new RenderTexture(game, key, width, height, key, scaleMode, resolution)
A RenderTexture is a special texture that allows any displayObject to be rendered to it. It allows you to take many complex objects and render them down into a single quad (on WebGL) which can then be used to texture other display objects with. A way of generating textures at run-time.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
game |
Phaser.Game | Current game instance. |
||
key |
string | Internal Phaser reference key for the render texture. |
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width |
number |
<optional> |
100 | The width of the render texture. |
height |
number |
<optional> |
100 | The height of the render texture. |
key |
string |
<optional> |
'' | The key of the RenderTexture in the Cache, if stored there. |
scaleMode |
number |
<optional> |
Phaser.scaleModes.DEFAULT | One of the Phaser.scaleModes consts. |
resolution |
number |
<optional> |
1 | The resolution of the texture being generated. |
- Source - gameobjects/RenderTexture.js, line 22
Extends
Members
-
baseTexture :PIXI.BaseTexture
-
The base texture object that this texture uses
- Inherited From:
- Source - pixi/textures/RenderTexture.js, line 78
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crop :Rectangle
-
This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering, irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)
- Inherited From:
- Source - pixi/textures/RenderTexture.js, line 69
-
frame :Rectangle
-
The framing rectangle of the render texture
- Inherited From:
- Source - pixi/textures/RenderTexture.js, line 61
-
game :Phaser.Game
-
A reference to the currently running game.
- Source - gameobjects/RenderTexture.js, line 31
-
height :Number
-
The height of the render texture
- Inherited From:
- Source - pixi/textures/RenderTexture.js, line 45
-
key :string
-
The key of the RenderTexture in the Cache, if stored there.
- Source - gameobjects/RenderTexture.js, line 36
-
matrix :PIXI.Matrix
-
The matrix that is applied when display objects are rendered to this RenderTexture.
- Source - gameobjects/RenderTexture.js, line 46
-
noFrame :Boolean
-
Does this Texture have any frame data assigned to it?
- Inherited From:
- Source - pixi/textures/Texture.js, line 33
-
renderer :PIXI.CanvasRenderer|PIXI.WebGLRenderer
-
The renderer this RenderTexture uses. A RenderTexture can only belong to one renderer at the moment if its webGL.
Type:
- Inherited From:
- Source - pixi/textures/RenderTexture.js, line 99
-
requiresUpdate :Boolean
-
This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
- Inherited From:
- Source - pixi/textures/Texture.js, line 84
-
resolution :Number
-
The Resolution of the texture.
- Inherited From:
- Source - pixi/textures/RenderTexture.js, line 53
-
trim :Rectangle
-
The texture trim data.
- Inherited From:
- Source - pixi/textures/Texture.js, line 68
-
type :number
-
Base Phaser object type.
- Source - gameobjects/RenderTexture.js, line 41
-
valid :Boolean
-
- Inherited From:
- Source - pixi/textures/RenderTexture.js, line 125
-
width :Number
-
The with of the render texture
- Inherited From:
- Source - pixi/textures/RenderTexture.js, line 37
Methods
-
clear()
-
Clears the RenderTexture.
- Inherited From:
- Source - pixi/textures/RenderTexture.js, line 173
-
destroy(destroyBase)
-
Destroys this texture
Parameters:
Name Type Description destroyBase
Boolean Whether to destroy the base texture as well
- Inherited From:
- Source - pixi/textures/Texture.js, line 158
-
getBase64() → {String}
-
Will return a a base64 encoded string of this texture. It works by calling RenderTexture.getCanvas and then running toDataURL on that.
Returns:
String -A base64 encoded string of the texture.
- Inherited From:
- Source - pixi/textures/RenderTexture.js, line 293
-
getCanvas() → {HTMLCanvasElement}
-
Creates a Canvas element, renders this RenderTexture to it and then returns it.
Returns:
HTMLCanvasElement -A Canvas element with the texture rendered on.
- Inherited From:
- Source - pixi/textures/RenderTexture.js, line 304
-
getImage() → {Image}
-
Will return a HTML Image of the texture
Returns:
Image -- Inherited From:
- Source - pixi/textures/RenderTexture.js, line 280
-
render(displayObject, position, clear)
-
This function will draw the display object to the texture.
Parameters:
Name Type Description displayObject
Phaser.Sprite | Phaser.Image | Phaser.Text | Phaser.BitmapText | Phaser.Group The display object to render to this texture.
position
Phaser.Point A Point object containing the position to render the display object at.
clear
boolean If true the texture will be cleared before the display object is drawn.
- Source - gameobjects/RenderTexture.js, line 82
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renderXY(displayObject, x, y, clear)
-
This function will draw the display object to the texture.
Parameters:
Name Type Description displayObject
Phaser.Sprite | Phaser.Image | Phaser.Text | Phaser.BitmapText | Phaser.Group The display object to render to this texture.
x
number The x position to render the object at.
y
number The y position to render the object at.
clear
boolean If true the texture will be cleared before the display object is drawn.
- Source - gameobjects/RenderTexture.js, line 57
-
resize(width, height, updateBase)
-
Resizes the RenderTexture.
Parameters:
Name Type Description width
Number The width to resize to.
height
Number The height to resize to.
updateBase
Boolean Should the baseTexture.width and height values be resized as well?
- Inherited From:
- Source - pixi/textures/RenderTexture.js, line 137
-
setFrame(frame)
-
Specifies the region of the baseTexture that this texture will use.
Parameters:
Name Type Description frame
Rectangle The frame of the texture to set it to
- Inherited From:
- Source - pixi/textures/Texture.js, line 171