Commit graph

475 commits

Author SHA1 Message Date
Chris Andrew
f8ee35d46a Fixed Gamepad lint errors, tweaked some Graphics docs. 2018-06-07 18:36:27 +01:00
Richard Davey
5f1fff6d48 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-07 16:36:36 +01:00
Richard Davey
cfa436f158 Added new methods 2018-06-07 16:36:32 +01:00
Chris Andrew
8d926754cb Fixed lint issues in Gamepad and GamepadManager. 2018-06-07 16:04:27 +01:00
Richard Davey
0180a684ca Added leftStick and rightStick properties and shoulder buttons 2018-06-07 14:30:16 +01:00
Richard Davey
aa8d207485 Recoded gamepad event flow, moved to direct handlers, exposed first 4 pads, added full docs 2018-06-06 23:05:10 +01:00
Richard Davey
4c4a415dc3 Added docs, axis and button getters 2018-06-06 23:04:38 +01:00
Richard Davey
1518551c43 Added docs, destroy method, and updated update 2018-06-06 23:04:11 +01:00
Richard Davey
12b6825854 Added docs and destroy method 2018-06-06 23:03:59 +01:00
Richard Davey
b18183fb9f Added docs 2018-06-06 23:03:44 +01:00
Richard Davey
a2c20a9aa7 lint fixes 2018-06-05 01:08:32 +01:00
Richard Davey
8b7256cb86 Pointers now iterate the full camera list, starting at the top. Fix #3631. 2018-06-04 22:14:58 +01:00
Richard Davey
719a2eedca Interactive Objects inside of Containers would still fire their input events even if the Container (or any ancestor) was set to be invisible. Objects now check their ancestor tree during the input cull and now properly skip input events if not visible. Fix #3620 2018-06-04 21:04:27 +01:00
Richard Davey
f411edf987 Added jsdocs. 2018-06-04 17:11:53 +01:00
Richard Davey
c847f3459e addKey and removeKey can take Key objects now. Plus finished the docs. 2018-06-04 17:03:31 +01:00
Richard Davey
7a01354a8a Added to the docs 2018-06-04 16:49:11 +01:00
Richard Davey
97fa3ab2c0 KeyboardManager.addKeys can now take either an object or key codes, or a comma-separated string, as its input. 2018-06-04 16:49:03 +01:00
Richard Davey
9eec66654f Keyboard Manager updates
* KeyboardManager.handler has been removed as it's no longer used internally.
* The KeyboardManager.captures property has been removed as it can be more effectively handled by polling the `keys` object instead.
* The Keyboard Manager will no longer process key down or up events if its `enabled` property is set to false.
* The Keyboard Manager will now call `event.preventDefault` on the native DOM event as long as the Key exists in the keys array and has its `preventDefault` property set to `true` (which is the default). This means you can now control specifically which key prevents default on the browser, where-as before every key added did so.
2018-06-04 15:57:52 +01:00
Richard Davey
f280fb118b Typo fix 2018-06-04 15:57:41 +01:00
Richard Davey
6906e6bd15 Hundreds more jsdocs completed. 2018-06-04 15:19:25 +01:00
Richard Davey
61c5f76d63 Added transformPointer method which Pointer now uses. 2018-06-04 15:19:11 +01:00
Richard Davey
3b30fcff89 Added jsdocs 2018-06-04 13:24:47 +01:00
Richard Davey
7c0c3cd5a8 Updated hitTest call and added jsdocs 2018-06-04 13:23:51 +01:00
Richard Davey
4115b10c80 Added jsdocs 2018-06-04 13:23:34 +01:00
Richard Davey
285b811625 Pointer has two new properties worldX and worldY which contain the position of the Pointer, translated into the coordinate space of the most recent Camera it interacted with. 2018-06-04 13:23:27 +01:00
Chris Andrew
fd715f9a34 Fixed lint error in InputManager.update(). 2018-05-31 15:19:35 +01:00
Richard Davey
594fc3e27b Added new dom callback support, streamlined the event flow, moved to consts 2018-05-30 00:33:51 +01:00
Richard Davey
f79ee26945 Proxy to the dom callback methods 2018-05-30 00:33:28 +01:00
Richard Davey
bdc95217ae Calls new manager queue methods 2018-05-30 00:33:16 +01:00
Richard Davey
5db2bf5cbd Moved the event switch block from strings to consts 2018-05-30 00:32:45 +01:00
Richard Davey
45c373f9f4 Multi-touch support working properly up to 10 pointers and mouse re-enabled. 2018-05-29 16:55:52 +01:00
Richard Davey
57e32761df Started work on multi-touch support. 2018-05-25 19:28:18 +01:00
Richard Davey
20d702c011 Added identifier properties for multi-touch 2018-05-25 19:28:02 +01:00
Richard Davey
700a26a196 Input systems listen to Input Manager events rathern than being directly hooked in 2018-05-25 19:27:26 +01:00
Richard Davey
57c2ccbf5e Formatting fix and doc update 2018-05-24 14:03:29 +01:00
Richard Davey
37f75fd233
Merge pull request #3675 from tjb295/master
Bug: #3645 issue with clearing GameObjects from this._list. Called qu…
2018-05-24 13:51:55 +01:00
Richard Davey
8aa116ca4b The dragend event would be broadcast even if the drag distance or drag time thresholds were not met. Fix #3686 2018-05-22 21:24:50 +01:00
Thomas Back
67b2cea130 Bug: #3645 issue with clearing GameObjects from this._list. Called queueForRemoval() from the clear function in inputPlugin.js, since this.clear(Gameobject) called again in preupdate when removed from this._list, checked the case for if GameObject.input already set to null properties 2018-05-18 10:33:43 -07:00
Richard Davey
4c1703768d Docs update 2018-05-18 17:37:20 +01:00
Richard Davey
ef2b8d68b6 setInteractive now works on non-zero sized Containers. Sorting fixed. 2018-05-18 12:48:12 +01:00
Richard Davey
2f4358fed4 The keycodes for 0 to 9 on the numeric keypad have been added. You can now use them in events 2018-05-15 15:57:26 +01:00
Richard Davey
350cb037b7 All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
Richard Davey
d595da49fd Now use the prestep event to update instead 2018-05-11 01:50:02 +01:00
Richard Davey
be330e609e Moved PluginManager to new location 2018-05-10 17:14:33 +01:00
Richard Davey
349a95bc4b Updating to 3.6.0 2018-04-19 14:45:45 +01:00
Richard Davey
895c9f9694 Missing module fix 2018-04-19 12:39:28 +01:00
Richard Davey
32ce8d7947 jsdoc fixes and removed un-used ResetKey file. 2018-04-19 12:30:38 +01:00
Richard Davey
55965c748f jsdoc fixes 2018-04-18 12:13:49 +01:00
Richard Davey
1be486fab4 destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
Richard Davey
07a55e5d1f Removed debug call and merged Scene Systems boot and start sequences. Fix #3579 2018-04-17 02:34:07 +01:00