Phaser.Physics.P2. Spring

new Spring(world, bodyA, bodyB, restLength, stiffness, damping, worldA, worldB, localA, localB)

Creates a linear spring, connecting two bodies. A spring can have a resting length, a stiffness and damping.

Parameters:
Name Type Argument Default Description
world Phaser.Physics.P2

A reference to the P2 World.

bodyA p2.Body

First connected body.

bodyB p2.Body

Second connected body.

restLength number <optional>
1

Rest length of the spring. A number > 0.

stiffness number <optional>
100

Stiffness of the spring. A number >= 0.

damping number <optional>
1

Damping of the spring. A number >= 0.

worldA Array <optional>

Where to hook the spring to body A in world coordinates. This value is an array with 2 elements matching x and y, i.e: [32, 32].

worldB Array <optional>

Where to hook the spring to body B in world coordinates. This value is an array with 2 elements matching x and y, i.e: [32, 32].

localA Array <optional>

Where to hook the spring to body A in local body coordinates. This value is an array with 2 elements matching x and y, i.e: [32, 32].

localB Array <optional>

Where to hook the spring to body B in local body coordinates. This value is an array with 2 elements matching x and y, i.e: [32, 32].

Source - physics/p2/Spring.js, line 23

Members

data :p2.LinearSpring

The actual p2 spring object.

Source - physics/p2/Spring.js, line 70

game :Phaser.Game

Local reference to game.

Source - physics/p2/Spring.js, line 28

world :Phaser.Physics.P2

Local reference to P2 World.

Source - physics/p2/Spring.js, line 33
Phaser Copyright © 2012-2014 Photon Storm Ltd.
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