Richard Davey
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06fdb8c430
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Layer.createMultiple now uses a config object and Array Range internally for far more complex options.
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2017-03-28 23:38:14 +01:00 |
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Richard Davey
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6c4152c33d
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Added Array.Range - which allows for complex ranges of 2 arrays.
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2017-03-28 23:38:14 +01:00 |
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Felipe Alfonso
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3e8e6141c8
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Added render pass component to renderable game objects
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2017-03-28 15:16:02 -03:00 |
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Felipe Alfonso
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439575adda
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RenderPass component
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2017-03-28 15:00:16 -03:00 |
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Richard Davey
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76b6fc0d55
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Added Call Action, and added inc property to all Spread actions.
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2017-03-28 16:05:01 +01:00 |
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Richard Davey
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59c8e35b08
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Added Spread, SmoothStep and SmootherStep Actions.
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2017-03-28 15:33:25 +01:00 |
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Felipe Alfonso
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a1b6978b8e
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Sprite Batch now handles alpha
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2017-03-28 11:20:53 -03:00 |
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Richard Davey
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ae18f7ebf2
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Added Random Actions.
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2017-03-28 14:57:42 +01:00 |
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Richard Davey
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304dfe3318
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If source undefined return default
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2017-03-28 14:57:34 +01:00 |
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Richard Davey
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3c423b5b7d
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Added Scale Actions.
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2017-03-28 14:30:43 +01:00 |
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Richard Davey
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358b74237a
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Added Alpha Actions.
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2017-03-28 14:01:35 +01:00 |
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Richard Davey
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93d9e97fa6
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
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Richard Davey
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81aa09d732
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Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle.
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2017-03-28 03:09:59 +01:00 |
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Richard Davey
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9268fcb586
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Renamed addX to incX (etc) in Layer to avoid clashing with the addition of children.
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2017-03-28 00:05:08 +01:00 |
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Richard Davey
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ab99951e2e
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Removed logs.
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2017-03-27 23:53:29 +01:00 |
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Richard Davey
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fb9cc95229
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Added setFlip methods.
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2017-03-27 23:53:22 +01:00 |
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Richard Davey
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b4e9a4baed
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Align uses a Zone instead of a Rect.
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2017-03-27 23:38:45 +01:00 |
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Richard Davey
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4158196f73
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Sprite Sheets now add __BASE entry.
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2017-03-27 23:38:34 +01:00 |
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Richard Davey
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fa61e4b11d
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Set a default frame for sprite sheets and atlases.
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2017-03-27 23:38:27 +01:00 |
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Richard Davey
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92beff3555
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Added Align Layer action.
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2017-03-27 23:10:11 +01:00 |
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Richard Davey
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db55c4c6a1
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Added new Zone game object.
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2017-03-27 23:10:04 +01:00 |
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Richard Davey
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6d6af08cae
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Fixed all the bounds methods to use origin instead of anchor.
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2017-03-27 23:09:54 +01:00 |
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Richard Davey
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91f3861ad7
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Adding layer alignment.
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2017-03-27 17:34:49 +01:00 |
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Richard Davey
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36c626b847
|
Refactored Layer to use a Set, and split all of its functions out into modules.
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2017-03-27 16:59:58 +01:00 |
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Richard Davey
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ec72d18145
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Fixed issue in Set.
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2017-03-27 16:59:58 +01:00 |
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Felipe Alfonso
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cbbe3b78d4
|
Fixed z property on Transform
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2017-03-24 11:49:54 -03:00 |
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Richard Davey
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72f12a1e79
|
Add.Existing.
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2017-03-24 04:33:40 +00:00 |
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Felipe Alfonso
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9217012b79
|
state;s children depth sorting
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2017-03-23 16:51:02 -03:00 |
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Richard Davey
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4684d23e16
|
Linting fixes.
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2017-03-23 00:07:41 +00:00 |
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Richard Davey
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f125f35763
|
Added in all the missing Map functions, ready for use.
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2017-03-22 23:44:55 +00:00 |
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Felipe Alfonso
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69a34df0ab
|
Layer refactoring
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2017-03-22 20:16:44 -03:00 |
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Richard Davey
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657ea7ffa7
|
AM start
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2017-03-22 12:38:33 +00:00 |
|
Richard Davey
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006d0b853f
|
Small bit of tidying up.
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2017-03-21 23:14:25 +00:00 |
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Richard Davey
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6fcd09c3bc
|
RTL boolean.
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2017-03-21 21:08:30 +00:00 |
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Felipe Alfonso
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84bc90f7ba
|
Moved canvas to texture on Text to TExtWebGLRenderer
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2017-03-21 18:06:36 -03:00 |
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Felipe Alfonso
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58e4912633
|
Moved uploadCanvasToGPU to WebGLRenderer
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2017-03-21 17:45:57 -03:00 |
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Felipe Alfonso
|
0cdb150357
|
Text rendering via canvas/texture upload
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2017-03-21 17:08:43 -03:00 |
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Felipe Alfonso
|
29ec16fd33
|
Flip component added to Bob, Image, Sprite and Text
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2017-03-20 20:37:17 -03:00 |
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Richard Davey
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e28d4f7a47
|
Added origin + removed redundant module.
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2017-03-20 19:10:44 +00:00 |
|
photonstorm
|
808e53f645
|
Fixed order of shadow fills.
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2017-03-20 16:48:04 +00:00 |
|
photonstorm
|
741b93dbfe
|
Fixed parent issues with TextStyle, and moved methods into Text for ease of access.
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2017-03-20 16:28:09 +00:00 |
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photonstorm
|
a87f1ca88b
|
TextStyle is now responsible for MeasureText and caches the results.
Lots of new TextStyle methods.
TextStyle methods return the Text object itself, so you can chain easily.
Fixed Width and Height options added.
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2017-03-20 16:09:01 +00:00 |
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Richard Davey
|
7a6b643e99
|
Make Graphics methods chainable.
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2017-03-19 23:07:41 +00:00 |
|
Richard Davey
|
2cc498e15e
|
Updating sync methods.
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2017-03-17 00:16:20 +00:00 |
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Richard Davey
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08d9e55066
|
Added Style set methods and moved shadow sync.
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2017-03-16 21:59:50 +00:00 |
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photonstorm
|
b5258b55b1
|
Quick todo
|
2017-03-16 17:16:32 +00:00 |
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photonstorm
|
aa080cfe7b
|
Updating TextStyle component to allow for setters and more style options.
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2017-03-16 17:15:58 +00:00 |
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photonstorm
|
4838b9da1d
|
Added setDisplayOrigin. Added Math.round to updateOrigin to keep it pixel bound.
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2017-03-16 15:37:43 +00:00 |
|
Richard Davey
|
be05610d3b
|
Removed redundant render vars and Origin method.
|
2017-03-15 23:44:39 +00:00 |
|
Richard Davey
|
22154d905d
|
Updated originX/Y to use a normalized value between 0 and 1. Added the properties displayOriginX and displayOriginY (read only) to hold the calculated pixel values. Updated renderers to use these values.
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2017-03-15 23:08:59 +00:00 |
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