mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
Docs update.
This commit is contained in:
parent
0da7cf5ffd
commit
d2269c362d
1 changed files with 3 additions and 12 deletions
|
@ -92,11 +92,11 @@ Phaser.Weapon = function (game, parent) {
|
|||
this.fireFrom = new Phaser.Rectangle(0, 0, 1, 1);
|
||||
|
||||
/**
|
||||
* The angle at which the bullets are fired. This can be a const such as Phaser.Weapon.BULLET_UP
|
||||
* The angle at which the bullets are fired. This can be a const such as Phaser.ANGLE_UP
|
||||
* or it can be any number from 0 to 360 inclusive, where 0 degrees is to the right.
|
||||
* @type {integer}
|
||||
*/
|
||||
this.fireAngle = Phaser.Weapon.BULLET_UP;
|
||||
this.fireAngle = Phaser.ANGLE_UP;
|
||||
|
||||
/**
|
||||
* When a Bullet is fired it can optionally inherit the velocity of the `trackedSprite` if set.
|
||||
|
@ -422,17 +422,8 @@ Phaser.Weapon.KILL_WORLD_BOUNDS = 5;
|
|||
*/
|
||||
Phaser.Weapon.KILL_STATIC_BOUNDS = 6;
|
||||
|
||||
Phaser.Weapon.BULLET_UP = 270;
|
||||
Phaser.Weapon.BULLET_DOWN = 90;
|
||||
Phaser.Weapon.BULLET_LEFT = 180;
|
||||
Phaser.Weapon.BULLET_RIGHT = 0;
|
||||
Phaser.Weapon.BULLET_NORTH_EAST = 315;
|
||||
Phaser.Weapon.BULLET_NORTH_WEST = 225;
|
||||
Phaser.Weapon.BULLET_SOUTH_EAST = 45;
|
||||
Phaser.Weapon.BULLET_SOUTH_WEST = 135;
|
||||
|
||||
/**
|
||||
*
|
||||
* This
|
||||
*
|
||||
* @method Phaser.Group#createBullets
|
||||
* @param {integer} [quantity=1] - The quantity of bullets to seed the Weapon with. If -1 it will set the pool to automatically expand.
|
||||
|
|
Loading…
Reference in a new issue