Class: Tilemap

Phaser. Tilemap

Phaser.Tilemap

new Tilemap(game, key)

A Tile Map object. A Tile map consists of a set of tile data and tile sets. It is rendered to the display using a TilemapLayer. A map may have multiple layers. You can perform operations on the map data such as copying, pasting, filling and shuffling the tiles around.

Parameters:
Name Type Argument Description
game Phaser.Game

Game reference to the currently running game.

key string <optional>

The key of the tilemap data as stored in the Cache.

Source:

Members

<static, constant> CSV :number

Type:
  • number
Source:

<static, constant> TILED_JSON :number

Type:
  • number
Source:

currentLayer

Properties:
Name Type Description
currentLayer number

The current layer.

Source:

debugMap

Properties:
Name Type Description
debugMap array

Map data used for debug values only.

Source:

dirty

Properties:
Name Type Description
dirty boolean

Internal rendering related flag.

Source:

game

Properties:
Name Type Description
game Phaser.Game

A reference to the currently running Game.

Source:

layers

Properties:
Name Type Description
layers array

An array of Tilemap layers.

Source:

Methods

calculateIndexes()

Internal function that calculates the tile indexes for the map data.

Source:

copy(x, y, width, height, layer) → {array}

Copies all of the tiles in the given rectangular block into the tilemap data buffer.

Parameters:
Name Type Argument Description
x number

X position of the top left of the area to copy (given in tiles, not pixels)

y number

Y position of the top left of the area to copy (given in tiles, not pixels)

width number

The width of the area to copy (given in tiles, not pixels)

height number

The height of the area to copy (given in tiles, not pixels)

layer number <optional>

The Tilemap Layer to operate on.

Source:
Returns:

An array of the tiles that were copied.

Type
array

create(name, width, height)

Creates an empty map of the given dimensions.

Parameters:
Name Type Description
name string

The name of the map (mostly used for debugging)

width number

The width of the map in tiles.

height number

The height of the map in tiles.

Source:

destroy()

Removes all layers from this tile map and nulls the game reference.

Source:

dump()

Dumps the tilemap data out to the console.

Source:

fill(index, x, y, width, height, layer)

Fill a block with a specific tile index.

Parameters:
Name Type Argument Description
index number

Index of tiles you want to fill with.

x number

X position of the top left of the area to operate one, given in tiles, not pixels.

y number

Y position of the top left of the area to operate one, given in tiles, not pixels.

width number

The width in tiles of the area to operate on.

height number

The height in tiles of the area to operate on.

layer number <optional>

The Tilemap Layer to operate on.

Source:

forEach(callback, context, x, y, width, height, layer)

For each tile in the given area (defined by x/y and width/height) run the given callback.

Parameters:
Name Type Argument Description
callback number

The callback. Each tile in the given area will be passed to this callback as the first and only parameter.

context number

The context under which the callback should be run.

x number

X position of the top left of the area to operate one, given in tiles, not pixels.

y number

Y position of the top left of the area to operate one, given in tiles, not pixels.

width number

The width in tiles of the area to operate on.

height number

The height in tiles of the area to operate on.

layer number <optional>

The Tilemap Layer to operate on.

Source:

getTile(x, y, layer) → {number}

Gets a tile from the Tilemap Layer. The coordinates are given in tile values.

Parameters:
Name Type Argument Description
x number

X position to get the tile from (given in tile units, not pixels)

y number

Y position to get the tile from (given in tile units, not pixels)

layer number <optional>

The Tilemap Layer to operate on.

Source:
Returns:

The index of the tile at the given coordinates.

Type
number

getTileWorldXY(x, y, layer) → {number}

Gets a tile from the Tilemap layer. The coordinates are given in pixel values.

Parameters:
Name Type Argument Description
x number

X position to get the tile from (given in pixels)

y number

Y position to get the tile from (given in pixels)

layer number <optional>

The Tilemap Layer to operate on.

Source:
Returns:

The index of the tile at the given coordinates.

Type
number

paste(x, y, tileblock, layer)

Pastes a previously copied block of tile data into the given x/y coordinates. Data should have been prepared with Tilemap.copy.

Parameters:
Name Type Description
x number

X position of the top left of the area to paste to (given in tiles, not pixels)

y number

Y position of the top left of the area to paste to (given in tiles, not pixels)

tileblock array

The block of tiles to paste.

layer number

The Tilemap Layer to operate on.

Source:

putTile(index, x, y, layer)

Puts a tile of the given index value at the coordinate specified.

Parameters:
Name Type Argument Description
index number

The index of this tile to set.

x number

X position to place the tile (given in tile units, not pixels)

y number

Y position to place the tile (given in tile units, not pixels)

layer number <optional>

The Tilemap Layer to operate on.

Source:

putTileWorldXY(index, x, y, tileWidth, tileHeight, layer)

Puts a tile into the Tilemap layer. The coordinates are given in pixel values.

Parameters:
Name Type Argument Description
index number

The index of the tile to put into the layer.

x number

X position to insert the tile (given in pixels)

y number

Y position to insert the tile (given in pixels)

tileWidth number

The width of the tile in pixels.

tileHeight number

The height of the tile in pixels.

layer number <optional>

The Tilemap Layer to operate on.

Source:

random(tileA, tileB, x, y, width, height, layer)

Randomises a set of tiles in a given area.

Parameters:
Name Type Argument Description
tileA number

First tile index.

tileB number

Second tile index.

x number

X position of the top left of the area to operate one, given in tiles, not pixels.

y number

Y position of the top left of the area to operate one, given in tiles, not pixels.

width number

The width in tiles of the area to operate on.

height number

The height in tiles of the area to operate on.

layer number <optional>

The Tilemap Layer to operate on.

Source:

removeAllLayers()

Removes all layers from this tile map.

Source:

replace(tileA, tileB, x, y, width, height, layer)

Replaces one type of tile with another in the given area (defined by x/y and width/height).

Parameters:
Name Type Argument Description
tileA number

First tile index.

tileB number

Second tile index.

x number

X position of the top left of the area to operate one, given in tiles, not pixels.

y number

Y position of the top left of the area to operate one, given in tiles, not pixels.

width number

The width in tiles of the area to operate on.

height number

The height in tiles of the area to operate on.

layer number <optional>

The Tilemap Layer to operate on.

Source:

setLayer(layer)

Sets the current layer to the given index.

Parameters:
Name Type Description
layer number

Sets the current layer to the given index.

Source:

shuffle(tileA, tileB, x, y, width, height, layer)

Shuffles a set of tiles in a given area. It will only randomise the tiles in that area, so if they're all the same nothing will appear to have changed!

Parameters:
Name Type Argument Description
tileA number

First tile index.

tileB number

Second tile index.

x number

X position of the top left of the area to operate one, given in tiles, not pixels.

y number

Y position of the top left of the area to operate one, given in tiles, not pixels.

width number

The width in tiles of the area to operate on.

height number

The height in tiles of the area to operate on.

layer number <optional>

The Tilemap Layer to operate on.

Source:

swapHandler(value, index)

Internal function that handles the swapping of tiles.

Parameters:
Name Type Description
value number
index number
Source:

swapTile(tileA, tileB, x, y, width, height)

Swap tiles with 2 kinds of indexes.

Parameters:
Name Type Description
tileA number

First tile index.

tileB number

Second tile index.

x number

X position of the top left of the area to operate one, given in tiles, not pixels.

y number

Y position of the top left of the area to operate one, given in tiles, not pixels.

width number

The width in tiles of the area to operate on.

height number

The height in tiles of the area to operate on.

Source:
Phaser Copyright © 2012-2013 Photon Storm Ltd.
Documentation generated by JSDoc 3.3.0-dev on Thu Nov 28 2013 15:56:34 GMT-0000 (GMT) using the DocStrap template.