Class: PluginManager

Phaser. PluginManager

Phaser - PluginManager

new PluginManager(game)

The Plugin Manager is responsible for the loading, running and unloading of Phaser Plugins.

Parameters:
Name Type Description
game Phaser.Game

A reference to the currently running game.

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Members

game

Properties:
Name Type Description
game Phaser.Game

A reference to the currently running game.

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plugins

Properties:
Name Type Description
plugins array

An array of all the plugins being managed by this PluginManager.

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Methods

add(plugin, parameter) → {Phaser.Plugin}

Add a new Plugin into the PluginManager. The Plugin must have 2 properties: game and parent. Plugin.game is set to the game reference the PluginManager uses, and parent is set to the PluginManager.

Parameters:
Name Type Argument Description
plugin object | Phaser.Plugin

The Plugin to add into the PluginManager. This can be a function or an existing object.

parameter * <repeatable>

Additional parameters that will be passed to the Plugin.init method.

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Returns:

The Plugin that was added to the manager.

Type
Phaser.Plugin

destroy()

Clear down this PluginManager, calls destroy on every plugin and nulls out references.

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postRender()

Post-render is called after the Game Renderer and State.render have run. It only calls plugins who have visible=true.

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postUpdate()

PostUpdate is the last thing to be called before the world render. In particular, it is called after the world postUpdate, which means the camera has been adjusted. It only calls plugins who have active=true.

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preUpdate()

Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics). It only calls plugins who have active=true.

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remove(plugin)

Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin before removing it from the manager.

Parameters:
Name Type Description
plugin Phaser.Plugin

The plugin to be removed.

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removeAll()

Remove all Plugins from the PluginManager. It calls Plugin.destroy on every plugin before removing it from the manager.

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render()

Render is called right after the Game Renderer completes, but before the State.render. It only calls plugins who have visible=true.

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update()

Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render. It only calls plugins who have active=true.

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Phaser Copyright © 2012-2014 Photon Storm Ltd.
Documentation generated by JSDoc 3.3.0-dev on Fri Jul 18 2014 12:36:52 GMT+0100 (BST) using the DocStrap template.