Class: Particles

Phaser. Particles

Phaser.Particles

new Particles(game)

Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it.

Parameters:
Name Type Description
game Phaser.Game

A reference to the currently running game.

Source - particles/Particles.js, line 14

Classes

Arcade

Members

emitters :object

Internal emitters store.

Source - particles/Particles.js, line 24

game :Phaser.Game

A reference to the currently running Game.

Source - particles/Particles.js, line 19

ID :number

-

Default Value:
  • 0
Source - particles/Particles.js, line 30

Methods

add(emitter) → {Phaser.Emitter}

Adds a new Particle Emitter to the Particle Manager.

Parameters:
Name Type Description
emitter Phaser.Emitter

The emitter to be added to the particle manager.

Returns:
Phaser.Emitter -

The emitter that was added.

Source - particles/Particles.js, line 36

remove(emitter)

Removes an existing Particle Emitter from the Particle Manager.

Parameters:
Name Type Description
emitter Phaser.Emitter

The emitter to remove.

Source - particles/Particles.js, line 50

<internal> update()

Called by the core game loop. Updates all Emitters who have their exists value set to true.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source - particles/Particles.js, line 61
Phaser Copyright © 2012-2014 Photon Storm Ltd.
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