new LinkedList()
A basic linked list data structure.
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Members
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first
-
- Default Value:
- null
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Properties:
Name Type Description first
object First element in the list.
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last
-
- Default Value:
- null
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Properties:
Name Type Description last
object Last element in the list.
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next
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- Default Value:
- null
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Properties:
Name Type Description next
object Next element in the list.
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prev
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- Default Value:
- null
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Properties:
Name Type Description prev
object Previous element in the list.
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total
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- Default Value:
- 0
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Properties:
Name Type Description game
object Number of elements in the list.
Methods
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add(child) → {object}
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Adds a new element to this linked list.
Parameters:
Name Type Description child
object The element to add to this list. Can be a Phaser.Sprite or any other object you need to quickly iterate through.
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Returns:
The child that was added.
- Type
- object
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callAll(callback)
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Calls a function on all members of this list, using the member as the context for the callback. The function must exist on the member.
Parameters:
Name Type Description callback
function The function to call.
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remove(child)
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Removes the given element from this linked list if it exists.
Parameters:
Name Type Description child
object The child to be removed from the list.
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