Felipe Alfonso
6566a387b5
Small optimization to transform matrix update
2017-01-31 17:24:51 -03:00
Felipe Alfonso
1c062e3e2d
Test removing a, b, c, d components from vertex
2017-01-31 15:50:01 -03:00
Felipe Alfonso
d1928a1254
SpriteBatch32 renderer using new transform
2017-01-31 13:27:07 -03:00
photonstorm
9371753b2c
New Anchor component.
...
DrawImage now takes anchor arguments.
GameObject.angle fixed and all the other Transform accessors added back in (except Pivot).
Wrap fixed to not wrap if value is within range already.
2017-01-31 14:55:15 +00:00
Felipe Alfonso
371e779b11
Fixed issue when trying to render image on canvas with new transform
2017-01-31 10:32:03 -03:00
Richard Davey
7d83c9971f
Fixed new Transform Component integration with Canvas Renderer.
2017-01-31 00:56:13 +00:00
Richard Davey
ce3bb7d1fa
Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added.
2017-01-26 04:06:10 +00:00
photonstorm
6ee499132c
Huge refactor to sort out the game loop flow.
2017-01-25 17:10:19 +00:00
photonstorm
5c495bbdf8
RAF now calls StateManager.step directly.
...
Game no longer has RNG property.
2017-01-25 12:02:18 +00:00
Felipe Alfonso
060ea99d49
Added trimming to batches
2017-01-24 14:33:18 -03:00
Felipe Alfonso
c03b2f9518
Fixed multi atlas rendering on batches
2017-01-24 13:15:42 -03:00
Felipe Alfonso
557c218a77
Fixed normal blending mode
2017-01-24 12:21:49 -03:00
Felipe Alfonso
99d8db0849
Fixed alpha setting on BlitterRenderer
2017-01-24 10:15:25 -03:00
Felipe Alfonso
b223627935
Fix type a_color to a_alpha
2017-01-24 09:51:22 -03:00
Felipe Alfonso
ad52606964
added alpha to blitter batch
2017-01-24 09:41:16 -03:00
Felipe Alfonso
739561f1fb
Fix "normal" blend mode
2017-01-23 19:12:46 -03:00
Felipe Alfonso
7decd4afcb
Blend Mode added to WebGLRenderer
2017-01-23 18:42:47 -03:00
Felipe Alfonso
bf9022bbe0
Anchoring support on SpriteBatch
2017-01-23 16:35:14 -03:00
Felipe Alfonso
741415877e
Per vertex color added to SpriteBatch
2017-01-23 11:58:58 -03:00
Felipe Alfonso
4155265165
Sprite batch with 32 bit indices for bigger batches
2017-01-20 19:02:12 -03:00
Felipe Alfonso
682cb79a17
Fix when buffers are full. Now they flush
2017-01-20 16:43:36 -03:00
photonstorm
657f8baee9
Fixed gl error.
2017-01-20 18:53:53 +00:00
photonstorm
4b7330f701
TextureSource creates glTexture if required.
2017-01-20 18:51:25 +00:00
Felipe Alfonso
c37c69e312
fix on settexture2D
2017-01-20 15:51:00 -03:00
Felipe Alfonso
c40e94f15b
Manager is now in charge of swapping texture if needed
2017-01-20 15:13:24 -03:00
Felipe Alfonso
ba4b4b9892
Update SpriteBatch to work properly with Transform
2017-01-20 14:58:41 -03:00
Richard Davey
a814b58a45
Tidying up the State classes.
2017-01-20 02:28:55 +00:00
Richard Davey
4ac4d406b2
Hooked up SpriteBatch.
2017-01-19 23:20:36 +00:00
Felipe Alfonso
f342fac027
Sprite Batch implementation
2017-01-19 19:43:41 -03:00
Felipe Alfonso
9965ab674d
Update BlitterBatch
2017-01-19 14:53:20 -03:00
Richard Davey
7d044d7f14
Updating game loop
2017-01-18 16:11:29 +00:00
Richard Davey
270504923d
Fixed Scale Mode references.
2017-01-18 14:48:02 +00:00
Richard Davey
26ac8f5c58
Moved renderer consts to their own files.
...
Added CanvasFeatures device tests.
Updated Canvas renderer.
2017-01-18 14:09:26 +00:00
Richard Davey
6615e8b514
Tidied up the Particle Renderer.
2017-01-18 11:59:00 +00:00
vulvulune
514542e8ad
better syntax to declare var indexB
2017-01-18 10:28:21 +01:00
vulvulune
6220b30517
declare var indexB to avoid global variable
2017-01-18 10:22:23 +01:00
Felipe Alfonso
0715656d04
Fixed Particle Renderer errors
2017-01-17 22:51:33 -03:00
Richard Davey
9b18a8121a
Added dummy render function.
2017-01-18 01:18:45 +00:00
Richard Davey
c28cfc4548
Typo fixes.
2017-01-18 01:13:59 +00:00
Richard Davey
08d1d8b677
Testing Particle renderer.
2017-01-18 01:06:34 +00:00
Felipe Alfonso
54dd3f1e8c
Added resize behaviour to the ParticleRenderer
2017-01-17 20:53:01 -03:00
Felipe Alfonso
33c6b68dae
Merge pull request #2961 from vulvulune/transform-getvettexdata-bug2
...
Bug fix: replace WebGLPipeline.Attribute by module Attribute
2017-01-17 20:36:48 -03:00
Felipe Alfonso
01ff226ecf
Particle Renderer
2017-01-17 19:30:45 -03:00
vulvulune
dae9c1024b
replace WebGLPipeline.Attribute by module Attribute
2017-01-17 09:12:24 +01:00
Felipe Alfonso
0df61f3057
Index and vertex buffer allocators
2017-01-16 21:11:47 -03:00
Felipe Alfonso
14a2843779
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-01-16 19:48:51 -03:00
Felipe Alfonso
f500dbfed6
Added to webgl utils export
2017-01-16 19:48:34 -03:00
Richard Davey
9235d6fe58
Lots of Canvas Renderer fixes.
...
Merged CONST with Phaser export.
Fixed GetObjectValue check.
Added drawImage data to Frame.
2017-01-16 22:44:02 +00:00
Felipe Alfonso
9136460e20
WebGL Utils
2017-01-16 19:08:13 -03:00
photonstorm
ddfeed8784
Cleaned down, ready for new WebGL Renderer.
2017-01-16 15:53:34 +00:00
Richard Davey
2809d80813
Working on the Canvas Renderer.
2017-01-12 21:28:40 +00:00
Felipe Alfonso
90113d4adc
Experimental webgl backend
2017-01-11 22:31:41 -03:00
Felipe Alfonso
5893665a38
Small fix for const buffer
2017-01-09 22:08:13 -03:00
Felipe Alfonso
3eb78fdfea
Device and Pipeline WebGL API
2017-01-09 19:22:38 -03:00
Richard Davey
cee7498180
Fixes to get the renderer working.
2016-12-07 03:42:41 +00:00
Richard Davey
14ee4c2d1b
Added Camera and fixed path issues.
2016-12-07 02:40:07 +00:00
Richard Davey
a081ae8904
Path fixes.
2016-12-07 02:29:22 +00:00
Richard Davey
82d1ceeba4
Adding in WebGL Renderer.
2016-12-07 02:28:22 +00:00