new Graphics(game, x, y)
Creates a new Graphics
object.
Parameters:
Name | Type | Description |
---|---|---|
game |
Phaser.Game | Current game instance. |
x |
number | X position of the new graphics object. |
y |
number | Y position of the new graphics object. |
- Source - gameobjects/Graphics.js, line 17
Extends
Members
-
alpha :Number
-
The opacity of the object.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 65
-
angle :number
-
Indicates the rotation of the Graphics, in degrees, from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. For example, the statement player.angle = 450 is the same as player.angle = 90. If you wish to work in radians instead of degrees use the property Sprite.rotation instead. Gets or sets the angle of rotation in degrees.
- Source - gameobjects/Graphics.js, line 305
-
blendMode :Number
-
The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend mode.
- Inherited From:
- Default Value:
- PIXI.blendModes.NORMAL;
- Source - pixi/primitives/Graphics.js, line 61
-
boundsPadding :Number
-
The bounds' padding used for bounds calculation.
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 96
-
buttonMode :Boolean
-
This is used to indicate if the displayObject should display a mouse hand cursor on rollover
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 90
-
cameraOffset :Phaser.Point
-
If this object is fixedToCamera then this stores the x/y offset that its drawn at, from the top-left of the camera view.
- Source - gameobjects/Graphics.js, line 58
-
<readonly> children :Array.<DisplayObject>
-
[read-only] The array of children of this container.
Type:
- Array.<DisplayObject>
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 17
-
destroyPhase :boolean
-
True if this object is currently being destroyed.
- Source - gameobjects/Graphics.js, line 356
-
exists :boolean
-
If exists = false then the Text isn't updated by the core game loop.
- Default Value:
- true
- Source - gameobjects/Graphics.js, line 31
-
fillAlpha :Number
-
The alpha value used when filling the Graphics object.
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 18
-
filterArea :PIXI.Rectangle
-
The area the filter is applied to like the hitArea this is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 180
-
filters :Array.<Filter>
-
Sets the filters for the displayObject. IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'
Type:
- Array.<Filter>
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 400
-
fixedToCamera :boolean
-
An Graphics that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera. These are stored in Graphics.cameraOffset. Note that the cameraOffset values are in addition to any parent in the display list. So if this Graphics was in a Group that has x: 200, then this will be added to the cameraOffset.x Set to true to fix this Graphics to the Camera at its current world coordinates.
- Source - gameobjects/Graphics.js, line 325
-
game :Phaser.Game
-
A reference to the currently running Game.
- Source - gameobjects/Graphics.js, line 25
-
height :Number
-
The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 63
-
hitArea :PIXI.Rectangle|PIXI.Circle|PIXI.Ellipse|PIXI.Polygon
-
This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
Type:
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 81
-
isMask :Boolean
-
Whether this shape is being used as a mask.
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 88
-
lineColor :String
-
The color of any lines drawn.
- Inherited From:
- Default Value:
- 0
- Source - pixi/primitives/Graphics.js, line 34
-
lineWidth :Number
-
The width (thickness) of any lines drawn.
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 26
-
mask :PIXI.Graphics
-
Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 380
-
name :string
-
The user defined name given to this object.
- Source - gameobjects/Graphics.js, line 37
-
<readonly> parent :PIXI.DisplayObjectContainer
-
[read-only] The display object container that contains this display object.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 106
-
pivot :PIXI.Point
-
The pivot point of the displayObject that it rotates around
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 49
-
position :PIXI.Point
-
The coordinate of the object relative to the local coordinates of the parent.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 14
-
renderable :Boolean
-
Can this object be rendered
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 98
-
rotation :Number
-
The rotation of the object in radians.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 57
-
scale :PIXI.Point
-
The scale factor of the object.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 22
-
<readonly> stage :PIXI.Stage
-
[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 115
-
tint :Number
-
The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.
- Inherited From:
- Default Value:
- 0xFFFFFF
- Source - pixi/primitives/Graphics.js, line 52
-
transformCallback :function
-
The transform callback is an optional callback that if set will be called at the end of the updateTransform method and sent two parameters: This Display Objects worldTransform matrix and its parents transform matrix. Both are PIXI.Matrix object types. The matrix are passed by reference and can be modified directly without needing to return them. This ability allows you to check any of the matrix values and perform actions such as clamping scale or limiting rotation, regardless of the parent transforms.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 30
-
transformCallbackContext :Object
-
The context under which the transformCallback is invoked.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 41
-
type :number
-
The const type of this object.
- Source - gameobjects/Graphics.js, line 43
-
visible :Boolean
-
The visibility of the object.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 73
-
width :Number
-
The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 35
-
world :Phaser.Point
-
The world coordinates of this Sprite. This differs from the x/y coordinates which are relative to the Sprites container.
- Source - gameobjects/Graphics.js, line 53
-
<readonly> worldAlpha :Number
-
[read-only] The multiplied alpha of the displayObject
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 124
-
worldVisible :Boolean
-
[read-only] Indicates if the sprite is globally visible.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 359
-
x :Number
-
The position of the displayObject on the x axis relative to the local coordinates of the parent.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 761
-
y :Number
-
The position of the displayObject on the y axis relative to the local coordinates of the parent.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 776
-
z :number
-
The z-depth value of this object within its Group (remember the World is a Group as well). No two objects in a Group can have the same z value.
- Source - gameobjects/Graphics.js, line 48
Methods
-
addChild(child) → {PIXI.DisplayObject}
-
Adds a child to the container.
Parameters:
Name Type Description child
PIXI.DisplayObject The DisplayObject to add to the container
Returns:
The child that was added.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 90
-
addChildAt(child, index) → {PIXI.DisplayObject}
-
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Parameters:
Name Type Description child
PIXI.DisplayObject The child to add
index
Number The index to place the child in
Returns:
The child that was added.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 102
-
arc(cx, cy, radius, startAngle, endAngle, anticlockwise) → {PIXI.Graphics}
-
The arc method creates an arc/curve (used to create circles, or parts of circles).
Parameters:
Name Type Description cx
Number The x-coordinate of the center of the circle
cy
Number The y-coordinate of the center of the circle
radius
Number The radius of the circle
startAngle
Number The starting angle, in radians (0 is at the 3 o'clock position of the arc's circle)
endAngle
Number The ending angle, in radians
anticlockwise
Boolean Optional. Specifies whether the drawing should be counterclockwise or clockwise. False is default, and indicates clockwise, while true indicates counter-clockwise.
Returns:
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 414
-
beginFill(color, alpha) → {PIXI.Graphics}
-
Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
Parameters:
Name Type Description color
Number the color of the fill
alpha
Number the alpha of the fill
Returns:
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 496
-
bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI.Graphics}
-
Calculate the points for a bezier curve and then draws it.
Parameters:
Name Type Description cpX
Number Control point x
cpY
Number Control point y
cpX2
Number Second Control point x
cpY2
Number Second Control point y
toX
Number Destination point x
toY
Number Destination point y
Returns:
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 287
-
clear() → {PIXI.Graphics}
-
Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
Returns:
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 617
-
destroy(destroyChildren)
-
Destroy this Graphics instance.
Parameters:
Name Type Argument Default Description destroyChildren
boolean <optional>
true Should every child of this object have its destroy method called?
- Source - gameobjects/Graphics.js, line 143
-
destroyCachedSprite()
-
Destroys a previous cached sprite.
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 1055
-
drawCircle(x, y, radius) → {PIXI.Graphics}
-
Draws a circle.
Parameters:
Name Type Description x
Number The X coordinate of the center of the circle
y
Number The Y coordinate of the center of the circle
radius
Number The radius of the circle
Returns:
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 570
-
drawEllipse(x, y, width, height) → {PIXI.Graphics}
-
Draws an ellipse.
Parameters:
Name Type Description x
Number The X coordinate of the center of the ellipse
y
Number The Y coordinate of the center of the ellipse
width
Number The half width of the ellipse
height
Number The half height of the ellipse
Returns:
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 586
-
drawPolygon(path) → {PIXI.Graphics}
-
Draws a polygon using the given path.
Parameters:
Name Type Description path
Array The path data used to construct the polygon.
Returns:
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 603
-
drawRect(x, y, width, height) → {PIXI.Graphics}
-
Parameters:
Name Type Description x
Number The X coord of the top-left of the rectangle
y
Number The Y coord of the top-left of the rectangle
width
Number The width of the rectangle
height
Number The height of the rectangle
Returns:
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 538
-
drawRoundedRect(x, y, width, height, radius)
-
Parameters:
Name Type Description x
Number The X coord of the top-left of the rectangle
y
Number The Y coord of the top-left of the rectangle
width
Number The width of the rectangle
height
Number The height of the rectangle
radius
Number Radius of the rectangle corners
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 554
-
drawShape(shape) → {PIXI.GraphicsData}
-
Draws the given shape to this Graphics object. Can be any of Circle, Rectangle, Ellipse, Line or Polygon.
Parameters:
Name Type Description shape
PIXI.Circle | PIXI.Rectangle | PIXI.Ellipse | Line | PIXI.Polygon The Shape object to draw.
Returns:
The generated GraphicsData object.
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 1069
-
drawTriangle(points, cull)
-
/* Draws a single {Phaser.Polygon} triangle from a {Phaser.Point} array
Parameters:
Name Type Argument Default Description points
Array.<Phaser.Point> An array of Phaser.Points that make up the three vertices of this triangle
cull
boolean <optional>
false Should we check if the triangle is back-facing
- Source - gameobjects/Graphics.js, line 197
-
drawTriangles(vertices, {indices=null}, cull)
-
/* Draws {Phaser.Polygon} triangles
Parameters:
Name Type Argument Default Description vertices
Array.<Phaser.Point> | Array.<number> An array of Phaser.Points or numbers that make up the vertices of the triangles
{indices=null}
Array.<number> An array of numbers that describe what order to draw the vertices in
cull
boolean <optional>
false Should we check if the triangle is back-facing
- Source - gameobjects/Graphics.js, line 229
-
endFill() → {PIXI.Graphics}
-
Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
Returns:
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 523
-
generateTexture(resolution, scaleMode) → {PIXI.Texture}
-
Useful function that returns a texture of the graphics object that can then be used to create sprites This can be quite useful if your geometry is complicated and needs to be reused multiple times.
Parameters:
Name Type Description resolution
Number The resolution of the texture being generated
scaleMode
Number Should be one of the PIXI.scaleMode consts
Returns:
a texture of the graphics object
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 635
-
getBounds() → {PIXI.Rectangle}
-
Retrieves the bounds of the graphic shape as a rectangle object
Returns:
the rectangular bounding area
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 813
-
getChildAt(index) → {PIXI.DisplayObject}
-
Returns the child at the specified index
Parameters:
Name Type Description index
Number The index to get the child from
Returns:
The child at the given index, if any.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 193
-
getChildIndex(child) → {Number}
-
Returns the index position of a child DisplayObject instance
Parameters:
Name Type Description child
PIXI.DisplayObject The DisplayObject instance to identify
Returns:
Number -The index position of the child display object to identify
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 158
-
getLocalBounds() → {PIXI.Rectangle}
-
Retrieves the non-global local bounds of the displayObjectContainer as a rectangle. The calculation takes all visible children into consideration.
Returns:
The rectangular bounding area
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 362
-
lineStyle(lineWidth, color, alpha) → {PIXI.Graphics}
-
Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
Parameters:
Name Type Description lineWidth
Number width of the line to draw, will update the objects stored style
color
Number color of the line to draw, will update the objects stored style
alpha
Number alpha of the line to draw, will update the objects stored style
Returns:
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 171
-
lineTo(x, y) → {PIXI.Graphics}
-
Draws a line using the current line style from the current drawing position to (x, y); The current drawing position is then set to (x, y).
Parameters:
Name Type Description x
Number the X coordinate to draw to
y
Number the Y coordinate to draw to
Returns:
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 220
-
moveTo(x, y) → {PIXI.Graphics}
-
Moves the current drawing position to x, y.
Parameters:
Name Type Description x
Number the X coordinate to move to
y
Number the Y coordinate to move to
Returns:
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 205
-
postUpdate()
-
Automatically called by World.postUpdate.
- Source - gameobjects/Graphics.js, line 128
-
preUpdate()
-
Automatically called by World.preUpdate.
- Source - gameobjects/Graphics.js, line 85
-
quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}
-
Calculate the points for a quadratic bezier curve and then draws it. Based on: https://stackoverflow.com/questions/785097/how-do-i-implement-a-bezier-curve-in-c
Parameters:
Name Type Description cpX
Number Control point x
cpY
Number Control point y
toX
Number Destination point x
toY
Number Destination point y
Returns:
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 237
-
removeChild(child) → {PIXI.DisplayObject}
-
Removes a child from the container.
Parameters:
Name Type Description child
PIXI.DisplayObject The DisplayObject to remove
Returns:
The child that was removed.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 210
-
removeChildAt(index) → {PIXI.DisplayObject}
-
Removes a child from the specified index position.
Parameters:
Name Type Description index
Number The index to get the child from
Returns:
The child that was removed.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 225
-
removeChildren(beginIndex, endIndex)
-
Removes all children from this container that are within the begin and end indexes.
Parameters:
Name Type Description beginIndex
Number The beginning position. Default value is 0.
endIndex
Number The ending position. Default value is size of the container.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 243
-
removeStageReference()
-
Removes the current stage reference from the container and all of its children.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 404
-
setChildIndex(child, index)
-
Changes the position of an existing child in the display object container
Parameters:
Name Type Description child
PIXI.DisplayObject The child DisplayObject instance for which you want to change the index number
index
Number The resulting index number for the child display object
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 175
-
setStageReference(stage)
-
Sets the containers Stage reference. This is the Stage that this object, and all of its children, is connected to.
Parameters:
Name Type Description stage
PIXI.Stage the stage that the container will have as its current stage reference
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 386
-
swapChildren(child, child2)
-
Swaps the position of 2 Display Objects within this container.
Parameters:
Name Type Description child
PIXI.DisplayObject -
child2
PIXI.DisplayObject -
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 133
-
toGlobal(position) → {PIXI.Point}
-
Calculates the global position of the display object
Parameters:
Name Type Description position
PIXI.Point The world origin to calculate from
Returns:
A point object representing the position of this object
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 616
-
toLocal(position, from) → {PIXI.Point}
-
Calculates the local position of the display object relative to another point
Parameters:
Name Type Argument Description position
PIXI.Point The world origin to calculate from
from
PIXI.DisplayObject <optional>
The DisplayObject to calculate the global position from
Returns:
A point object representing the position of this object
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 630
-
update()
-
Override and use this function in your own custom objects to handle any update requirements you may have.
- Source - gameobjects/Graphics.js, line 118
-
updateCache()
-
Generates and updates the cached sprite for this object.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 606
-
updateLocalBounds()
-
Update the bounds of the object
- Inherited From:
- Source - pixi/primitives/Graphics.js, line 892