new InputHandler(game)
Constructor for Phaser InputHandler.
Parameters:
Name | Type | Description |
---|---|---|
game |
Phaser.Sprite | Description. |
- Source:
Members
-
allowHorizontalDrag
-
- Default Value:
- true
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Properties:
Name Type Description allowHorizontalDrag
boolean Description.
-
allowVerticalDrag
-
- Default Value:
- true
- Source:
Properties:
Name Type Description allowVerticalDrag
boolean Description.
-
boundsRect
-
- Default Value:
- null
- Source:
Properties:
Name Type Description boundsRect
Description A region of the game world within which the sprite is restricted during drag.
-
boundsSprite
-
- Default Value:
- null
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Properties:
Name Type Description boundsSprite
Description A Sprite the bounds of which this sprite is restricted during drag.
-
bringToTop
-
- Default Value:
- false
- Source:
Properties:
Name Type Description bringToTop
boolean Description.
-
consumePointerEvent
-
If this object is set to consume the pointer event then it will stop all propogation from this object on. For example if you had a stack of 6 sprites with the same priority IDs and one consumed the event, none of the others would receive it.
- Default Value:
- false
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Properties:
Name Type Description consumePointerEvent
boolean -
draggable
-
- Default Value:
- false
- Source:
Properties:
Name Type Description draggable
boolean Is this sprite allowed to be dragged by the mouse? true = yes, false = no
-
enabled
-
- Default Value:
- false
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Properties:
Name Type Description enabled
boolean Description.
-
first
-
- Source:
Properties:
Name Type Description first
Description Description.
-
game
-
- Source:
Properties:
Name Type Description game
Phaser.Game A reference to the currently running game.
-
isDragged
-
- Default Value:
- false
- Source:
Properties:
Name Type Description isDragged
boolean Description.
-
last
-
- Source:
Properties:
Name Type Description last
Description Description.
-
next
-
- Default Value:
- null
- Source:
Properties:
Name Type Description next
Description Description.
-
parent
-
- Default Value:
- null
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Properties:
Name Type Description parent
Description Description.
-
pixelPerfect
-
- Default Value:
- false
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Properties:
Name Type Description pixelPerfect
number Should we use pixel perfect hit detection? Warning: expensive. Only enable if you really need it!
-
pixelPerfectAlpha
-
- Default Value:
- 255
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Properties:
Name Type Description pixelPerfectAlpha
number The alpha tolerance threshold. If the alpha value of the pixel matches or is above this value, it's considered a hit.
-
prev
-
- Default Value:
- null
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Properties:
Name Type Description prev
Description Description.
-
priorityID
-
- Default Value:
- 0
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Properties:
Name Type Description priorityID
number The PriorityID controls which Sprite receives an Input event first if they should overlap.
-
snapOffset
-
- Default Value:
- null
- Source:
Properties:
Name Type Description snapOffset
Description Description.
-
snapOnDrag
-
- Default Value:
- false
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Properties:
Name Type Description snapOnDrag
boolean Description.
-
snapOnRelease
-
- Default Value:
- false
- Source:
Properties:
Name Type Description snapOnRelease
boolean Description.
-
snapX
-
- Default Value:
- 0
- Source:
Properties:
Name Type Description snapX
number Description.
-
snapY
-
- Default Value:
- 0
- Source:
Properties:
Name Type Description snapY
number Description.
-
sprite
-
- Source:
Properties:
Name Type Description sprite
Phaser.Sprite Description.
-
useHandCursor
-
- Default Value:
- false
- Source:
Properties:
Name Type Description useHandCursor
boolean Description.
Methods
-
checkBoundsRect()
-
Bounds Rect check for the sprite drag
- Source:
-
checkBoundsSprite()
-
Parent Sprite Bounds check for the sprite drag.
- Source:
-
checkPixel(x, y) → {boolean}
-
Description.
Parameters:
Name Type Description x
Description Description.
y
Description Description.
- Source:
Returns:
- Type
- boolean
-
checkPointerOver(pointer) → {boolean}
-
Checks if the given pointer is over this Sprite.
Parameters:
Name Type Description pointer
Pointer - Source:
Returns:
- Type
- boolean
-
destroy()
-
Clean up memory.
- Source:
-
disableDrag()
-
Stops this sprite from being able to be dragged. If it is currently the target of an active drag it will be stopped immediately. Also disables any set callbacks.
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-
disableSnap()
-
Stops the sprite from snapping to a grid during drag or release.
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-
downDuration(pointer) → {number}
-
If the pointer is currently over this Sprite this returns how long it has been there for in milliseconds.
Parameters:
Name Type Description pointer
Pointer - Source:
Returns:
The number of milliseconds the pointer has been pressed down on the Sprite, or -1 if not over.
- Type
- number
-
enableDrag(lockCenter, bringToTop, pixelPerfect, alphaThreshold, boundsRect, boundsSprite)
-
Make this Sprite draggable by the mouse. You can also optionally set mouseStartDragCallback and mouseStopDragCallback
Parameters:
Name Type Description lockCenter
If false the Sprite will drag from where you click it minus the dragOffset. If true it will center itself to the tip of the mouse pointer.
bringToTop
If true the Sprite will be bought to the top of the rendering list in its current Group.
pixelPerfect
If true it will use a pixel perfect test to see if you clicked the Sprite. False uses the bounding box.
alphaThreshold
If using pixel perfect collision this specifies the alpha level from 0 to 255 above which a collision is processed (default 255)
boundsRect
If you want to restrict the drag of this sprite to a specific FlxRect, pass the FlxRect here, otherwise it's free to drag anywhere
boundsSprite
If you want to restrict the drag of this sprite to within the bounding box of another sprite, pass it here
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-
enableSnap(snapX, snapY, onDrag, onRelease)
-
Make this Sprite snap to the given grid either during drag or when it's released. For example 16x16 as the snapX and snapY would make the sprite snap to every 16 pixels.
Parameters:
Name Type Description snapX
The width of the grid cell in pixels
snapY
The height of the grid cell in pixels
onDrag
If true the sprite will snap to the grid while being dragged
onRelease
If true the sprite will snap to the grid when released
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-
justOut(pointer, delay) → {boolean}
-
Returns true if the pointer has left the Sprite within the specified delay time (defaults to 500ms, half a second)
Parameters:
Name Type Description pointer
Pointer delay
number The time below which the pointer is considered as just out.
- Source:
Returns:
- Type
- boolean
-
justOver(pointer, delay) → {boolean}
-
Returns true if the pointer has entered the Sprite within the specified delay time (defaults to 500ms, half a second)
Parameters:
Name Type Description pointer
Pointer delay
number The time below which the pointer is considered as just over.
- Source:
Returns:
- Type
- boolean
-
justPressed(pointer, delay) → {boolean}
-
Returns true if the pointer has entered the Sprite within the specified delay time (defaults to 500ms, half a second)
Parameters:
Name Type Description pointer
Pointer delay
number The time below which the pointer is considered as just over.
- Source:
Returns:
- Type
- boolean
-
justReleased(pointer, delay) → {boolean}
-
Returns true if the pointer has left the Sprite within the specified delay time (defaults to 500ms, half a second)
Parameters:
Name Type Description pointer
Pointer delay
number The time below which the pointer is considered as just out.
- Source:
Returns:
- Type
- boolean
-
overDuration(pointer) → {number}
-
If the pointer is currently over this Sprite this returns how long it has been there for in milliseconds.
Parameters:
Name Type Description pointer
Pointer - Source:
Returns:
The number of milliseconds the pointer has been over the Sprite, or -1 if not over.
- Type
- number
-
pointerDown(pointer) → {boolean}
-
If the Pointer is touching the touchscreen, or the mouse button is held down, isDown is set to true.
Parameters:
Name Type Description pointer
Pointer - Source:
Returns:
- Type
- boolean
-
pointerOut(pointer) → {boolean}
-
Is the Pointer outside of this Sprite?
Parameters:
Name Type Description pointer
Pointer - Source:
Returns:
- Type
- boolean
-
pointerOver(pointer)
-
Is the Pointer over this Sprite?
Parameters:
Name Type Description pointer
Pointer - Source:
Returns:
{bool
-
pointerTimeDown(pointer) → {number}
-
A timestamp representing when the Pointer first touched the touchscreen.
Parameters:
Name Type Description pointer
Pointer - Source:
Returns:
- Type
- number
-
pointerTimeOut(pointer) → {number}
-
A timestamp representing when the Pointer left the touchscreen.
Parameters:
Name Type Description pointer
Pointer - Source:
Returns:
- Type
- number
-
pointerTimeOut(pointer) → {number}
-
Is this sprite being dragged by the mouse or not?
Parameters:
Name Type Description pointer
Pointer - Source:
Returns:
- Type
- number
-
pointerTimeOver(pointer) → {number}
-
A timestamp representing when the Pointer first touched the touchscreen.
Parameters:
Name Type Description pointer
Pointer - Source:
Returns:
- Type
- number
-
pointerTimeUp(pointer) → {number}
-
A timestamp representing when the Pointer left the touchscreen.
Parameters:
Name Type Description pointer
Pointer - Source:
Returns:
- Type
- number
-
pointerUp(pointer) → {boolean}
-
If the Pointer is not touching the touchscreen, or the mouse button is up, isUp is set to true
Parameters:
Name Type Description pointer
Pointer - Source:
Returns:
- Type
- boolean
-
pointerX(pointer) → {number}
-
The x coordinate of the Input pointer, relative to the top-left of the parent Sprite. This value is only set when the pointer is over this Sprite.
Parameters:
Name Type Description pointer
Pointer - Source:
Returns:
The x coordinate of the Input pointer.
- Type
- number
-
pointerY(pointer) → {number}
-
The y coordinate of the Input pointer, relative to the top-left of the parent Sprite This value is only set when the pointer is over this Sprite.
Parameters:
Name Type Description pointer
Pointer - Source:
Returns:
The y coordinate of the Input pointer.
- Type
- number
-
reset()
-
Description.
- Source:
-
setDragLock(allowHorizontal, allowVertical)
-
Restricts this sprite to drag movement only on the given axis. Note: If both are set to false the sprite will never move!
Parameters:
Name Type Description allowHorizontal
To enable the sprite to be dragged horizontally set to true, otherwise false
allowVertical
To enable the sprite to be dragged vertically set to true, otherwise false
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-
start(priority, useHandCursor) → {Phaser.Sprite}
-
Description.
Parameters:
Name Type Description priority
number Description.
useHandCursor
boolean Description.
- Source:
Returns:
Description.
- Type
- Phaser.Sprite
-
startDrag()
-
Called by Pointer when drag starts on this Sprite. Should not usually be called directly.
- Source:
-
stop()
-
Description.
- Source:
-
stopDrag()
-
Called by Pointer when drag is stopped on this Sprite. Should not usually be called directly.
- Source:
-
update(pointer)
-
Update.
Parameters:
Name Type Description pointer
Pointer - Source:
-
updateDrag(pointer) → {boolean}
-
Updates the Pointer drag on this Sprite.
Parameters:
Name Type Description pointer
Pointer - Source:
Returns:
- Type
- boolean