Commit graph

12068 commits

Author SHA1 Message Date
Richard Davey
f8f81a06f0
Merge pull request #4286 from gomachan7/fixup/apply_transparent_bg_on_webgl_renderer
Fix WebGLRenderer to apply transparent bg in config
2019-01-23 22:22:08 +00:00
Richard Davey
51500004fa Removed un-needed DOM modules 2019-01-23 22:12:48 +00:00
Richard Davey
d2901d53f7 Merge branch 'master' of https://github.com/photonstorm/phaser 2019-01-23 22:03:54 +00:00
Richard Davey
2a478abb86 Update CHANGELOG.md 2019-01-23 22:03:49 +00:00
Richard Davey
87a83d4ff8
Merge pull request #4301 from tfelix/feat-invert-geo-mask
Adds invertAlpha flag to GeometryMask
2019-01-23 21:52:16 +00:00
Richard Davey
dd53ffae7c
Merge pull request #4303 from clesquir/patch-1
Headless tilesprite crash fix
2019-01-23 21:49:11 +00:00
Richard Davey
901df292d5 Added TODO list and swapped fs parent 2019-01-23 17:09:41 +00:00
Richard Davey
42dd60ef6d Added Scale Manager events 2019-01-23 17:03:48 +00:00
Richard Davey
45d9820f14 Added all jsdoc headers and swapped to using full events 2019-01-23 17:03:39 +00:00
Richard Davey
f4e152747e Clarified parent setting in game config 2019-01-23 17:03:21 +00:00
Richard Davey
498ea6bf9a Fixed jsdocs. 2019-01-23 16:24:02 +00:00
Richard Davey
40e988429b Bumped release 2019-01-23 15:52:17 +00:00
Richard Davey
8e781636f2 Added toggleFullscreen method 2019-01-23 15:52:10 +00:00
Richard Davey
00e2f9a491 Added Input Queue flag. 2019-01-23 15:51:56 +00:00
Richard Davey
b3bc1cebfd Support the Input Manager useQueue flag. 2019-01-23 15:51:42 +00:00
Richard Davey
b60a2df8ad Refactor of the Input Manager to allow for direct DOM Event dispatching. 2019-01-23 15:51:26 +00:00
Richard Davey
9651d4dba1 New Input Manager process event. 2019-01-23 15:50:57 +00:00
Richard Davey
fb5882f078 Updated docs 2019-01-23 15:29:23 +00:00
Richard Davey
c8ad0279d2 Full Screen API working properly (tested Chrome, FF and Safari so far) 2019-01-23 00:12:53 +00:00
Richard Davey
9709d850c4 Added suffix support, removed div creation, added Safari 5.1 hack and active property. 2019-01-23 00:12:26 +00:00
Richard Davey
a75540a6c0 Updated docs. 2019-01-23 00:11:44 +00:00
Richard Davey
fbc5eb7046 Starting fullscreen support 2019-01-22 16:57:03 +00:00
Richard Davey
f8d624c639 Removed property access 2019-01-22 16:28:54 +00:00
Cédric Lesquir
e40cb21fc8
Bail out updateTileTexture if no renderer 2019-01-22 11:23:40 -05:00
Richard Davey
a9043f142b SM0 skip 2019-01-22 15:45:53 +00:00
Richard Davey
a7b3c95e30 Removed resolution 2019-01-22 14:46:43 +00:00
Richard Davey
5ef7d18ead Merged itrs to single call 2019-01-22 14:46:17 +00:00
Richard Davey
ebb926bdaf Added copy method. 2019-01-22 14:45:54 +00:00
Richard Davey
ea9678cc85 Removed TextStyle auto-quotes and added docs instead. 2019-01-22 14:02:25 +00:00
Cédric Lesquir
cd6488e8db
Headless tilesprite crash fix
Fixes issue https://github.com/photonstorm/phaser/issues/4297
2019-01-19 16:50:36 -05:00
Richard Davey
4c24799eac Arcade Physics could trigger a collide event on a Body even if it performing an overlap check, if the onCollide property was true 2019-01-18 16:16:14 +00:00
Richard Davey
63e1ddb20b Tidying up the code format. 2019-01-18 16:11:59 +00:00
Richard Davey
36f8103d8d Merge branch 'master' of https://github.com/photonstorm/phaser 2019-01-18 16:10:23 +00:00
Richard Davey
b73ba710ab Update CHANGELOG.md 2019-01-18 16:10:17 +00:00
Richard Davey
11dc4dcce2
Merge pull request #4290 from Aedalus/master
Vector2/3 Constants
2019-01-18 16:09:54 +00:00
Richard Davey
7237277abe
Merge pull request #4287 from samme/fix/arcade-body-deltas
Queue 'late' colliding bodies for a second update
2019-01-18 16:03:36 +00:00
Richard Davey
1eccff1e3b Fixed jsdoc links and markdown bullet lists 2019-01-18 15:20:56 +00:00
Richard Davey
36d86abd48 Added Camera Fade and Game Object Destroy events. 2019-01-18 14:21:45 +00:00
Richard Davey
20c768e1af Missed a console log 2019-01-18 13:42:49 +00:00
Richard Davey
bc962c25dc All listeners use the new Events 2019-01-18 13:41:43 +00:00
Richard Davey
b7791650b2 Added Scene Transition Events 2019-01-18 12:19:41 +00:00
Richard Davey
a151a02f2c The Scene transitionstart event is now dispatched by the Target Scene of a transition, regardless if the Scene has a create method or not. Previously, it was only dispatched if the Scene had a create method. 2019-01-18 12:06:43 +00:00
Richard Davey
6fb2fd75ff Adding the Scene Events. 2019-01-17 19:51:18 +00:00
Richard Davey
550c9bb50e Added Timeline Events. 2019-01-17 18:38:48 +00:00
Richard Davey
33189b429f Update CHANGELOG.md 2019-01-17 18:38:39 +00:00
Richard Davey
44cff816ba Added all the Sound Events. 2019-01-17 17:20:54 +00:00
Richard Davey
8b35743943 Matter Events added 2019-01-17 15:47:27 +00:00
Richard Davey
99cd0259fe Spelling mistake fix. 2019-01-17 14:57:24 +00:00
Richard Davey
d41286bd4f Added Impact Events. 2019-01-17 14:54:38 +00:00
Richard Davey
5494f6ac79 Arcade Physics Events 2019-01-17 14:04:36 +00:00