Richard Davey
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fc0dc13930
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Removed use of currentBlendMode and currentAlpha
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2018-08-03 01:53:51 +01:00 |
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Richard Davey
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7e55d5adac
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BlitterCanvasRenderer would fail to render a Bob in Canvas mode if it was flipped
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2018-07-29 12:09:03 +01:00 |
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Richard Davey
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106e32a4f5
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Removed un-used imports
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2018-07-19 13:26:11 +01:00 |
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Richard Davey
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ec5bd1912e
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GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
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2018-07-19 13:19:02 +01:00 |
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Richard Davey
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bcacfeb87c
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Bob.alpha was ignored by the canvas renderer, only working in WebGL. This has now been fixed.
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2018-06-25 15:59:01 +01:00 |
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Richard Davey
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9a96785cf6
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If the Blitter object has no Bob's to render it will now abort immediately, avoiding several context calls in Canvas mode.
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2018-06-25 15:38:06 +01:00 |
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Richard Davey
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5a0fe89a7e
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Swap _id to id
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2018-06-23 12:26:39 +01:00 |
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Felipe Alfonso
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c232642a52
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Parent matrix is applied to canvas context on each draw function
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2018-04-04 14:05:59 -03:00 |
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Felipe Alfonso
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96b8db4685
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Added parentMatrix to all canvas rendering functions
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2018-04-04 13:14:55 -03:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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Richard Davey
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50dac412be
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eslint fixes and console removal
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2018-02-16 19:08:50 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Felipe Alfonso
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cffc40b834
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Fixed flip on blitter game object. Added camera scrollFactor to blitter canvas renderer
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2018-02-06 17:19:11 -03:00 |
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Richard Davey
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45bda0b6ab
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Added jsdocs
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2018-02-05 22:08:48 +00:00 |
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Richard Davey
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a5a112114b
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Added blitter coordinates to bob output
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2018-01-20 16:21:59 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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