Phaser. Device

Detects device support capabilities and is responsible for device intialization - see whenReady.

This class represents a singleton object that can be accessed directly as game.device (or, as a fallback, Phaser.Device when a game instance is not available) without the need to instantiate it.

Unless otherwise noted the device capabilities are only guaranteed after initialization. Initialization occurs automatically and is guaranteed complete before Phaser.Game begins its "boot" phase. Feature detection can be modified in the onInitialized signal.

When checking features using the exposed properties only the truth-iness of the value should be relied upon unless the documentation states otherwise: properties may return false, '', null, or even undefined when indicating the lack of a feature.

Uses elements from System.js by MrDoob and Modernizr

<internal> new Device()

It is not possible to instantiate the Device class manually.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source - system/Device.js, line 30

Members

<static, nullable> onInitialized :Phaser.Signal

This signal is dispatched after device initialization occurs but before any of the ready callbacks (see whenReady) have been invoked.

Local "patching" for a particular device can/should be done in this event.

Note: This signal is removed after the device has been readied; if a handler has not been added before new Phaser.Game(..) it is probably too late.

Source - system/Device.js, line 464

android :boolean

Is running on android?

Default Value:
  • false
Source - system/Device.js, line 106

arora :boolean

Set to true if running in Arora.

Default Value:
  • false
Source - system/Device.js, line 245

audioData :boolean

Are Audio tags available?

Default Value:
  • false
Source - system/Device.js, line 331

cancelFullscreen :string

If the browser supports the Full Screen API this holds the call you need to use to cancel it.

Source - system/Device.js, line 438

canvas :boolean

Is canvas available?

Default Value:
  • false
Source - system/Device.js, line 144

canvasBitBltShift :boolean

True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap.

Default Value:
  • null
Source - system/Device.js, line 150

chrome :boolean

Set to true if running in Chrome.

Default Value:
  • false
Source - system/Device.js, line 251

chromeOS :boolean

Is running on chromeOS?

Default Value:
  • false
Source - system/Device.js, line 112

cocoonJS :boolean

Is the game running under CocoonJS?

Default Value:
  • false
Source - system/Device.js, line 64

cocoonJSApp :boolean

Is this game running with CocoonJS.App?

Default Value:
  • false
Source - system/Device.js, line 70

cordova :boolean

Is the game running under Apache Cordova?

Default Value:
  • false
Source - system/Device.js, line 76

crosswalk :boolean

Is the game running under the Intel Crosswalk XDK?

Default Value:
  • false
Source - system/Device.js, line 100

css3D :boolean

Is css3D available?

Default Value:
  • false
Source - system/Device.js, line 186

desktop :boolean

Is running on a desktop?

Default Value:
  • false
Source - system/Device.js, line 52

<internal> deviceReadyAt :integer

The time the device became ready.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source - system/Device.js, line 37

ejecta :boolean

Is the game running under Ejecta?

Default Value:
  • false
Source - system/Device.js, line 94

epiphany :boolean

Set to true if running in Epiphany.

Default Value:
  • false
Source - system/Device.js, line 257

file :boolean

Is file available?

Default Value:
  • false
Source - system/Device.js, line 162

fileSystem :boolean

Is fileSystem available?

Default Value:
  • false
Source - system/Device.js, line 168

firefox :boolean

Set to true if running in Firefox.

Default Value:
  • false
Source - system/Device.js, line 263

fullscreen :boolean

Does the browser support the Full Screen API?

Default Value:
  • false
Source - system/Device.js, line 426

fullscreenKeyboard :boolean

Does the browser support access to the Keyboard during Full Screen mode?

Default Value:
  • false
Source - system/Device.js, line 444

getUserMedia :boolean

Does the device support the getUserMedia API?

Default Value:
  • false
Source - system/Device.js, line 210

ie :boolean

Set to true if running in Internet Explorer.

Default Value:
  • false
Source - system/Device.js, line 269

ieVersion :number

If running in Internet Explorer this will contain the major version number. Beyond IE10 you should use Device.trident and Device.tridentVersion.

Default Value:
  • 0
Source - system/Device.js, line 275

<internal> initialized :boolean

The time as which initialization has completed.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source - system/Device.js, line 44

iOS :boolean

Is running on iOS?

Default Value:
  • false
Source - system/Device.js, line 58

iPad :boolean

Is running on iPad?

Default Value:
  • false
Source - system/Device.js, line 394

iPhone :boolean

Is running on iPhone?

Default Value:
  • false
Source - system/Device.js, line 382

iPhone4 :boolean

Is running on iPhone4?

Default Value:
  • false
Source - system/Device.js, line 388

linux :boolean

Is running on linux?

Default Value:
  • false
Source - system/Device.js, line 118

LITTLE_ENDIAN :boolean

Same value as littleEndian.

Default Value:
  • false
Source - system/Device.js, line 414

littleEndian :boolean

Is the device big or little endian? (only detected if the browser supports TypedArrays)

Default Value:
  • false
Source - system/Device.js, line 408

localStorage :boolean

Is localStorage available?

Default Value:
  • false
Source - system/Device.js, line 174

m4a :boolean

Can this device play m4a files? True if this device can play m4a files.

Default Value:
  • false
Source - system/Device.js, line 368

macOS :boolean

Is running on macOS?

Default Value:
  • false
Source - system/Device.js, line 124

midori :boolean

Set to true if running in Midori.

Default Value:
  • false
Source - system/Device.js, line 299

mobileSafari :boolean

Set to true if running in Mobile Safari.

Default Value:
  • false
Source - system/Device.js, line 293

mp3 :boolean

Can this device play mp3 files?

Default Value:
  • false
Source - system/Device.js, line 355

mspointer :boolean

Is mspointer available?

Default Value:
  • false
Source - system/Device.js, line 230

node :boolean

Is the game running under Node.js?

Default Value:
  • false
Source - system/Device.js, line 82

nodeWebkit :boolean

Is the game running under Node-Webkit?

Default Value:
  • false
Source - system/Device.js, line 88

ogg :boolean

Can this device play ogg files?

Default Value:
  • false
Source - system/Device.js, line 343

opera :boolean

Set to true if running in Opera.

Default Value:
  • false
Source - system/Device.js, line 305

opus :boolean

Can this device play opus files?

Default Value:
  • false
Source - system/Device.js, line 349

pixelRatio :number

PixelRatio of the host device?

Default Value:
  • 0
Source - system/Device.js, line 402

pointerLock :boolean

Is Pointer Lock available?

Default Value:
  • false
Source - system/Device.js, line 192

quirksMode :boolean

Is the browser running in strict mode (false) or quirks mode? (true)

Default Value:
  • false
Source - system/Device.js, line 216

requestFullscreen :string

If the browser supports the Full Screen API this holds the call you need to use to activate it.

Source - system/Device.js, line 432

safari :boolean

Set to true if running in Safari.

Default Value:
  • false
Source - system/Device.js, line 311

silk :boolean

Set to true if running in the Silk browser (as used on the Amazon Kindle)

Default Value:
  • false
Source - system/Device.js, line 323

support32bit :boolean

Does the device context support 32bit pixel manipulation using array buffer views?

Default Value:
  • false
Source - system/Device.js, line 420

touch :boolean

Is touch available?

Default Value:
  • false
Source - system/Device.js, line 224

trident :boolean

Set to true if running a Trident version of Internet Explorer (IE11+)

Default Value:
  • false
Source - system/Device.js, line 281

tridentVersion :number

If running in Internet Explorer 11 this will contain the major version number. See http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx

Default Value:
  • 0
Source - system/Device.js, line 287

typedArray :boolean

Does the browser support TypedArrays?

Default Value:
  • false
Source - system/Device.js, line 198

vibration :boolean

Does the device support the Vibration API?

Default Value:
  • false
Source - system/Device.js, line 204

wav :boolean

Can this device play wav files?

Default Value:
  • false
Source - system/Device.js, line 361

webApp :boolean

Set to true if running as a WebApp, i.e. within a WebView

Default Value:
  • false
Source - system/Device.js, line 317

webAudio :boolean

Is the WebAudio API available?

Default Value:
  • false
Source - system/Device.js, line 337

webGL :boolean

Is webGL available?

Default Value:
  • false
Source - system/Device.js, line 156

webm :boolean

Can this device play webm files?

Default Value:
  • false
Source - system/Device.js, line 374

<internal> wheelEvent

Properties:
Name Type Argument Description
wheelType string <nullable>

The newest type of Wheel/Scroll event supported: 'wheel', 'mousewheel', 'DOMMouseScroll'

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Default Value:
  • null
Source - system/Device.js, line 237

windows :boolean

Is running on windows?

Default Value:
  • false
Source - system/Device.js, line 130

windowsPhone :boolean

Is running on a Windows Phone?

Default Value:
  • false
Source - system/Device.js, line 136

worker :boolean

Is worker available?

Default Value:
  • false
Source - system/Device.js, line 180

Methods

<static> whenReady(handler, context, nonPrimer)

Add a device-ready handler and ensure the device ready sequence is started.

Phaser.Device will not activate or initialize until at least one whenReady handler is added, which is normally done automatically be calling new Phaser.Game(..).

The handler is invoked when the device is considered "ready", which may be immediately if the device is already "ready". See deviceReadyAt.

Parameters:
Name Type Argument Default Description
handler function

Callback to invoke when the device is ready. It is invoked with the given context the Phaser.Device object is supplied as the first argument.

context object <optional>

Context in which to invoke the handler

nonPrimer boolean <optional>
false

If true the device ready check will not be started.

Source - system/Device.js, line 480

canPlayAudio(type) → {boolean}

Check whether the host environment can play audio.

Parameters:
Name Type Description
type string

One of 'mp3, 'ogg', 'm4a', 'wav', 'webm' or 'opus'.

Returns:
boolean -

True if the given file type is supported by the browser, otherwise false.

Source - system/Device.js, line 1077

isAndroidStockBrowser()

Detect if the host is a an Android Stock browser. This is available before the device "ready" event.

Authors might want to scale down on effects and switch to the CANVAS rendering method on those devices.

Source - system/Device.js, line 1151
Example
var defaultRenderingMode = Phaser.Device.isAndroidStockBrowser() ? Phaser.CANVAS : Phaser.AUTO;

isConsoleOpen()

Check whether the console is open. Note that this only works in Firefox with Firebug and earlier versions of Chrome. It used to work in Chrome, but then they removed the ability: http://src.chromium.org/viewvc/blink?view=revision&revision=151136

Source - system/Device.js, line 1116
Phaser Copyright © 2012-2015 Photon Storm Ltd.
Documentation generated by JSDoc 3.3.0-alpha10 on Mon Mar 23 2015 23:44:04 GMT+0000 (GMT Standard Time) using the DocStrap template.