Richard Davey
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f8f81a06f0
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Merge pull request #4286 from gomachan7/fixup/apply_transparent_bg_on_webgl_renderer
Fix WebGLRenderer to apply transparent bg in config
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2019-01-23 22:22:08 +00:00 |
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Richard Davey
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51500004fa
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Removed un-needed DOM modules
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2019-01-23 22:12:48 +00:00 |
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Richard Davey
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d2901d53f7
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-01-23 22:03:54 +00:00 |
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Richard Davey
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2a478abb86
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Update CHANGELOG.md
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2019-01-23 22:03:49 +00:00 |
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Richard Davey
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87a83d4ff8
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Merge pull request #4301 from tfelix/feat-invert-geo-mask
Adds invertAlpha flag to GeometryMask
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2019-01-23 21:52:16 +00:00 |
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Richard Davey
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dd53ffae7c
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Merge pull request #4303 from clesquir/patch-1
Headless tilesprite crash fix
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2019-01-23 21:49:11 +00:00 |
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Richard Davey
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901df292d5
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Added TODO list and swapped fs parent
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2019-01-23 17:09:41 +00:00 |
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Richard Davey
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42dd60ef6d
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Added Scale Manager events
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2019-01-23 17:03:48 +00:00 |
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Richard Davey
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45d9820f14
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Added all jsdoc headers and swapped to using full events
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2019-01-23 17:03:39 +00:00 |
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Richard Davey
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f4e152747e
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Clarified parent setting in game config
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2019-01-23 17:03:21 +00:00 |
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Richard Davey
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498ea6bf9a
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Fixed jsdocs.
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2019-01-23 16:24:02 +00:00 |
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Richard Davey
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40e988429b
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Bumped release
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2019-01-23 15:52:17 +00:00 |
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Richard Davey
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8e781636f2
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Added toggleFullscreen method
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2019-01-23 15:52:10 +00:00 |
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Richard Davey
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00e2f9a491
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Added Input Queue flag.
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2019-01-23 15:51:56 +00:00 |
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Richard Davey
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b3bc1cebfd
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Support the Input Manager useQueue flag.
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2019-01-23 15:51:42 +00:00 |
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Richard Davey
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b60a2df8ad
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Refactor of the Input Manager to allow for direct DOM Event dispatching.
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2019-01-23 15:51:26 +00:00 |
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Richard Davey
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9651d4dba1
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New Input Manager process event.
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2019-01-23 15:50:57 +00:00 |
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Richard Davey
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fb5882f078
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Updated docs
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2019-01-23 15:29:23 +00:00 |
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Richard Davey
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c8ad0279d2
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Full Screen API working properly (tested Chrome, FF and Safari so far)
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2019-01-23 00:12:53 +00:00 |
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Richard Davey
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9709d850c4
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Added suffix support, removed div creation, added Safari 5.1 hack and active property.
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2019-01-23 00:12:26 +00:00 |
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Richard Davey
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a75540a6c0
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Updated docs.
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2019-01-23 00:11:44 +00:00 |
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Richard Davey
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fbc5eb7046
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Starting fullscreen support
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2019-01-22 16:57:03 +00:00 |
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Richard Davey
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f8d624c639
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Removed property access
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2019-01-22 16:28:54 +00:00 |
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Cédric Lesquir
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e40cb21fc8
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Bail out updateTileTexture if no renderer
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2019-01-22 11:23:40 -05:00 |
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Richard Davey
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a9043f142b
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SM0 skip
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2019-01-22 15:45:53 +00:00 |
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Richard Davey
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a7b3c95e30
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Removed resolution
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2019-01-22 14:46:43 +00:00 |
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Richard Davey
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5ef7d18ead
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Merged itrs to single call
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2019-01-22 14:46:17 +00:00 |
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Richard Davey
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ebb926bdaf
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Added copy method.
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2019-01-22 14:45:54 +00:00 |
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Richard Davey
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ea9678cc85
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Removed TextStyle auto-quotes and added docs instead.
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2019-01-22 14:02:25 +00:00 |
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Cédric Lesquir
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cd6488e8db
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Headless tilesprite crash fix
Fixes issue https://github.com/photonstorm/phaser/issues/4297
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2019-01-19 16:50:36 -05:00 |
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Richard Davey
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4c24799eac
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Arcade Physics could trigger a collide event on a Body even if it performing an overlap check, if the onCollide property was true
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2019-01-18 16:16:14 +00:00 |
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Richard Davey
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63e1ddb20b
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Tidying up the code format.
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2019-01-18 16:11:59 +00:00 |
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Richard Davey
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36f8103d8d
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-01-18 16:10:23 +00:00 |
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Richard Davey
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b73ba710ab
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Update CHANGELOG.md
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2019-01-18 16:10:17 +00:00 |
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Richard Davey
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11dc4dcce2
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Merge pull request #4290 from Aedalus/master
Vector2/3 Constants
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2019-01-18 16:09:54 +00:00 |
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Richard Davey
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7237277abe
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Merge pull request #4287 from samme/fix/arcade-body-deltas
Queue 'late' colliding bodies for a second update
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2019-01-18 16:03:36 +00:00 |
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Richard Davey
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1eccff1e3b
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Fixed jsdoc links and markdown bullet lists
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2019-01-18 15:20:56 +00:00 |
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Richard Davey
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36d86abd48
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Added Camera Fade and Game Object Destroy events.
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2019-01-18 14:21:45 +00:00 |
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Richard Davey
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20c768e1af
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Missed a console log
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2019-01-18 13:42:49 +00:00 |
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Richard Davey
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bc962c25dc
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |
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Richard Davey
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b7791650b2
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Added Scene Transition Events
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2019-01-18 12:19:41 +00:00 |
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Richard Davey
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a151a02f2c
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The Scene transitionstart event is now dispatched by the Target Scene of a transition, regardless if the Scene has a create method or not. Previously, it was only dispatched if the Scene had a create method.
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2019-01-18 12:06:43 +00:00 |
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Richard Davey
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6fb2fd75ff
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Adding the Scene Events.
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2019-01-17 19:51:18 +00:00 |
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Richard Davey
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550c9bb50e
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Added Timeline Events.
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2019-01-17 18:38:48 +00:00 |
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Richard Davey
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33189b429f
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Update CHANGELOG.md
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2019-01-17 18:38:39 +00:00 |
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Richard Davey
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44cff816ba
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Added all the Sound Events.
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2019-01-17 17:20:54 +00:00 |
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Richard Davey
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8b35743943
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Matter Events added
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2019-01-17 15:47:27 +00:00 |
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Richard Davey
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99cd0259fe
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Spelling mistake fix.
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2019-01-17 14:57:24 +00:00 |
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Richard Davey
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d41286bd4f
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Added Impact Events.
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2019-01-17 14:54:38 +00:00 |
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Richard Davey
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5494f6ac79
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Arcade Physics Events
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2019-01-17 14:04:36 +00:00 |
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