new Touch(game)
Phaser.Touch handles touch events with your game. Note: Android 2.x only supports 1 touch event at once, no multi-touch.
Parameters:
Name | Type | Description |
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game |
Phaser.Game | A reference to the currently running game. |
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Members
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callbackContext
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Properties:
Name Type Description callbackContext
Object The context under which callbacks are called.
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disabled
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Properties:
Name Type Description disabled
boolean You can disable all Touch events by setting disabled = true. While set all new touch events will be ignored.
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event
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- Default Value:
- null
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Properties:
Name Type Description event
TouchEvent The browser touch DOM event. Will be set to null if no touch event has ever been received.
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game
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Properties:
Name Type Description game
Phaser.Game A reference to the currently running game.
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preventDefault
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- Default Value:
- true
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Properties:
Name Type Description preventDefault
boolean If true the TouchEvent will have prevent.default called on it.
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touchCancelCallback
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Properties:
Name Type Description touchCancelCallback
function A callback that can be fired on a touchCancel event.
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touchEndCallback
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Properties:
Name Type Description touchEndCallback
function A callback that can be fired on a touchEnd event.
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touchEnterCallback
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Properties:
Name Type Description touchEnterCallback
function A callback that can be fired on a touchEnter event.
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touchLeaveCallback
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Properties:
Name Type Description touchLeaveCallback
function A callback that can be fired on a touchLeave event.
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touchMoveCallback
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Properties:
Name Type Description touchMoveCallback
function A callback that can be fired on a touchMove event.
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touchStartCallback
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Properties:
Name Type Description touchStartCallback
function A callback that can be fired on a touchStart event.
Methods
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consumeTouchMove()
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Consumes all touchmove events on the document (only enable this if you know you need it!).
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onTouchCancel(event)
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Touch cancel - touches that were disrupted (perhaps by moving into a plugin or browser chrome). Occurs for example on iOS when you put down 4 fingers and the app selector UI appears.
Parameters:
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
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onTouchEnd(event)
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The handler for the touchend events.
Parameters:
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
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onTouchEnter(event)
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For touch enter and leave its a list of the touch points that have entered or left the target. Doesn't appear to be supported by most browsers on a canvas element yet.
Parameters:
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
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onTouchLeave(event)
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For touch enter and leave its a list of the touch points that have entered or left the target. Doesn't appear to be supported by most browsers on a canvas element yet.
Parameters:
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
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onTouchMove(event)
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The handler for the touchmove events.
Parameters:
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
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onTouchStart(event)
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The internal method that handles the touchstart event from the browser.
Parameters:
Name Type Description event
TouchEvent The native event from the browser. This gets stored in Touch.event.
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start()
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Starts the event listeners running.
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stop()
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Stop the event listeners.
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