<internal> new Device()
It is not possible to instantiate the Device class manually.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - system/Device.js, line 30
Members
-
<static, nullable> onInitialized :Phaser.Signal
-
This signal is dispatched after device initialization occurs but before any of the ready callbacks (see whenReady) have been invoked.
Local "patching" for a particular device can/should be done in this event.
Note: This signal is removed after the device has been readied; if a handler has not been added before
new Phaser.Game(..)
it is probably too late.- Source - system/Device.js, line 520
-
android :boolean
-
Is running on android?
- Default Value:
- false
- Source - system/Device.js, line 112
-
arora :boolean
-
Set to true if running in Arora.
- Default Value:
- false
- Source - system/Device.js, line 251
-
audioData :boolean
-
Are Audio tags available?
- Default Value:
- false
- Source - system/Device.js, line 349
-
cancelFullscreen :string
-
If the browser supports the Full Screen API this holds the call you need to use to cancel it.
- Source - system/Device.js, line 494
-
canvas :boolean
-
Is canvas available?
- Default Value:
- false
- Source - system/Device.js, line 150
-
canvasBitBltShift :boolean
-
True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap.
- Default Value:
- null
- Source - system/Device.js, line 156
-
chrome :boolean
-
Set to true if running in Chrome.
- Default Value:
- false
- Source - system/Device.js, line 257
-
chromeOS :boolean
-
Is running on chromeOS?
- Default Value:
- false
- Source - system/Device.js, line 118
-
chromeVersion :number
-
If running in Chrome this will contain the major version number.
- Default Value:
- 0
- Source - system/Device.js, line 263
-
cocoonJS :boolean
-
Is the game running under CocoonJS?
- Default Value:
- false
- Source - system/Device.js, line 64
-
cocoonJSApp :boolean
-
Is this game running with CocoonJS.App?
- Default Value:
- false
- Source - system/Device.js, line 70
-
cordova :boolean
-
Is the game running under Apache Cordova?
- Default Value:
- false
- Source - system/Device.js, line 76
-
crosswalk :boolean
-
Is the game running under the Intel Crosswalk XDK?
- Default Value:
- false
- Source - system/Device.js, line 106
-
css3D :boolean
-
Is css3D available?
- Default Value:
- false
- Source - system/Device.js, line 192
-
desktop :boolean
-
Is running on a desktop?
- Default Value:
- false
- Source - system/Device.js, line 52
-
<internal> deviceReadyAt :integer
-
The time the device became ready.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - system/Device.js, line 37
-
ejecta :boolean
-
Is the game running under Ejecta?
- Default Value:
- false
- Source - system/Device.js, line 100
-
electron :boolean
-
Is the game running under GitHub Electron?
- Default Value:
- false
- Source - system/Device.js, line 94
-
epiphany :boolean
-
Set to true if running in Epiphany.
- Default Value:
- false
- Source - system/Device.js, line 269
-
file :boolean
-
Is file available?
- Default Value:
- false
- Source - system/Device.js, line 168
-
fileSystem :boolean
-
Is fileSystem available?
- Default Value:
- false
- Source - system/Device.js, line 174
-
firefox :boolean
-
Set to true if running in Firefox.
- Default Value:
- false
- Source - system/Device.js, line 275
-
firefoxVersion :number
-
If running in Firefox this will contain the major version number.
- Default Value:
- 0
- Source - system/Device.js, line 281
-
fullscreen :boolean
-
Does the browser support the Full Screen API?
- Default Value:
- false
- Source - system/Device.js, line 482
-
fullscreenKeyboard :boolean
-
Does the browser support access to the Keyboard during Full Screen mode?
- Default Value:
- false
- Source - system/Device.js, line 500
-
getUserMedia :boolean
-
Does the device support the getUserMedia API?
- Default Value:
- true
- Source - system/Device.js, line 216
-
h264Video :boolean
-
Can this device play h264 mp4 video files?
- Default Value:
- false
- Source - system/Device.js, line 406
-
hlsVideo :boolean
-
Can this device play hls video files?
- Default Value:
- false
- Source - system/Device.js, line 430
-
ie :boolean
-
Set to true if running in Internet Explorer.
- Default Value:
- false
- Source - system/Device.js, line 287
-
ieVersion :number
-
If running in Internet Explorer this will contain the major version number. Beyond IE10 you should use Device.trident and Device.tridentVersion.
- Default Value:
- 0
- Source - system/Device.js, line 293
-
<internal> initialized :boolean
-
The time as which initialization has completed.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - system/Device.js, line 44
-
iOS :boolean
-
Is running on iOS?
- Default Value:
- false
- Source - system/Device.js, line 58
-
iPad :boolean
-
Is running on iPad?
- Default Value:
- false
- Source - system/Device.js, line 450
-
iPhone :boolean
-
Is running on iPhone?
- Default Value:
- false
- Source - system/Device.js, line 438
-
iPhone4 :boolean
-
Is running on iPhone4?
- Default Value:
- false
- Source - system/Device.js, line 444
-
linux :boolean
-
Is running on linux?
- Default Value:
- false
- Source - system/Device.js, line 124
-
LITTLE_ENDIAN :boolean
-
Same value as
littleEndian
.- Default Value:
- false
- Source - system/Device.js, line 470
-
littleEndian :boolean
-
Is the device big or little endian? (only detected if the browser supports TypedArrays)
- Default Value:
- false
- Source - system/Device.js, line 464
-
localStorage :boolean
-
Is localStorage available?
- Default Value:
- false
- Source - system/Device.js, line 180
-
m4a :boolean
-
Can this device play m4a files? True if this device can play m4a files.
- Default Value:
- false
- Source - system/Device.js, line 386
-
macOS :boolean
-
Is running on macOS?
- Default Value:
- false
- Source - system/Device.js, line 130
-
midori :boolean
-
Set to true if running in Midori.
- Default Value:
- false
- Source - system/Device.js, line 317
-
mobileSafari :boolean
-
Set to true if running in Mobile Safari.
- Default Value:
- false
- Source - system/Device.js, line 311
-
mp3 :boolean
-
Can this device play mp3 files?
- Default Value:
- false
- Source - system/Device.js, line 373
-
mp4Video :boolean
-
Can this device play h264 mp4 video files?
- Default Value:
- false
- Source - system/Device.js, line 412
-
mspointer :boolean
-
Is mspointer available?
- Default Value:
- false
- Source - system/Device.js, line 236
-
node :boolean
-
Is the game running under Node.js?
- Default Value:
- false
- Source - system/Device.js, line 82
-
nodeWebkit :boolean
-
Is the game running under Node-Webkit?
- Default Value:
- false
- Source - system/Device.js, line 88
-
ogg :boolean
-
Can this device play ogg files?
- Default Value:
- false
- Source - system/Device.js, line 361
-
oggVideo :boolean
-
Can this device play ogg video files?
- Default Value:
- false
- Source - system/Device.js, line 400
-
opera :boolean
-
Set to true if running in Opera.
- Default Value:
- false
- Source - system/Device.js, line 323
-
opus :boolean
-
Can this device play opus files?
- Default Value:
- false
- Source - system/Device.js, line 367
-
pixelRatio :number
-
PixelRatio of the host device?
- Default Value:
- 0
- Source - system/Device.js, line 458
-
pointerLock :boolean
-
Is Pointer Lock available?
- Default Value:
- false
- Source - system/Device.js, line 198
-
quirksMode :boolean
-
Is the browser running in strict mode (false) or quirks mode? (true)
- Default Value:
- false
- Source - system/Device.js, line 222
-
requestFullscreen :string
-
If the browser supports the Full Screen API this holds the call you need to use to activate it.
- Source - system/Device.js, line 488
-
safari :boolean
-
Set to true if running in Safari.
- Default Value:
- false
- Source - system/Device.js, line 329
-
silk :boolean
-
Set to true if running in the Silk browser (as used on the Amazon Kindle)
- Default Value:
- false
- Source - system/Device.js, line 341
-
support32bit :boolean
-
Does the device context support 32bit pixel manipulation using array buffer views?
- Default Value:
- false
- Source - system/Device.js, line 476
-
touch :boolean
-
Is touch available?
- Default Value:
- false
- Source - system/Device.js, line 230
-
trident :boolean
-
Set to true if running a Trident version of Internet Explorer (IE11+)
- Default Value:
- false
- Source - system/Device.js, line 299
-
tridentVersion :number
-
If running in Internet Explorer 11 this will contain the major version number. See http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx
- Default Value:
- 0
- Source - system/Device.js, line 305
-
typedArray :boolean
-
Does the browser support TypedArrays?
- Default Value:
- false
- Source - system/Device.js, line 204
-
vibration :boolean
-
Does the device support the Vibration API?
- Default Value:
- false
- Source - system/Device.js, line 210
-
vp9Video :boolean
-
Can this device play vp9 video files?
- Default Value:
- false
- Source - system/Device.js, line 424
-
wav :boolean
-
Can this device play wav files?
- Default Value:
- false
- Source - system/Device.js, line 379
-
webApp :boolean
-
Set to true if running as a WebApp, i.e. within a WebView
- Default Value:
- false
- Source - system/Device.js, line 335
-
webAudio :boolean
-
Is the WebAudio API available?
- Default Value:
- false
- Source - system/Device.js, line 355
-
webGL :boolean
-
Is webGL available?
- Default Value:
- false
- Source - system/Device.js, line 162
-
webm :boolean
-
Can this device play webm files?
- Default Value:
- false
- Source - system/Device.js, line 392
-
webmVideo :boolean
-
Can this device play webm video files?
- Default Value:
- false
- Source - system/Device.js, line 418
-
<internal> wheelEvent
-
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Default Value:
- null
- Source - system/Device.js, line 243
Properties:
Name Type Argument Description wheelType
string <nullable>
The newest type of Wheel/Scroll event supported: 'wheel', 'mousewheel', 'DOMMouseScroll'
-
windows :boolean
-
Is running on windows?
- Default Value:
- false
- Source - system/Device.js, line 136
-
windowsPhone :boolean
-
Is running on a Windows Phone?
- Default Value:
- false
- Source - system/Device.js, line 142
-
worker :boolean
-
Is worker available?
- Default Value:
- false
- Source - system/Device.js, line 186
Methods
-
<static> whenReady(handler, context, nonPrimer)
-
Add a device-ready handler and ensure the device ready sequence is started.
Phaser.Device will not activate or initialize until at least one
whenReady
handler is added, which is normally done automatically be callingnew Phaser.Game(..)
.The handler is invoked when the device is considered "ready", which may be immediately if the device is already "ready". See deviceReadyAt.
Parameters:
Name Type Argument Default Description handler
function Callback to invoke when the device is ready. It is invoked with the given context the Phaser.Device object is supplied as the first argument.
context
object <optional>
Context in which to invoke the handler
nonPrimer
boolean <optional>
false If true the device ready check will not be started.
- Source - system/Device.js, line 536
-
canPlayAudio(type) → {boolean}
-
Check whether the host environment can play audio.
Parameters:
Name Type Description type
string One of 'mp3, 'ogg', 'm4a', 'wav', 'webm' or 'opus'.
Returns:
boolean -True if the given file type is supported by the browser, otherwise false.
- Source - system/Device.js, line 1193
-
canPlayVideo(type) → {boolean}
-
Check whether the host environment can play video files.
Parameters:
Name Type Description type
string One of 'mp4, 'ogg', 'webm' or 'mpeg'.
Returns:
boolean -True if the given file type is supported by the browser, otherwise false.
- Source - system/Device.js, line 1232
-
isAndroidStockBrowser()
-
Detect if the host is a an Android Stock browser. This is available before the device "ready" event.
Authors might want to scale down on effects and switch to the CANVAS rendering method on those devices.
- Source - system/Device.js, line 1298
Example
var defaultRenderingMode = Phaser.Device.isAndroidStockBrowser() ? Phaser.CANVAS : Phaser.AUTO;
-
isConsoleOpen()
-
Check whether the console is open. Note that this only works in Firefox with Firebug and earlier versions of Chrome. It used to work in Chrome, but then they removed the ability: http://src.chromium.org/viewvc/blink?view=revision&revision=151136
- Source - system/Device.js, line 1263