new WebGLRenderer(game)
The WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderer
should be used for browsers that support webGL. This Render works by automatically managing webGLBatchs.
So no need for Sprite Batches or Sprite Clouds.
Don't forget to add the view to your DOM or you will not see anything :)
Parameters:
Name | Type | Description |
---|---|---|
game |
PhaserGame | A reference to the Phaser Game instance |
- Source - pixi/renderers/webgl/WebGLRenderer.js, line 8
Members
-
autoResize :Boolean
-
Whether the render view should be resized automatically
- Source - pixi/renderers/webgl/WebGLRenderer.js, line 53
-
blendModeManager :PIXI.WebGLBlendModeManager
-
Manages the blendModes
-
clearBeforeRender :Boolean
-
This sets if the WebGLRenderer will clear the context texture or not before the new render pass. If true:
If the Stage is NOT transparent, Pixi will clear to alpha (0, 0, 0, 0).
If the Stage is transparent, Pixi will clear to the target Stage's background color.
Disable this by setting this to false. For example: if your game has a canvas filling background image, you often don't need this set.- Source - pixi/renderers/webgl/WebGLRenderer.js, line 69
-
filterManager :PIXI.WebGLFilterManager
-
Manages the filters
-
game :PhaserGame
-
- Source - pixi/renderers/webgl/WebGLRenderer.js, line 20
-
height :Number
-
The height of the canvas view
- Source - pixi/renderers/webgl/WebGLRenderer.js, line 89
-
maskManager :PIXI.WebGLMaskManager
-
Manages the masks using the stencil buffer
-
offset :Point
-
preserveDrawingBuffer :Boolean
-
The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering.
- Source - pixi/renderers/webgl/WebGLRenderer.js, line 61
-
projection :Point
-
renderSession :Object
-
resolution :Number
-
The resolution of the renderer
- Default Value:
- 1
- Source - pixi/renderers/webgl/WebGLRenderer.js, line 36
-
shaderManager :PIXI.WebGLShaderManager
-
Deals with managing the shader programs and their attribs
-
spriteBatch :PIXI.WebGLSpriteBatch
-
Manages the rendering of sprites
-
stencilManager :PIXI.WebGLStencilManager
-
Manages the stencil buffer
-
transparent :Boolean
-
Whether the render view is transparent
- Source - pixi/renderers/webgl/WebGLRenderer.js, line 45
-
type :Number
-
- Source - pixi/renderers/webgl/WebGLRenderer.js, line 30
-
view :HTMLCanvasElement
-
The canvas element that everything is drawn to
- Source - pixi/renderers/webgl/WebGLRenderer.js, line 97
-
width :Number
-
The width of the canvas view
- Source - pixi/renderers/webgl/WebGLRenderer.js, line 81
Methods
-
destroy()
-
Removes everything from the renderer (event listeners, spritebatch, etc...)
-
initContext()
-
mapBlendModes()
-
Maps Pixi blend modes to WebGL blend modes.
-
render(stage)
-
Renders the stage to its webGL view
Parameters:
Name Type Description stage
Stage the Stage element to be rendered
-
renderDisplayObject(displayObject, projection, buffer)
-
Renders a Display Object.
Parameters:
Name Type Description displayObject
DisplayObject The DisplayObject to render
projection
Point The projection
buffer
Array a standard WebGL buffer
-
resize(width, height)
-
Resizes the webGL view to the specified width and height.
Parameters:
Name Type Description width
Number the new width of the webGL view
height
Number the new height of the webGL view
-
updateTexture(texture) → {Boolean}
-
Updates and Creates a WebGL texture for the renderers context.
Parameters:
Name Type Description texture
PIXI.Texture the texture to update
Returns:
Boolean -True if the texture was successfully bound, otherwise false.