Commit graph

52 commits

Author SHA1 Message Date
Richard Davey
7af3693fb5 Add SpriteFX Pipeline to const and default array 2021-10-11 18:49:13 +01:00
Richard Davey
0ab2534306 Update PipelineManager.js 2021-09-21 14:53:18 +01:00
Richard Davey
e954547cf7 The PipelineManager.rebind method will now flag all pipelines as glReset = true, so they know to fully rebind the next time they are invoked. 2021-03-01 17:50:40 +00:00
Richard Davey
cbe1a3219a JSDoc improvements 2020-12-14 13:33:42 +00:00
Richard Davey
8839007e0f Update the projection matrix on bind 2020-12-11 10:24:27 +00:00
Richard Davey
d6d5c09552 The Shader Game Object now supports being able to use a Render Texture as a sampler2D texture on the shader. Fix #5423 2020-12-07 12:19:42 +00:00
Richard Davey
402e6d23b1 Testing making the pipeline responsible for setting the buffer to cut down on potential points of failure 2020-12-04 18:06:16 +00:00
Richard Davey
509fbcae44 Update PipelineManager.js 2020-12-04 13:40:32 +00:00
Richard Davey
e2ccfffd3b Split up the classes to avoid plugin issues. Fix #5420 2020-12-04 13:04:48 +00:00
Richard Davey
ea6a7d0f05 Install Point Light Pipeline (build flag?) 2020-12-01 17:23:33 +00:00
Richard Davey
23ad56862f Enable use of 'active' 2020-11-30 14:21:00 +00:00
Richard Davey
0ee1338765 Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
Richard Davey
30c2eb5d0e Ability to link Post Pipeline to owner object 2020-11-20 17:29:42 +00:00
Richard Davey
0b589564ea JSDoc fixes 2020-11-20 16:37:53 +00:00
Richard Davey
4903241ac9 No longer use setPost. 2020-11-17 17:30:25 +00:00
Richard Davey
11e4fe6e14 Update PipelineManager.js 2020-11-17 17:15:32 +00:00
Richard Davey
e36a086e5d Updated data types 2020-11-17 16:50:36 +00:00
Richard Davey
60c7d8a2e9 New classes property, new event handling system and removed un-used methods 2020-11-17 14:10:06 +00:00
Richard Davey
f5f20db048 Don't batch if no pipeline 2020-11-16 17:08:50 +00:00
Richard Davey
8c996b4697 Added setPost, isCurrentPost, removed setCameraPipeline 2020-11-16 15:46:34 +00:00
Richard Davey
5062c97784 Added copyToGame method to finalise fbo to renderer 2020-11-15 17:32:37 +00:00
Richard Davey
ce0b9d94c5 Added option to clear frame before copy 2020-11-15 12:53:33 +00:00
Richard Davey
691b680e36 Added JSDocs and fixed boot sequence 2020-11-13 15:54:49 +00:00
Richard Davey
bddfd707fc Added preBatchCamera and postBatchCamera and the rest of the Utility methods 2020-11-13 14:18:57 +00:00
Richard Davey
d50afad9e5 Testing new util methods 2020-11-12 18:09:21 +00:00
Richard Davey
9235b7a695 Add Utility Pipeline and copyFrames method 2020-11-11 17:46:44 +00:00
Richard Davey
6e115e4e04 Call rebind function 2020-11-10 15:50:30 +00:00
Richard Davey
ca52436340 Removed Camera Pipeline 2020-11-10 11:59:12 +00:00
Richard Davey
167f50f28f Added new PostFX Pipeline to extend from 2020-11-06 15:35:05 +00:00
Richard Davey
883402da8a Added forceZero method and used it 2020-11-05 10:50:40 +00:00
Richard Davey
34f3ae9755 Removed stack and lock support 2020-11-04 18:01:01 +00:00
Richard Davey
e72a3b27e4 Call new unbind method 2020-11-03 18:04:57 +00:00
Richard Davey
a5ae67e1a6 Added Camera Pipeline 2020-10-30 17:55:56 +00:00
Richard Davey
6353496751 Added the ability for a pipeline to be locked or unlocked 2020-10-29 17:22:29 +00:00
Richard Davey
9a0f33d24c Cause a full bind on first set 2020-10-29 14:41:04 +00:00
Richard Davey
c5b538afcd Added the new Graphics Pipeline 2020-10-28 17:39:54 +00:00
Richard Davey
39c77f431f Flush here, rather than in renderer 2020-10-27 18:06:28 +00:00
Richard Davey
93b569c5ca Look-up based on string or instance 2020-10-27 14:05:48 +00:00
Richard Davey
59a215d643 * Types.Core.PipelineConfig is a new configuration object that you can set in the Game Config under the pipeline property. It allows you to define custom WebGL pipelines as part of the Game Config, so they're automatically installed and ready for use by all Scenes in your game. You can either set the pipeline object, or set it under the render sub-config. 2020-10-27 13:44:58 +00:00
Richard Davey
14e90c60d8 Don't resize to zero dimensions and run proper compare 2020-10-26 14:04:45 +00:00
Richard Davey
8708255948 Removed Layer3D Game Object and old MeshPipeline 2020-10-13 10:56:21 +01:00
Richard Davey
dda4431366 Merged the Layer3D Game Object and pipeline back in for now 2020-10-07 17:44:36 +01:00
Richard Davey
6bc858e332 Moved out OBJFile and updated PipelineManager 2020-10-01 18:00:02 +01:00
Richard Davey
0410c9f5aa Updated JSDocs 2020-09-22 11:33:40 +01:00
Richard Davey
0013db3747 Created new Mesh Pipeline 2020-09-18 17:50:20 +01:00
Richard Davey
67e49b515c The PipelineManager.resize method along with WebGLPipeline.resize and anything else that extends them no longer receives or uses the resolution parameter. 2020-09-12 11:57:16 +01:00
Emil Schnedler Vad
e1106a0112 Says webglRender but it is in PipelineManager 2020-09-11 18:44:11 +02:00
Richard Davey
296dafebf5 No need for gl ref 2020-09-09 13:33:25 +01:00
Richard Davey
da4c387d86 Reference fixes 2020-09-09 13:21:38 +01:00
Richard Davey
6734932a32 Update PipelineManager.js 2020-09-09 13:09:25 +01:00