Class: Gamepad

Phaser. Gamepad

Phaser.Gamepad

new Gamepad(game)

The Gamepad class handles looking after gamepad input for your game. Remember to call gamepad.start(); expecting input!

HTML5 GAMEPAD API SUPPORT IS AT AN EXPERIMENTAL STAGE! At moment of writing this (end of 2013) only Chrome supports parts of it out of the box. Firefox supports it via prefs flags (about:config, search gamepad). The browsers map the same controllers differently. This class has constants for Windows 7 Chrome mapping of XBOX 360 controller.

Parameters:
Name Type Description
game Phaser.Game

A reference to the currently running game.

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Members

<readonly> active

If the gamepad input is active or not - if not active it should not be updated from Input.js

Properties:
Name Type Description
active boolean

If the gamepad input is active or not.

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callbackContext

Properties:
Name Type Description
callbackContext Object

The context under which the callbacks are run.

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disabled

You can disable all Gamepad Input by setting disabled to true. While true all new input related events will be ignored.

Properties:
Name Type Description
disabled boolean

The disabled state of the Gamepad.

Default Value:
  • false
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game

Properties:
Name Type Description
game Phaser.Game

Local reference to game.

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onAxisCallback

Properties:
Name Type Description
onAxisCallback function

This callback is invoked every time any gamepad axis is changed.

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onConnectCallback

Properties:
Name Type Description
onConnectCallback function

This callback is invoked every time any gamepad is connected

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onDisconnectCallback

Properties:
Name Type Description
onDisconnectCallback function

This callback is invoked every time any gamepad is disconnected

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onDownCallback

Properties:
Name Type Description
onDownCallback function

This callback is invoked every time any gamepad button is pressed down.

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onFloatCallback

Properties:
Name Type Description
onFloatCallback function

This callback is invoked every time any gamepad button is changed to a value where value > 0 and value < 1.

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onUpCallback

Properties:
Name Type Description
onUpCallback function

This callback is invoked every time any gamepad button is released.

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<readonly> pad1

Gamepad #1

Properties:
Name Type Description
pad1 boolean

Gamepad #1;

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<readonly> pad2

Gamepad #2

Properties:
Name Type Description
pad2 boolean

Gamepad #2

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<readonly> pad3

Gamepad #3

Properties:
Name Type Description
pad3 boolean

Gamepad #3

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<readonly> pad4

Gamepad #4

Properties:
Name Type Description
pad4 boolean

Gamepad #4

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<readonly> padsConnected

How many live gamepads are currently connected.

Properties:
Name Type Description
padsConnected boolean

How many live gamepads are currently connected.

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<readonly> supported

Whether or not gamepads are supported in current browser.

Properties:
Name Type Description
supported boolean

Whether or not gamepads are supported in current browser.

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Methods

addCallbacks(context, callbacks)

Add callbacks to the main Gamepad handler to handle connect/disconnect/button down/button up/axis change/float value buttons

Parameters:
Name Type Description
context Object

The context under which the callbacks are run.

callbacks Object

Object that takes six different callback methods: onConnectCallback, onDisconnectCallback, onDownCallback, onUpCallback, onAxisCallback, onFloatCallback

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isDown(buttonCode) → {boolean}

Returns true if the button is currently pressed down, on ANY gamepad.

Parameters:
Name Type Description
buttonCode number

The buttonCode of the button to check for.

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Returns:

True if a button is currently down.

Type
boolean

justPressed(buttonCode, duration) → {boolean}

Returns the "just pressed" state of a button from ANY gamepad connected. Just pressed is considered true if the button was pressed down within the duration given (default 250ms).

Parameters:
Name Type Argument Default Description
buttonCode number

The buttonCode of the button to check for.

duration number <optional>
250

The duration below which the button is considered as being just pressed.

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Returns:

True if the button is just pressed otherwise false.

Type
boolean

justPressed(buttonCode, duration) → {boolean}

Returns the "just released" state of a button from ANY gamepad connected. Just released is considered as being true if the button was released within the duration given (default 250ms).

Parameters:
Name Type Argument Default Description
buttonCode number

The buttonCode of the button to check for.

duration number <optional>
250

The duration below which the button is considered as being just released.

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Returns:

True if the button is just released otherwise false.

Type
boolean

reset()

Reset all buttons/axes of all gamepads

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setDeadZones()

Sets the deadZone variable for all four gamepads

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start()

Starts the Gamepad event handling. This MUST be called manually before Phaser will start polling the Gamepad API.

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stop()

Stops the Gamepad event handling.

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<protected> update()

Main gamepad update loop. Should not be called manually.

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Phaser Copyright © 2012-2014 Photon Storm Ltd.
Documentation generated by JSDoc 3.3.0-dev on Fri Jul 18 2014 12:36:43 GMT+0100 (BST) using the DocStrap template.