/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * The BlurXFilter applies a horizontal Gaussian blur to an object. * * @class BlurXFilter * @extends AbstractFilter * @constructor */ PIXI.BlurXFilter = function() { PIXI.AbstractFilter.call( this ); this.passes = [this]; // set the uniforms this.uniforms = { blur: {type: '1f', value: 1/512} }; this.fragmentSrc = [ 'precision mediump float;', 'varying vec2 vTextureCoord;', 'varying vec4 vColor;', 'uniform float blur;', 'uniform sampler2D uSampler;', 'void main(void) {', ' vec4 sum = vec4(0.0);', ' sum += texture2D(uSampler, vec2(vTextureCoord.x - 4.0*blur, vTextureCoord.y)) * 0.05;', ' sum += texture2D(uSampler, vec2(vTextureCoord.x - 3.0*blur, vTextureCoord.y)) * 0.09;', ' sum += texture2D(uSampler, vec2(vTextureCoord.x - 2.0*blur, vTextureCoord.y)) * 0.12;', ' sum += texture2D(uSampler, vec2(vTextureCoord.x - blur, vTextureCoord.y)) * 0.15;', ' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;', ' sum += texture2D(uSampler, vec2(vTextureCoord.x + blur, vTextureCoord.y)) * 0.15;', ' sum += texture2D(uSampler, vec2(vTextureCoord.x + 2.0*blur, vTextureCoord.y)) * 0.12;', ' sum += texture2D(uSampler, vec2(vTextureCoord.x + 3.0*blur, vTextureCoord.y)) * 0.09;', ' sum += texture2D(uSampler, vec2(vTextureCoord.x + 4.0*blur, vTextureCoord.y)) * 0.05;', ' gl_FragColor = sum;', '}' ]; }; PIXI.BlurXFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.BlurXFilter.prototype.constructor = PIXI.BlurXFilter; /** * Sets the strength of both the blur. * * @property blur * @type Number * @default 2 */ Object.defineProperty(PIXI.BlurXFilter.prototype, 'blur', { get: function() { return this.uniforms.blur.value / (1/7000); }, set: function(value) { this.dirty = true; this.uniforms.blur.value = (1/7000) * value; } });