photonstorm
ffa50f27f6
Added in all of the animation callbacks (start, repeat, update and complete), and user-defined arguments for each of them + callback scope.
2017-04-10 16:27:38 +01:00
Felipe Alfonso
5095e66fa7
Int and Matrix uniform setting
2017-04-10 12:05:56 -03:00
photonstorm
223a40c3dd
README update.
2017-04-10 14:49:07 +01:00
photonstorm
f303996f07
Removed ability to set alpha per animation frame (you do it via onUpdate if needed)
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Added showOnStart and hideOnComplete config options to set visible state of sprite.
2017-04-10 14:38:44 +01:00
Richard Davey
e462def9bd
Added PlayAnimation action.
2017-04-08 01:59:44 +01:00
Richard Davey
ecbc428917
Loader shouldn't append a hypen for multi-atlases.
2017-04-08 01:13:38 +01:00
Felipe Alfonso
92cd873d85
uniform managment added to EffectLayer
2017-04-07 15:50:44 -03:00
photonstorm
198101c683
Added Layer.getChildren.
2017-04-07 15:44:04 +01:00
Felipe Alfonso
0370ebf15e
Fixed clearing render target issue
2017-04-07 02:06:55 -03:00
Felipe Alfonso
b1b184aed4
render target dimensions don't affect viewport
2017-04-07 01:34:35 -03:00
Felipe Alfonso
e83db4445f
Fixed issue with attribute order on osx and ios
2017-04-07 01:23:44 -03:00
Felipe Alfonso
511781bdb0
More granular errors and warnings
2017-04-07 00:42:06 -03:00
Richard Davey
2d5d75d97d
Get from sys instead.
2017-04-07 03:11:19 +01:00
Felipe Alfonso
8c479a56c0
Effect Layer
2017-04-06 22:49:15 -03:00
Felipe Alfonso
6fe063b1d2
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-04-06 22:48:31 -03:00
Richard Davey
b981f626e5
Added Play and StaggerPlay to the AnimationManager.
2017-04-07 00:41:05 +01:00
Richard Davey
24b223af86
Added TimeScale component.
2017-04-07 00:34:06 +01:00
Richard Davey
20c230d804
Added Animation.delay, repeat and repeatDelay, and fixed scoping issues and return values.
2017-04-07 00:29:20 +01:00
Richard Davey
98fa6ec24d
Split all the Animation functions out into their own files for easier management.
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The Sprite Animation component now maintains its own set of animation properties (like repeat, yoyo, etc) so you can modify it on a local basis without messing up anything else using the same animation. These are reset if you load a new animation into the Sprite.
2017-04-07 00:07:20 +01:00
Felipe Alfonso
63a614ef74
fixed issues with Text rendering
2017-04-06 14:40:43 -03:00
Richard Davey
105a2234e7
Frames can now set the alpha and visible properties of the sprites. Frame.onUpdate now called.
2017-04-06 03:45:45 +01:00
Richard Davey
c4924fbd70
Added Animation pause, resume and paused methods. Also remove animation, and includeDelay option to getFirstTick.
2017-04-06 00:58:56 +01:00
Felipe Alfonso
aa8f0820c0
Resource clean up and adapted batches to allow shader swapping
2017-04-05 19:01:44 -03:00
Felipe Alfonso
85a3830f1a
Shader resource creation added to webgl renderer
2017-04-05 14:59:59 -03:00
Richard Davey
d34a3256ed
Init the prevTick to avoid ffwd glitches.
2017-04-05 17:05:51 +01:00
Richard Davey
e588ff511a
Added Texture.has(frame) check
2017-04-05 17:04:55 +01:00
Richard Davey
4314fb095f
Added Frame progress slice.
2017-04-05 17:04:43 +01:00
Richard Davey
f7b6b357db
Added progress float.
2017-04-05 17:04:21 +01:00
Richard Davey
59787a154f
Generate methods now take config objects.
2017-04-05 17:04:10 +01:00
Richard Davey
baf69828a5
Working through progress support.
2017-04-05 15:27:31 +01:00
Richard Davey
5dd08c73be
Allows you to provide an array for the generate methods.
2017-04-05 15:27:31 +01:00
Richard Davey
7f1f2437e4
Now passes in the index to the AnimationFrame.
2017-04-05 15:27:31 +01:00
Felipe Alfonso
b755fe06b9
Removed RenderPass
2017-04-05 11:23:34 -03:00
Richard Davey
3356cecc0b
Added Sprite.play
2017-04-05 04:41:53 +01:00
Richard Davey
3a3ad562ab
Added generateFrameNames method and reduced in size.
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Fixed Pad bug.
Fixed Animation framerate delta speed.
2017-04-05 04:18:08 +01:00
Richard Davey
4dae85e27c
Animation repeat and yoyo now working properly.
2017-04-05 03:22:54 +01:00
Richard Davey
336ea77587
Fixed GO extends.
2017-04-05 02:10:48 +01:00
Richard Davey
701c4b317f
Animation repeat and yoyo support.
2017-04-05 02:06:28 +01:00
Richard Davey
101e4f5be5
Animations working :)
2017-04-05 01:15:53 +01:00
Richard Davey
0ed1de6546
Lots of work updating the Animation system.
2017-04-04 23:59:37 +01:00
Richard Davey
ea0af28983
Default preUpdate function.
2017-04-04 23:59:27 +01:00
Richard Davey
b5e8e183b8
Animation Component added.
2017-04-04 23:59:16 +01:00
Richard Davey
86d048b079
Lots of tidying up + preUpdate call added back in.
2017-04-04 23:59:02 +01:00
Richard Davey
05bbfd9bd8
Animation Manager boot state call.
2017-04-04 23:58:45 +01:00
Richard Davey
8ec9061b43
Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere.
2017-04-04 23:58:33 +01:00
Richard Davey
f79dcd0a07
Removed debug code.
2017-04-04 23:57:44 +01:00
Richard Davey
96a7811df7
jshint fixes
2017-04-04 23:57:37 +01:00
Richard Davey
7157d577f5
Updated GetFrames
2017-04-04 16:50:28 +01:00
Richard Davey
679dd1091e
Lots more work on the Animation Manager. New Animation format defined, properties added, frame splitter added and starting to plan out update loop.
2017-04-04 16:32:33 +01:00
Richard Davey
acea677424
Added ability to load HTML files into textures.
2017-04-04 14:54:22 +01:00