photonstorm
|
fdde4cb7e6
|
Sorry, removing console.logs :)
|
2014-02-25 11:58:17 +00:00 |
|
photonstorm
|
b4dbaf9950
|
StateManager.start can now have as many parameters as you like. The order is: start(key, clearWorld, clearCache, ...) - they are passed to State.init() (NOT create!)
|
2014-02-25 11:56:57 +00:00 |
|
photonstorm
|
be4d42a1c2
|
The StateManager now looks for a function called 'resumed' which is called when a game un-pauses (fixes #358)
|
2014-02-22 00:01:19 +00:00 |
|
photonstorm
|
07af06fc4e
|
Fixing up documentation, missing functions, examples and alpha masks.
|
2014-02-21 14:50:18 +00:00 |
|
photonstorm
|
90e9edbf05
|
Updated TileSprite so it just directly extends the Pixi original. This means no input events or body for a TileSprite.
Removed un-needed stuff from Graphics.
Removed un-used events.
Made docs in StateManager more clear re: shutdown (#410)
|
2014-02-13 15:03:46 +00:00 |
|
photonstorm
|
e9fb8f6389
|
Updates across the board moving Stage.canvas to Game.canvas
|
2014-02-13 12:55:58 +00:00 |
|
photonstorm
|
0896c2fac7
|
Updating copyright year and README.
|
2014-02-05 16:54:59 +00:00 |
|
Tarion
|
c21365703d
|
Phaser Definitions Update
Added "GetCurrentState" to StateManager
|
2014-01-08 22:57:13 +01:00 |
|
photonstorm
|
ce4cf531d4
|
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
|
2013-12-30 16:54:00 +00:00 |
|
photonstorm
|
167a498a5e
|
Phaser.Game constructor can now be passed a single object containing game settings + Stage settings, useful for advanced configurations.
|
2013-12-24 03:18:55 +00:00 |
|
photonstorm
|
780b8a5d6d
|
New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files.
|
2013-11-28 05:43:35 +00:00 |
|
photonstorm
|
4926fac578
|
New non-conflicting Loading system in place. Creating tests.
|
2013-11-26 21:10:01 +00:00 |
|
photonstorm
|
299115ca5d
|
The entire Phaser library has been updated to match the new JSHint configuration.
|
2013-11-25 04:40:04 +00:00 |
|
photonstorm
|
13a2cc2feb
|
Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
|
2013-11-25 03:13:04 +00:00 |
|
Richard Davey
|
6a24d6116b
|
Lots of renderTexture updates and examples added
|
2013-11-13 06:49:24 +00:00 |
|
Stuart Lee
|
01f64c6694
|
state callbacks now receive game object as argument
|
2013-10-30 16:09:06 +00:00 |
|
Richard Davey
|
852e82d0ca
|
More docs.
|
2013-10-02 12:11:22 +01:00 |
|
Richard Davey
|
ca113b85aa
|
More docs coming on.
|
2013-10-01 16:39:39 +01:00 |
|
Richard Davey
|
305b12d76b
|
Adding docs.
|
2013-10-01 15:01:46 +01:00 |
|
Richard Davey
|
31bbf05ace
|
* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
|
2013-09-30 11:15:50 +01:00 |
|
Richard Davey
|
51049128f5
|
Collision fixes for testing
|
2013-09-23 22:23:17 +01:00 |
|
TheJare
|
4b6147d3e3
|
Fix bug in StateManager where a state's update function might not get called if it has an empty preload function
|
2013-09-20 22:42:04 +01:00 |
|
Richard Davey
|
d9a49797c4
|
1.0.4 release
|
2013-09-18 06:34:56 +01:00 |
|
Richard Davey
|
3c5ea01e09
|
1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples
|
2013-09-17 16:50:47 +01:00 |
|
Richard Davey
|
7c6e6df91a
|
State swap example done and working.
|
2013-09-13 05:44:04 +01:00 |
|
Richard Davey
|
22847f6ade
|
DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
|
2013-08-31 21:50:34 +01:00 |
|
Richard Davey
|
54d98944e4
|
Mummy attack :)
|
2013-08-30 18:56:10 +01:00 |
|
Richard Davey
|
4c1dacfa02
|
Loader can now parse both JSON Hash and JSON Array formated texture atlas files.
|
2013-08-29 22:53:55 +01:00 |
|
Richard Davey
|
6bf7bab917
|
Fixed some errors in Rectangle and more Pixi hooks added, now creating the Stage properly and rendering sprites.
|
2013-08-29 19:20:04 +01:00 |
|
Richard Davey
|
19483bafed
|
Canvas and Stage added and starting to merge in Pixi deeply.
|
2013-08-29 17:20:59 +01:00 |
|
Richard Davey
|
16749edf20
|
More state swapping features and optimised Game.loop.
|
2013-08-29 15:14:56 +01:00 |
|
Richard Davey
|
3d4783980e
|
StateManager improving in leaps and bounds.
|
2013-08-29 14:38:51 +01:00 |
|