Phaser. RenderTexture

new RenderTexture(game, key, width, height, key, scaleMode, resolution)

A RenderTexture is a special texture that allows any displayObject to be rendered to it. It allows you to take many complex objects and render them down into a single quad (on WebGL) which can then be used to texture other display objects with. A way of generating textures at run-time.

Parameters:
Name Type Argument Default Description
game Phaser.Game

Current game instance.

key string

Internal Phaser reference key for the render texture.

width number <optional>
100

The width of the render texture.

height number <optional>
100

The height of the render texture.

key string <optional>
''

The key of the RenderTexture in the Cache, if stored there.

scaleMode number <optional>
Phaser.scaleModes.DEFAULT

One of the Phaser.scaleModes consts.

resolution number <optional>
1

The resolution of the texture being generated.

Source - gameobjects/RenderTexture.js, line 22

Extends

Members

baseTexture :PIXI.BaseTexture

The base texture object that this texture uses

Inherited From:
Source - pixi/textures/RenderTexture.js, line 78

crop :Rectangle

This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering, irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)

Inherited From:
Source - pixi/textures/RenderTexture.js, line 69

frame :Rectangle

The framing rectangle of the render texture

Inherited From:
Source - pixi/textures/RenderTexture.js, line 61

game :Phaser.Game

A reference to the currently running game.

Source - gameobjects/RenderTexture.js, line 31

height :Number

The height of the render texture

Inherited From:
Source - pixi/textures/RenderTexture.js, line 45

isTiling :Boolean

Is this a tiling texture? As used by the likes of a TilingSprite.

Inherited From:
Source - pixi/textures/Texture.js, line 84

key :string

The key of the RenderTexture in the Cache, if stored there.

Source - gameobjects/RenderTexture.js, line 36

noFrame :Boolean

Does this Texture have any frame data assigned to it?

Inherited From:
Source - pixi/textures/Texture.js, line 33

renderer :PIXI.CanvasRenderer|PIXI.WebGLRenderer

The renderer this RenderTexture uses. A RenderTexture can only belong to one renderer at the moment if its webGL.

Type:
Inherited From:
Source - pixi/textures/RenderTexture.js, line 99

requiresReTint :Boolean

This will let a renderer know that a tinted parent has updated its texture.

Inherited From:
Source - pixi/textures/Texture.js, line 100

requiresUpdate :Boolean

This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

Inherited From:
Source - pixi/textures/Texture.js, line 92

resolution :Number

The Resolution of the texture.

Inherited From:
Source - pixi/textures/RenderTexture.js, line 53

trim :Rectangle

The texture trim data.

Inherited From:
Source - pixi/textures/Texture.js, line 68

type :number

Base Phaser object type.

Source - gameobjects/RenderTexture.js, line 41

valid :Boolean

Inherited From:
Source - pixi/textures/RenderTexture.js, line 125

width :Number

The with of the render texture

Inherited From:
Source - pixi/textures/RenderTexture.js, line 37

Methods

clear()

Clears the RenderTexture.

Inherited From:
Source - pixi/textures/RenderTexture.js, line 175

destroy(destroyBase)

Destroys this texture

Parameters:
Name Type Description
destroyBase Boolean

Whether to destroy the base texture as well

Inherited From:
Source - pixi/textures/Texture.js, line 170

getBase64() → {String}

Will return a base64 encoded string of this texture. It works by calling RenderTexture.getCanvas and then running toDataURL on that.

Returns:
String -

A base64 encoded string of the texture.

Inherited From:
Source - pixi/textures/RenderTexture.js, line 309

getCanvas() → {HTMLCanvasElement}

Creates a Canvas element, renders this RenderTexture to it and then returns it.

Returns:
HTMLCanvasElement -

A Canvas element with the texture rendered on.

Inherited From:
Source - pixi/textures/RenderTexture.js, line 320

getImage() → {Image}

Will return a HTML Image of the texture

Returns:
Image -
Inherited From:
Source - pixi/textures/RenderTexture.js, line 296

render(displayObject, matrix, clear)

This function will draw the display object to the RenderTexture.

In versions of Phaser prior to 2.4.0 the second parameter was a Phaser.Point object. This is now a Matrix allowing you much more control over how the Display Object is rendered. If you need to replicate the earlier behavior please use Phaser.RenderTexture.renderXY instead.

If you wish for the displayObject to be rendered taking its current scale, rotation and translation into account then either pass null, leave it undefined or pass displayObject.worldTransform as the matrix value.

Parameters:
Name Type Argument Default Description
displayObject Phaser.Sprite | Phaser.Image | Phaser.Text | Phaser.BitmapText | Phaser.Group

The display object to render to this texture.

matrix Phaser.Matrix <optional>

Optional matrix to apply to the display object before rendering. If null or undefined it will use the worldTransform matrix of the given display object.

clear boolean <optional>
false

If true the texture will be cleared before the display object is drawn.

Source - gameobjects/RenderTexture.js, line 118

renderRawXY(displayObject, x, y, clear)

This function will draw the display object to the RenderTexture at the given coordinates.

When the display object is drawn it doesn't take into account scale, rotation or translation.

If you need those then use RenderTexture.renderXY instead.

Parameters:
Name Type Argument Default Description
displayObject Phaser.Sprite | Phaser.Image | Phaser.Text | Phaser.BitmapText | Phaser.Group

The display object to render to this texture.

x number

The x position to render the object at.

y number

The y position to render the object at.

clear boolean <optional>
false

If true the texture will be cleared before the display object is drawn.

Source - gameobjects/RenderTexture.js, line 90

renderXY(displayObject, x, y, clear)

This function will draw the display object to the RenderTexture at the given coordinates.

When the display object is drawn it takes into account scale and rotation.

If you don't want those then use RenderTexture.renderRawXY instead.

Parameters:
Name Type Argument Default Description
displayObject Phaser.Sprite | Phaser.Image | Phaser.Text | Phaser.BitmapText | Phaser.Group

The display object to render to this texture.

x number

The x position to render the object at.

y number

The y position to render the object at.

clear boolean <optional>
false

If true the texture will be cleared before the display object is drawn.

Source - gameobjects/RenderTexture.js, line 58

resize(width, height, updateBase)

Resizes the RenderTexture.

Parameters:
Name Type Description
width Number

The width to resize to.

height Number

The height to resize to.

updateBase Boolean

Should the baseTexture.width and height values be resized as well?

Inherited From:
Source - pixi/textures/RenderTexture.js, line 139

setFrame(frame)

Specifies the region of the baseTexture that this texture will use.

Parameters:
Name Type Description
frame Rectangle

The frame of the texture to set it to

Inherited From:
Source - pixi/textures/Texture.js, line 183
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