Commit graph

19555 commits

Author SHA1 Message Date
Richard Davey
b6c7b51f3d
Merge pull request #6685 from samme/docs/dragend-dropped
Docs: add `dropped` argument in DRAG_END, GAMEOBJECT_DRAG_END
2024-01-12 17:46:38 +00:00
Richard Davey
98efe679df Create CHANGELOG-v3.80.md 2024-01-12 17:43:55 +00:00
Richard Davey
74515f6437 The TweenChainBuilder was incorrectly setting the persist flag on the Chain to true, which goes against what the documentation says. It now correctly sets it to false. This means if you previously had a Tween Chain that was persisting, it will no longer do so, so add the property to regain the feature. 2024-01-12 17:43:51 +00:00
Rex
3b8d019b97 Add EXPAND scale mode 2023-12-31 17:11:38 +08:00
Oliver Kisielius
9ac03cd565 Check for undefined to avoid a crash in the examples at phaser3-custom-build. 2023-12-13 15:06:21 -05:00
samme
3b2ed4a4fe Exclude the renderers 2023-12-11 17:33:57 -08:00
samme
7b648c64d2 Docs: add dropped arg in DRAG_END 2023-12-04 14:57:45 -08:00
samme
5cd5cadf79 Fix removing destroyed Container child 2023-12-03 16:14:46 -08:00
Chris
c048c1bb54
Update GetFirst.js
Improve type accuracy for GetFirst
2023-12-02 15:38:05 -05:00
Christian Aistleitner
66901b32d3 Fix InputManager.onTouchMove to work on scrolled-down pages
`document.elementFromPoint` expects plain viewport coordinates [1],
while we used `page[XY]`, which are viewport coordinates with added
scroll offsets [2].

So on pages where no scrolling had yet occurred,
`InputManager.onTouchMove` worked as expected. But as soon as one
scrolled down/right on the page, the element detection was off by the
scroll offset.

We switch from `page[XY]` to `client[XY]` which are plain viewport
coordinates [3] and thereby make element detection work also on pages
that have been scrolled around.

[1] https://drafts.csswg.org/cssom-view/#dom-document-elementfrompoint
[2] https://w3c.github.io/touch-events/#dom-touch-pagex
[3] https://w3c.github.io/touch-events/#dom-touch-clientx
2023-11-24 14:12:20 +01:00
Steven Adams
6a28ccbee1 Added correct parameters for create 2023-11-14 08:38:05 -05:00
Alvaro Estrada
0b22354afd Update NineSlice.js
Fixed the horiztonal typo
2023-11-10 13:43:50 -06:00
Richard Davey
47d393ac29 Update NineSlice.js 2023-11-10 16:44:16 +00:00
Richard Davey
3f5cc110f2 Update README.md 2023-11-10 16:44:10 +00:00
Richard Davey
718dfd71e1 Update README.md 2023-11-10 16:26:17 +00:00
Richard Davey
6642b17240 Update README.md 2023-11-10 16:14:58 +00:00
Richard Davey
8756332367 Update README.md 2023-11-10 16:10:17 +00:00
Richard Davey
267cc974f6 Update README.md 2023-11-10 16:06:19 +00:00
Richard Davey
9d6f5af89c Spine 4 Plugin dist for v3.70.0 2023-11-10 15:34:27 +00:00
Richard Davey
2aeaa4d0f2 Spine 3 Plugin dist for v3.70.0 2023-11-10 15:33:49 +00:00
Richard Davey
ef78208168 v3.70.0 dist files 2023-11-10 15:31:09 +00:00
Richard Davey
b25743007a Updated and moved the change logs 2023-11-10 15:29:50 +00:00
Richard Davey
807b302ab2 3.70 TypeScript defs 2023-11-10 15:27:25 +00:00
Richard Davey
450c8fcae0 Removed generics that were breaking Layer in TypeScript 2023-11-10 15:27:07 +00:00
Richard Davey
1013f4cf67 Updated dependencies 2023-11-10 15:04:22 +00:00
Richard Davey
131f73005b eslint fix 2023-11-10 15:04:06 +00:00
Richard Davey
0b32610e56 Updated version to 3.70 2023-11-10 15:04:01 +00:00
Richard Davey
79db5a5b28 Update CHANGELOG-v3.61.md 2023-11-10 15:00:13 +00:00
Richard Davey
b44b2eda5a Revert "Merged all of the Matter JS "Improved performance and reduced memory usage" changes from PR 1238"
This reverts commit bfd08db935.
2023-11-10 14:58:18 +00:00
Richard Davey
1cae6391b3 Revert "Testing sleep static fixes"
This reverts commit f0d5280cf8.
2023-11-10 14:58:02 +00:00
Richard Davey
9fe9f4536b Update CHANGELOG-v3.61.md 2023-11-10 14:56:30 +00:00
Richard Davey
988ca7d2bf Updated docs re: #6574 2023-11-10 14:49:36 +00:00
Richard Davey
dc270d598a Update CHANGELOG-v3.61.md 2023-11-10 14:45:17 +00:00
Richard Davey
364dad966c SpineGameObject.setSkeletonFromJSON has been fixed so it now passes the parameters in the correct order to the setSkeleton method. Fix #6585 2023-11-10 14:45:11 +00:00
Richard Davey
0eb7595c06 Update CHANGELOG-v3.61.md 2023-11-10 13:44:51 +00:00
Richard Davey
f0d5280cf8 Testing sleep static fixes 2023-11-10 13:44:47 +00:00
Richard Davey
bd67ed38a5 Disable roundPixels when drawing lines 2023-11-09 22:30:53 +00:00
Richard Davey
bfd08db935 Merged all of the Matter JS "Improved performance and reduced memory usage" changes from PR 1238 2023-11-09 22:12:12 +00:00
Richard Davey
12e18c53c1 Update CHANGELOG-v3.61.md 2023-11-09 18:28:32 +00:00
Richard Davey
c6d4e2f19b Update CHANGELOG-v3.61.md 2023-11-09 18:26:41 +00:00
Richard Davey
1b93e66cb1 Updates to support the new scale9 Frame data
* You can now create a `NineSlice` Game Object without specifying a width or height for it. If you do this, it will use the size of the texture frame instead.
* The `NineSlice` Game Object will now check to see if its associated Frame has any scale9 data set, and if so this is now used automatically to populate all of the border values.
* The `NineSlice.setSlices` method has a new optional boolean parameter `skipScale9` which will allow you to set the border values of the Nine Slice directly, even if its Frame has associated scale9 data
2023-11-09 18:26:37 +00:00
Richard Davey
dada2ad181 Now parses Texture Packer 7.1.0 scale9 data and stores it on the Frames 2023-11-09 18:23:44 +00:00
Richard Davey
921ff93ba0 Added setScale9 method and scale9 and is3Slice boolean properties
* `Frame.setScale9` is a new method that allows you to set the scale9 data associated with the given Frame. This is used internally by the Texture Packer parsers, but can also be called directly.
* `Frame.scale9` is a new read-only boolean property that returns `true` if the Frame has scale9 data associated with it.
* `Frame.is3Slice` is a new read-only boolean property that returns `true` if the Frame has scale9 data associated with it that is 3-slice instead of 9-slice.
2023-11-09 18:23:27 +00:00
Richard Davey
85a739d662 Update CHANGELOG-v3.61.md 2023-11-09 13:42:03 +00:00
Richard Davey
a7d7a7d526 The Game instance will now boot the new SYSTEM_READY event, which indicates that the internal Scene System has been created by the Scene Manager and is ready for use. The Texture Manager now listens for this event in order to create the stamp Image. This fixes an issue where the stamp would throw a run-time error if the game didn't feature a preload function. Fix #6616 2023-11-09 13:42:00 +00:00
Richard Davey
1afb2810bf Expose new system ready event 2023-11-09 13:40:45 +00:00
Richard Davey
4e19417657 Create SYSTEM_READY_EVENT.js 2023-11-09 13:40:39 +00:00
Richard Davey
fdc75f78ba Update CHANGELOG-v3.61.md 2023-11-08 18:48:39 +00:00
Richard Davey
6f801eeac7 The TextureSource.setFilter method will now check to see if renderer is defined before accessing its gl property. This avoids Phaser crashing if you're in headless mode and set anti-aliasing to false in the game config. Fix #6663 2023-11-08 18:48:36 +00:00
Richard Davey
843c1454af Update CHANGELOG-v3.61.md 2023-11-08 18:40:11 +00:00