Felipe Alfonso
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fdc627fb92
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Fixed overflowing buffer on Graphics webgl renderer
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2017-03-01 20:23:46 -03:00 |
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Felipe Alfonso
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ac9d8ff44f
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Fill canvas rendering on WebGL for Graphics GO
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2017-03-01 18:08:10 -03:00 |
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Felipe Alfonso
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011014d645
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camera scrolling affects canvas rendering
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2017-03-01 14:56:04 -03:00 |
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Felipe Alfonso
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a70ee2e22a
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Update command list for graphics rendering
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2017-03-01 14:30:04 -03:00 |
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photonstorm
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6648543446
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New features added.
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2017-03-01 17:11:51 +00:00 |
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Richard Davey
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0fc9c3f4ad
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Moved BitmapText into new folder and added in scale and font size support.
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2017-03-01 00:16:35 +00:00 |
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Felipe Alfonso
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2490507ffa
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Graphics canvas rendering
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2017-02-28 18:12:14 -03:00 |
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Felipe Alfonso
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ad07334093
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Path rendering routines
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2017-02-28 13:52:09 -03:00 |
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Felipe Alfonso
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c30a95cb01
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Graphics Game Object base
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2017-02-28 11:49:39 -03:00 |
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Richard Davey
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13810cb601
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Re-enabled all Game Objects
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2017-02-28 01:12:13 +00:00 |
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Richard Davey
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57a90997e7
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Tidied up Class, fixed a few bounds checks and exposed the utils.
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2017-02-28 01:10:45 +00:00 |
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Richard Davey
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717a232526
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Phaser.Utils.Align functions.
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2017-02-28 01:10:45 +00:00 |
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Richard Davey
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c312d0ef8b
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Phaser.Utils.Bounds functions.
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2017-02-28 01:10:45 +00:00 |
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Felipe Alfonso
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1f8702e323
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Shape batch rendering base
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2017-02-27 17:41:52 -03:00 |
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Felipe Alfonso
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2d24935147
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Support for atlas on bitmap text
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2017-02-27 15:18:29 -03:00 |
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Richard Davey
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5e5a5ac776
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Testing out new Bounds component and Class getter mods.
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2017-02-27 09:49:04 +00:00 |
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Felipe Alfonso
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8b2b9697ca
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BitmapText Canvas Rendering
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2017-02-24 12:13:04 -03:00 |
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Richard Davey
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1cddea424e
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Added and fixed-up the Container game object.
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2017-02-24 02:59:44 +00:00 |
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Richard Davey
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8262b4ec5c
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Removed dead code from Blitter
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2017-02-24 02:59:33 +00:00 |
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Richard Davey
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cbeee62549
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Optimized getBounds, also allow container object to be passed to it.
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2017-02-24 01:58:27 +00:00 |
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Richard Davey
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b6bef1ded9
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Fixed issue with component private vars being shared.
Added Key Capture to Keyboard Manager.
Added rotation and angle wrapping.
Optmized getBounds.
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2017-02-24 01:45:24 +00:00 |
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Felipe Alfonso
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2d10cff333
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Bitmap text rendering on WebGL
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2017-02-23 17:52:52 -03:00 |
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Felipe Alfonso
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618e47c103
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BitmapText work in progress
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2017-02-23 15:18:01 -03:00 |
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photonstorm
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c88749af98
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Added in GetBounds component and fixed angle error in Transform.
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2017-02-23 17:15:41 +00:00 |
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Richard Davey
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1732419749
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Blitter and Sprite game objects updated and added back in with new class system.
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2017-02-23 03:54:54 +00:00 |
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Richard Davey
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63b2b55cf8
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Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :)
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2017-02-23 03:10:48 +00:00 |
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Felipe Alfonso
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feed39a8e6
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Canvas rendering working with the new game object
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2017-02-22 19:15:50 -03:00 |
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Felipe Alfonso
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4deb7ea81c
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Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation
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2017-02-22 13:44:14 -03:00 |
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photonstorm
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f083699986
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Removed transform from Children.
Added parent property.
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2017-02-22 16:37:49 +00:00 |
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photonstorm
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9f9a49ec8c
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GO update.
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2017-02-22 16:30:53 +00:00 |
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Richard Davey
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bd367f60fa
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Event fix.
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2017-02-22 00:00:26 +00:00 |
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Richard Davey
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226e0b216d
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Added KeyCombo.progress.
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2017-02-21 23:51:18 +00:00 |
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Richard Davey
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fa69035e4f
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Finished off Key Combo support. All config options now working correctly.
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2017-02-21 23:01:05 +00:00 |
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Richard Davey
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101be294e0
|
Adding support for Key Combos.
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2017-02-21 20:58:17 +00:00 |
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Felipe Alfonso
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365b9ec3f4
|
Camera effect rendering for canvas
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2017-02-21 17:15:44 -03:00 |
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Felipe Alfonso
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d309be3b2e
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Canvas rendering working with the new system.
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2017-02-21 17:05:18 -03:00 |
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Felipe Alfonso
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1a0f4119c6
|
Cameras working with BlitterBatch
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2017-02-21 16:21:03 -03:00 |
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Richard Davey
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fbb591fd94
|
Tided up the Key handler.
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2017-02-21 16:52:40 +00:00 |
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Richard Davey
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8fd0a7a531
|
Finished off the Keyboard Manager, tided up the classes and removed un-needed functions.
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2017-02-21 16:05:36 +00:00 |
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Richard Davey
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9579263333
|
New Input Manager and Keyboard handler in and working.
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2017-02-21 01:04:37 +00:00 |
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Felipe Alfonso
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efdc4898f3
|
Removed global scene graph. New system works with camera system
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2017-02-20 21:38:22 -03:00 |
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Felipe Alfonso
|
08da842e4b
|
Translation only hasPoint check
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2017-02-20 12:39:16 -03:00 |
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Richard Davey
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d83e65f65c
|
Merge pull request #2989 from leereilly/pew-pew-pew
Remove lazer from ToC
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2017-02-19 16:05:11 +00:00 |
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Lee Reilly
|
19231a9148
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Remove lazer from TOC
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2017-02-17 22:13:33 -08:00 |
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Richard Davey
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2b8426a199
|
Fixed data passing.
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2017-02-17 02:07:56 +00:00 |
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Richard Davey
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1e17678648
|
Refactoring Game Loop to include MasterClock and State data packages.
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2017-02-17 01:43:55 +00:00 |
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photonstorm
|
bea71e7879
|
Added data payload to State Manager.
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2017-02-16 17:18:50 +00:00 |
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Felipe Alfonso
|
44acf9ebfc
|
hasPoint
|
2017-02-14 17:01:38 -03:00 |
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Richard Davey
|
ec4799c8b9
|
Blitter Bobs can now have alpha and visible of their own.
Blitter now filters children down to a render list if dirty.
CanvasRenderer resets alpha in postRender.
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2017-02-13 23:57:32 +00:00 |
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Richard Davey
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d480263fa9
|
BlitterBatch will now flush if you try to add too many Bobs (avoids index error).
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2017-02-13 21:50:41 +00:00 |
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