

Source:

collideWorldBounds()

Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API stub to satisfy the Body.

Source:

destroy()

Destroys this Tiles reference to Body and System.

Source:

integrate()

Updates this objects position.

Source:

reportCollisionVsWorld(px, py, dx, dy, obj)

Process a world collision and apply the resulting forces.

Parameters:
Name Type Description
px number

The tangent velocity

py number

The tangent velocity

dx number

Collision normal

dy number

Collision normal

obj number

Object this Tile collided with

Source:

setType(id)

Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API stub to satisfy the Body.

Parameters:
Name Type Description
id number

The type of Tile this will use, i.e. Phaser.Physics.Ninja.Tile.SLOPE_45DEGpn, Phaser.Physics.Ninja.Tile.CONVEXpp, etc.

Source:
Phaser Copyright © 2012-2014 Photon Storm Ltd.
Documentation generated by JSDoc 3.3.0-dev on Fri Mar 14 2014 06:34:28 GMT-0000 (GMT) using the DocStrap template.