Richard Davey
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bed1141d9a
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Added clearPipeline and rebindPipeline and force argument.
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2018-10-25 14:13:40 +01:00 |
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Richard Davey
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7441ff90ae
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The Dynamic Bitmap Text Canvas Renderer was creating a new data object every frame for the callback. It now uses the callbackData object instead, like the WebGL renderer does.
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2018-10-25 14:11:23 +01:00 |
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Richard Davey
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4c73be9dbd
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The data object being sent to the Dynamic Bitmap Text callback now has a new property parent , which is a reference to the Bitmap Text instance that owns the data object (thanks ornyth)
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2018-10-25 14:10:12 +01:00 |
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Rahul Gurung
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a3a124a839
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updated README.md
I know its obvious to run npm install inside the source but beginners do mess things up.
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2018-10-25 18:11:48 +05:30 |
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Richard Davey
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8d12286b01
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New buid
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2018-10-24 23:46:31 +01:00 |
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Richard Davey
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6b34ef0e4f
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Added translateXYZ and scaleXYZ
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2018-10-24 23:46:27 +01:00 |
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Richard Davey
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3c80553834
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Spine GL now resets pipeline properly
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2018-10-24 23:46:10 +01:00 |
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Richard Davey
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59fc4d5b17
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Added loaders and updated cli
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2018-10-24 23:45:37 +01:00 |
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samme
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7ff8d51f98
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Docs for input and physics events
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2018-10-24 12:14:44 -07:00 |
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Richard Davey
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7e783cabbf
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Spine now rendering in WebGL
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2018-10-24 17:25:38 +01:00 |
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Richard Davey
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864913ceee
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config update
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2018-10-24 17:25:21 +01:00 |
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Richard Davey
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3f7b406643
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Only flip for Canvas
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2018-10-24 17:25:03 +01:00 |
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Richard Davey
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74cebf0a0e
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dist tests
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2018-10-24 17:24:48 +01:00 |
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Richard Davey
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769f40e117
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Updated configs
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2018-10-24 17:24:32 +01:00 |
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Richard Davey
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7ca0edcdfc
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Update CHANGELOG.md
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2018-10-24 15:26:31 +01:00 |
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Richard Davey
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6092892beb
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Splitting Spine plugin up into renderer bundles
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2018-10-24 14:09:11 +01:00 |
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Richard Davey
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d3b573a615
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MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it.
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2018-10-24 14:08:49 +01:00 |
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Richard Davey
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f5f1e8ef15
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Added Spine Game Object and fully working canvas renderer
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2018-10-24 12:41:56 +01:00 |
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Richard Davey
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15bbcda5dd
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Not needed
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2018-10-24 12:40:18 +01:00 |
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Richard Davey
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7702526c80
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Moved to runtimes folder and added license
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2018-10-24 12:40:08 +01:00 |
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Richard Davey
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217e273896
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Added context save to stop fillRect bug (issue #4056)
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2018-10-24 12:39:48 +01:00 |
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Richard Davey
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7bfd213b0d
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Update CHANGELOG.md
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2018-10-23 17:47:59 +01:00 |
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Richard Davey
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7dfba74940
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Spine plugin updates
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2018-10-23 17:47:36 +01:00 |
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Richard Davey
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0050f4686f
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Removed Spine Plugin from experimental flag
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2018-10-23 13:30:01 +01:00 |
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Richard Davey
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e6d7a8e68c
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PluginFile will now install the plugin into the _current_ Scene as long as the start or mapping arguments are provided.
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2018-10-23 13:29:44 +01:00 |
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Richard Davey
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5da77075f4
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PluginManager.install returns null if the plugin failed to install in all cases.
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2018-10-23 13:28:56 +01:00 |
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Richard Davey
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7e206cf554
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UnityAtlas now sets the correct file type key if using a config file object.
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2018-10-23 13:28:20 +01:00 |
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Richard Davey
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849403adb6
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Added Spine plugin webpack build
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2018-10-22 17:15:45 +01:00 |
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Richard Davey
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b73d0dd80c
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Added jsdocs
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2018-10-22 13:47:46 +01:00 |
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Richard Davey
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956a0913b8
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Added new jsdocs
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2018-10-22 12:12:31 +01:00 |
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Richard Davey
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2180b1fe58
|
Update CHANGELOG.md
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2018-10-19 18:32:14 +01:00 |
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Richard Davey
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d13984f460
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Added jsdocs
|
2018-10-19 18:32:10 +01:00 |
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Richard Davey
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0b3d54a198
|
Added jsdocs
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2018-10-19 18:29:36 +01:00 |
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Richard Davey
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104eeabbf6
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Removed verticalAdjust property as it never worked and isn't needed now
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2018-10-19 18:29:28 +01:00 |
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Richard Davey
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a083318e02
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Added lots of missing jsdocs
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2018-10-19 17:45:05 +01:00 |
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Richard Davey
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aafac3df06
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Update CHANGELOG.md
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2018-10-19 16:14:54 +01:00 |
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Richard Davey
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07bb619c5e
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Added jsdocs
|
2018-10-19 16:14:51 +01:00 |
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Richard Davey
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eea1b34549
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Added jsdocs
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2018-10-19 15:53:04 +01:00 |
|
Richard Davey
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ec443cce01
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Update CHANGELOG.md
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2018-10-19 15:33:47 +01:00 |
|
Richard Davey
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60dc63fe9f
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Added jsdocs
|
2018-10-19 15:33:43 +01:00 |
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Richard Davey
|
809e3f4bbc
|
Added jsdocs
|
2018-10-19 15:02:27 +01:00 |
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Richard Davey
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9e6298ba0f
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Array.Matrix.ReverseColumns was actually reversing the rows, but now reverses the columns.
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2018-10-19 15:02:21 +01:00 |
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Richard Davey
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874d7350cd
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Array.Matrix.ReverseRows was actually reversing the columns, but now reverses the rows.
|
2018-10-19 15:02:08 +01:00 |
|
Richard Davey
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a73249563e
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Fixed formatting
|
2018-10-19 13:51:32 +01:00 |
|
Richard Davey
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f10f557476
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-10-19 13:50:49 +01:00 |
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Richard Davey
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73678526ce
|
Update CHANGELOG.md
|
2018-10-19 13:50:39 +01:00 |
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Richard Davey
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0eafcc0d57
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Merge pull request #4119 from nkholski/master
Pick up animation data from Tiled 1.2+
|
2018-10-19 13:49:10 +01:00 |
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Richard Davey
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8a974915d8
|
Merge pull request #4093 from Cirras/patch-1
Fix Camera culling bugs (Issue #4092)
|
2018-10-19 13:45:36 +01:00 |
|
Richard Davey
|
772159d8f0
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Merge pull request #4118 from pierpo/patch-1
Fix issue with null config in Arcade PhysicsGroup constructor
|
2018-10-19 13:43:18 +01:00 |
|
Richard Davey
|
e9b22500c0
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Merge pull request #4097 from Cirras/atlas-to-spritesheet-trimming
Improved trim handling for Spritesheets created from trimmed Texture Atlas Frames
|
2018-10-19 13:38:24 +01:00 |
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