James
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e90619b40e
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changed return value of Plugin.Weapon's fire, fireAtXY, fireAtPointer, fireAtSprite to Phaser.Bullet
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2016-08-17 18:24:24 -05:00 |
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bobonthenet
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6df44bd21a
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Apparently I didn't fix them the first time
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2016-07-29 19:38:37 -04:00 |
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bobonthenet
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6d7b84b10e
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Fixed jshint errors
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2016-07-29 19:24:49 -04:00 |
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Robert Bedard
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383f14cb3f
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Weapon.Fire now tracks offset rotation
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2016-07-29 15:08:29 -04:00 |
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Richard Davey
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418c87ea1a
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Weapon.autofire wouldn't fire after the first bullet, or until fire was called, neither of which are requirements. If you now set this boolean the Weapon will fire continuously until you toggle it back to false (thanks @alverLopez #2647)
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2016-07-20 11:52:48 +01:00 |
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Richard Davey
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a01f59d82d
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Added Path Manager Plugin.
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2016-07-13 03:08:03 +01:00 |
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David Hayes
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8f36b96c8a
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Reorder Weapon.onFire argument order in documentation.
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2016-06-19 20:39:51 -05:00 |
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photonstorm
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1a67079ae7
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Phew. Added TypeScript defs for the Weapon Plugin. Don't say I never do anything for you!
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2016-06-03 17:11:08 +01:00 |
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photonstorm
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61f064dfe9
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Docs update.
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2016-06-03 16:45:47 +01:00 |
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photonstorm
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a2d0aac9fd
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Docs finished.
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2016-06-03 16:38:40 +01:00 |
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photonstorm
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c73ccfbddb
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Lots more docs updates.
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2016-06-03 15:51:06 +01:00 |
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photonstorm
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d2269c362d
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Docs update.
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2016-06-03 15:20:11 +01:00 |
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photonstorm
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96711f4db9
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Added the Weapon Plugin and worked lots on its docs.
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2016-06-03 15:09:43 +01:00 |
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photonstorm
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ae5be7ac92
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Merging in the new Weapon Plugin.
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2016-06-03 13:00:45 +01:00 |
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