Class: Signal

Phaser. Signal

A Signal is used for object communication via a custom broadcaster instead of Events.

new Signal()

Author:
  • Miller Medeiros http://millermedeiros.github.com/js-signals/
Source:

Members

active

If Signal is active and should broadcast events.

<p><strong>IMPORTANT:</strong> Setting this property during a dispatch will only affect the next dispatch, if you want to stop the propagation of a signal use halt() instead.</p>

Properties:
Name Type Description
active boolean
Default Value:
  • true
Source:

memorize

If Signal should keep record of previously dispatched parameters and automatically execute listener during add()/addOnce() if Signal was already dispatched before.

Properties:
Name Type Description
memorize boolean
Source:

Methods

add(listener, listenerContext, priority) → {Phaser.SignalBinding}

Add a listener to the signal.

Parameters:
Name Type Argument Description
listener function

Signal handler function.

listenerContext object <optional>

Context on which listener will be executed (object that should represent the this variable inside listener function).

priority number <optional>

The priority level of the event listener. Listeners with higher priority will be executed before listeners with lower priority. Listeners with same priority level will be executed at the same order as they were added. (default = 0).

Source:
Returns:

An Object representing the binding between the Signal and listener.

Type
Phaser.SignalBinding

addOnce(listener, listenerContext, priority) → {Phaser.SignalBinding}

Add listener to the signal that should be removed after first execution (will be executed only once).

Parameters:
Name Type Argument Description
listener function

Signal handler function.

listenerContext object <optional>

Context on which listener will be executed (object that should represent the this variable inside listener function).

priority number <optional>

The priority level of the event listener. Listeners with higher priority will be executed before listeners with lower priority. Listeners with same priority level will be executed at the same order as they were added. (default = 0)

Source:
Returns:

An Object representing the binding between the Signal and listener.

Type
Phaser.SignalBinding

dispatch(params)

Dispatch/Broadcast Signal to all listeners added to the queue.

Parameters:
Name Type Argument Description
params any <optional>

Parameters that should be passed to each handler.

Source:

dispatch()

Properties:
Name Type Description
dispatch function

The dispatch function is what sends the Signal out.

Source:

dispose()

Remove all bindings from signal and destroy any reference to external objects (destroy Signal object). IMPORTANT: calling any method on the signal instance after calling dispose will throw errors.

Source:

forget()

Forget memorized arguments.

Source:
See:
  • Signal.memorize

getNumListeners() → {number}

Gets the total number of listeneres attached to ths Signal.

Source:
Returns:

Number of listeners attached to the Signal.

Type
number

halt()

Stop propagation of the event, blocking the dispatch to next listeners on the queue. IMPORTANT: should be called only during signal dispatch, calling it before/after dispatch won't affect signal broadcast.

Source:
See:
  • Signal.prototype.disable

has(listener, context) → {boolean}

Check if listener was attached to Signal.

Parameters:
Name Type Argument Description
listener function

Signal handler function.

context Object <optional>

Context on which listener will be executed (object that should represent the this variable inside listener function).

Source:
Returns:

If Signal has the specified listener.

Type
boolean

remove(listener, context) → {function}

Remove a single listener from the dispatch queue.

Parameters:
Name Type Argument Description
listener function

Handler function that should be removed.

context object <optional>

Execution context (since you can add the same handler multiple times if executing in a different context).

Source:
Returns:

Listener handler function.

Type
function

removeAll()

Remove all listeners from the Signal.

Source:

toString() → {string}

Source:
Returns:

String representation of the object.

Type
string
Phaser Copyright © 2012-2014 Photon Storm Ltd.
Documentation generated by JSDoc 3.3.0-dev on Tue May 20 2014 10:06:07 GMT+0100 (BST) using the DocStrap template.