new Cache(game)
Phaser.Cache constructor.
Parameters:
Name | Type | Description |
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game |
Phaser.Game | A reference to the currently running game. |
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Members
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game
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Properties:
Name Type Description game
Phaser.Game Local reference to game.
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onSoundUnlock
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Properties:
Name Type Description onSoundUnlock
Phaser.Signal This event is dispatched when the sound system is unlocked via a touch event on cellular devices.
Methods
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addBinary(key, binaryData)
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Add a binary object in to the cache.
Parameters:
Name Type Description key
string Asset key for this binary data.
binaryData
object The binary object to be addded to the cache.
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addBitmapData(key, bitmapData) → {Phaser.BitmapData}
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Add a BitmapData object in to the cache.
Parameters:
Name Type Description key
string Asset key for this BitmapData.
bitmapData
Phaser.BitmapData The BitmapData object to be addded to the cache.
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Returns:
The BitmapData object to be addded to the cache.
- Type
- Phaser.BitmapData
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addBitmapFont(key, url, data, xmlData)
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Add a new Bitmap Font.
Parameters:
Name Type Description key
string The unique key by which you will reference this object.
url
string URL of this font xml file.
data
object Extra font data.
xmlData
object Texture atlas frames data.
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addCanvas(key, canvas, context)
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Add a new canvas object in to the cache.
Parameters:
Name Type Description key
string Asset key for this canvas.
canvas
HTMLCanvasElement Canvas DOM element.
context
CanvasRenderingContext2D Render context of this canvas.
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addDefaultImage()
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Adds a default image to be used in special cases such as WebGL Filters. Is mapped to the key __default.
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addImage(key, url, data)
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Add a new image.
Parameters:
Name Type Description key
string The unique key by which you will reference this object.
url
string URL of this image file.
data
object Extra image data.
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addMissingImage()
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Adds an image to be used when a key is wrong / missing. Is mapped to the key __missing.
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addRenderTexture(key, texture)
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Add a new Phaser.RenderTexture in to the cache.
Parameters:
Name Type Description key
string The unique key by which you will reference this object.
texture
Phaser.Texture The texture to use as the base of the RenderTexture.
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addSound(key, url, data, webAudio, audioTag)
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Add a new sound.
Parameters:
Name Type Description key
string Asset key for the sound.
url
string URL of this sound file.
data
object Extra sound data.
webAudio
boolean True if the file is using web audio.
audioTag
boolean True if the file is using legacy HTML audio.
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addSpriteSheet(key, url, data, frameWidth, frameHeight, frameMax, margin, spacing)
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Add a new sprite sheet in to the cache.
Parameters:
Name Type Argument Default Description key
string The unique key by which you will reference this object.
url
string URL of this sprite sheet file.
data
object Extra sprite sheet data.
frameWidth
number Width of the sprite sheet.
frameHeight
number Height of the sprite sheet.
frameMax
number <optional>
-1 How many frames stored in the sprite sheet. If -1 then it divides the whole sheet evenly.
margin
number <optional>
0 If the frames have been drawn with a margin, specify the amount here.
spacing
number <optional>
0 If the frames have been drawn with spacing between them, specify the amount here.
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addText(key, url, data)
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Add a new text data.
Parameters:
Name Type Description key
string Asset key for the text data.
url
string URL of this text data file.
data
object Extra text data.
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addTextureAtlas(key, url, data, atlasData, format)
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Add a new texture atlas.
Parameters:
Name Type Description key
string The unique key by which you will reference this object.
url
string URL of this texture atlas file.
data
object Extra texture atlas data.
atlasData
object Texture atlas frames data.
format
number The format of the texture atlas.
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addTilemap(key, url, mapData, format)
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Add a new tilemap.
Parameters:
Name Type Description key
string The unique key by which you will reference this object.
url
string URL of the tilemap image.
mapData
object The tilemap data object (either a CSV or JSON file).
format
number The format of the tilemap data.
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checkImageKey(key) → {boolean}
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Checks if an image key exists.
Parameters:
Name Type Description key
string Asset key of the image to check is in the Cache.
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Returns:
True if the key exists, otherwise false.
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- boolean
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decodedSound(key, data)
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Add a new decoded sound.
Parameters:
Name Type Description key
string Asset key for the sound.
data
object Extra sound data.
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destroy()
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Clears the cache. Removes every local cache object reference.
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getBinary(key) → {object}
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Get binary data by key.
Parameters:
Name Type Description key
string Asset key of the binary data object to retrieve from the Cache.
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Returns:
The binary data object.
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- object
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getBitmapData(key) → {Phaser.BitmapData}
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Get a BitmapData object from the cache by its key.
Parameters:
Name Type Description key
string Asset key of the BitmapData object to retrieve from the Cache.
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Returns:
The requested BitmapData object if found, or null if not.
- Type
- Phaser.BitmapData
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getCanvas(key) → {object}
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Get a canvas object from the cache by its key.
Parameters:
Name Type Description key
string Asset key of the canvas to retrieve from the Cache.
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Returns:
The canvas object.
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- object
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getFrame(key) → {Phaser.Frame}
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Get a single frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.
Parameters:
Name Type Description key
string Asset key of the frame data to retrieve from the Cache.
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Returns:
The frame data.
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- Phaser.Frame
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getFrameByIndex(key) → {Phaser.Frame}
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Get a single frame out of a frameData set by key.
Parameters:
Name Type Description key
string Asset key of the frame data to retrieve from the Cache.
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Returns:
The frame object.
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- Phaser.Frame
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getFrameByName(key) → {Phaser.Frame}
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Get a single frame out of a frameData set by key.
Parameters:
Name Type Description key
string Asset key of the frame data to retrieve from the Cache.
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Returns:
The frame object.
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- Phaser.Frame
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getFrameData(key) → {Phaser.FrameData}
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Get frame data by key.
Parameters:
Name Type Description key
string Asset key of the frame data to retrieve from the Cache.
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Returns:
The frame data.
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- Phaser.FrameData
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getImage(key) → {object}
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Get image data by key.
Parameters:
Name Type Description key
string Asset key of the image to retrieve from the Cache.
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Returns:
The image data.
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- object
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getImageKeys() → {Array}
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Returns an array containing all of the keys of Images in the Cache.
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Returns:
The string based keys in the Cache.
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- Array
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getKeys(array) → {Array}
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Get the cache keys from a given array of objects. Normally you don't call this directly but instead use getImageKeys, getSoundKeys, etc.
Parameters:
Name Type Description array
Array An array of items to return the keys for.
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Returns:
The array of item keys.
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- Array
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getSound(key) → {Phaser.Sound}
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Get sound by key.
Parameters:
Name Type Description key
string Asset key of the sound to retrieve from the Cache.
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Returns:
The sound object.
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- Phaser.Sound
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getSoundData(key) → {object}
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Get sound data by key.
Parameters:
Name Type Description key
string Asset key of the sound to retrieve from the Cache.
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Returns:
The sound data.
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- object
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getSoundKeys() → {Array}
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Returns an array containing all of the keys of Sounds in the Cache.
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Returns:
The string based keys in the Cache.
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- Array
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getText(key) → {object}
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Get text data by key.
Parameters:
Name Type Description key
string Asset key of the text data to retrieve from the Cache.
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Returns:
The text data.
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- object
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getTextKeys() → {Array}
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Returns an array containing all of the keys of Text Files in the Cache.
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Returns:
The string based keys in the Cache.
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- Array
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getTexture(key) → {Phaser.RenderTexture}
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Get a RenderTexture by key.
Parameters:
Name Type Description key
string Asset key of the RenderTexture to retrieve from the Cache.
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Returns:
The RenderTexture object.
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- Phaser.RenderTexture
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getTextureFrame(key) → {Phaser.Frame}
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Get a single texture frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.
Parameters:
Name Type Description key
string Asset key of the frame to retrieve from the Cache.
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Returns:
The frame data.
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- Phaser.Frame
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getTilemap(key) → {Object}
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Get tilemap data by key.
Parameters:
Name Type Description key
string Asset key of the tilemap data to retrieve from the Cache.
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Returns:
The raw tilemap data in CSV or JSON format.
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- Object
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isSoundDecoded(key) → {boolean}
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Check if the given sound has finished decoding.
Parameters:
Name Type Description key
string Asset key of the sound in the Cache.
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Returns:
The decoded state of the Sound object.
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- boolean
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isSoundReady(key) → {boolean}
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Check if the given sound is ready for playback. A sound is considered ready when it has finished decoding and the device is no longer touch locked.
Parameters:
Name Type Description key
string Asset key of the sound in the Cache.
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Returns:
True if the sound is decoded and the device is not touch locked.
- Type
- boolean
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isSpriteSheet(key) → {boolean}
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Check whether an image asset is sprite sheet or not.
Parameters:
Name Type Description key
string Asset key of the sprite sheet you want.
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Returns:
True if the image is a sprite sheet.
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- boolean
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reloadSound(key)
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Reload a sound.
Parameters:
Name Type Description key
string Asset key for the sound.
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reloadSoundComplete(key)
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Fires the onSoundUnlock event when the sound has completed reloading.
Parameters:
Name Type Description key
string Asset key for the sound.
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removeCanvas(key)
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Removes a canvas from the cache.
Parameters:
Name Type Description key
string Key of the asset you want to remove.
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removeImage(key)
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Removes an image from the cache.
Parameters:
Name Type Description key
string Key of the asset you want to remove.
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removeSound(key)
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Removes a sound from the cache.
Parameters:
Name Type Description key
string Key of the asset you want to remove.
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removeText(key)
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Removes a text from the cache.
Parameters:
Name Type Description key
string Key of the asset you want to remove.
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updateSound(key)
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Updates the sound object in the cache.
Parameters:
Name Type Description key
string Asset key for the sound.
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