Felipe Alfonso
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46ae7e848b
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Merge branch 'master' of https://github.com/photonstorm/phaser
# Conflicts:
# v3/src/gameobjects/emitter/ParticleEmitter.js
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2017-09-22 11:59:16 -03:00 |
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Felipe Alfonso
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a5d9d85f24
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Explode on particle emitter
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2017-09-22 11:44:03 -03:00 |
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Richard Davey
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a735709684
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Removed backticks so it can build the dist file.
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2017-09-22 12:07:07 +01:00 |
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Richard Davey
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34fa7b7059
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Made set methods return Emitter instance for chaining.
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2017-09-22 12:06:56 +01:00 |
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Richard Davey
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2d890ba775
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Copy to examples now displays an error if it cannot find the examples repo locally.
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2017-09-22 11:47:20 +01:00 |
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Richard Davey
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066ce233b8
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-09-22 01:35:13 +01:00 |
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Richard Davey
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cf76bcf297
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Added Path.addLineCurve to speed-up path creation
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2017-09-22 01:35:10 +01:00 |
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Richard Davey
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c4f9c41c53
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LineCurve can take an array of points now
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2017-09-22 01:34:53 +01:00 |
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Richard Davey
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6bc39a82c2
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More sensible property names
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2017-09-22 01:34:39 +01:00 |
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Richard Davey
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ba2f351544
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Added the consts back into Math
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2017-09-22 01:34:30 +01:00 |
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Felipe Alfonso
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d595ad74a1
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Fixed emitting angle
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2017-09-21 19:26:00 -03:00 |
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Felipe Alfonso
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f76ac47696
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Particle emitter with clear properties
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2017-09-21 18:36:19 -03:00 |
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Felipe Alfonso
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43dd0a6adc
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Easing transtions for particles
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2017-09-21 14:08:27 -03:00 |
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Richard Davey
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56e026e31b
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Start of the Path class.
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2017-09-21 17:12:33 +01:00 |
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Richard Davey
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b399d3dc1e
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Added defaultDivsions property.
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2017-09-21 17:12:26 +01:00 |
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Richard Davey
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3163a50d12
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Added getResolution methods.
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2017-09-21 17:12:16 +01:00 |
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Richard Davey
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3d09a834b7
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Added Vector.equals methods.
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2017-09-21 17:11:56 +01:00 |
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Richard Davey
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a89c6a872a
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Fixed undef var error.
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2017-09-21 14:26:18 +01:00 |
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Richard Davey
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aaa90bae12
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Tidied up the EllipseCurve arguments
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2017-09-21 03:07:42 +01:00 |
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Richard Davey
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05d251a953
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You cannot now overshoot the curve length in getUtoTmapping
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2017-09-21 02:51:02 +01:00 |
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Richard Davey
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cf4b97cbdc
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Added SplineCurve
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2017-09-21 02:31:11 +01:00 |
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Richard Davey
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b63c8ad135
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Tidying up commented-out code
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2017-09-21 02:31:04 +01:00 |
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Richard Davey
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98666739c2
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Namespace fix
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2017-09-21 02:30:54 +01:00 |
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Richard Davey
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3845461c03
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Swapped t position in CatmullRom
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2017-09-21 02:30:35 +01:00 |
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Richard Davey
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10c58f8e05
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Commented out Frenet Frames method (not really needed)
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2017-09-21 02:03:54 +01:00 |
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Richard Davey
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9ec7a52dcc
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Added Vector2.normalizeRightHand
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2017-09-21 02:03:37 +01:00 |
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Richard Davey
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1439144fae
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Added missing Curve constructor calls (opps!) and fixed tmpVec assignment in getLengths
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2017-09-21 01:19:27 +01:00 |
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Richard Davey
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bbfb8e4f12
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Overhauled generateTexture. Can now update existing texture or draw direct to a canvas.
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2017-09-21 00:15:52 +01:00 |
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Richard Davey
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cd4d9224d0
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Added isCanvas property
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2017-09-21 00:15:31 +01:00 |
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Richard Davey
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8b2f75a254
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WEBGL build flag still needs canvas renderer for generateTexture
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2017-09-21 00:15:20 +01:00 |
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Richard Davey
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2d357d7526
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Moved the Curves objects into their own folder and namespace and optimized the vector creation within them
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2017-09-20 23:10:37 +01:00 |
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Richard Davey
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aab4896582
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Added Vector2.angle method
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2017-09-20 23:10:03 +01:00 |
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Richard Davey
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9d3c80ab0c
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Added Paths.Curve and Curves.Line for linear paths.
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2017-09-20 16:51:49 +01:00 |
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Richard Davey
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31c05d2138
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Moved Hermite to Curves folder.
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2017-09-20 16:51:28 +01:00 |
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Richard Davey
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04e54efe43
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Refined Math.Clamp.
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2017-09-20 16:51:15 +01:00 |
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Richard Davey
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6aae306aa0
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Added Mat4.makeRotationAxis.
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2017-09-20 16:51:06 +01:00 |
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Richard Davey
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c48501b4ec
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Added scale isFinite check and Vector3.crossVectors.
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2017-09-20 16:50:48 +01:00 |
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Richard Davey
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c0d70252d6
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Tidying up
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2017-09-20 11:18:34 +01:00 |
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Felipe Alfonso
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4d63cf7be0
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Added more particle emitter properties and linear interpolation for particle's life
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2017-09-19 21:21:55 -03:00 |
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Richard Davey
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32786ac2db
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Added x, y, z getters and setters and removed some test code.
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2017-09-19 15:49:24 +01:00 |
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Richard Davey
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a03922d7d2
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Preparing for Beta 3
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2017-09-19 15:48:39 +01:00 |
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Richard Davey
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aa10f15214
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Fixed typo
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2017-09-19 15:48:27 +01:00 |
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Richard Davey
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a2511548c0
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SetBlendMode Action
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2017-09-19 02:04:17 +01:00 |
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Richard Davey
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42e792e076
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Added createRect method
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2017-09-19 01:35:01 +01:00 |
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Richard Davey
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a90e788528
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Added createMultiple and refactored randomCube, etc to take optional arrays of Sprite3Ds
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2017-09-19 00:45:32 +01:00 |
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Richard Davey
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809593ea34
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Vec3 and Vec4 can now take a Vec2, 3 or 4 as a valid type of the add, sub, mult and divide methods
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2017-09-19 00:45:03 +01:00 |
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Richard Davey
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d6fe678966
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Added Sprite3D.fastHide option and tidied up the Camera3D matrix transform
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2017-09-19 00:00:24 +01:00 |
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Richard Davey
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df0c457b0d
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Added randomisation options
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2017-09-18 21:48:38 +01:00 |
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Richard Davey
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11aa39e29e
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Removed the Vector random methods and moved to their own function as they're swappable between each other
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2017-09-18 21:48:26 +01:00 |
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Richard Davey
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44ab157523
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Removed comments and tidied up arguments
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2017-09-18 20:52:23 +01:00 |
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