Commit graph

6160 commits

Author SHA1 Message Date
Felipe Alfonso
400b18b5ce Fixed bug on ShapeBatch with corner wrapping to the first element. Also added lineWidthTo and moveWidthTo allowing easy creation of trails 2017-03-14 19:13:31 -03:00
photonstorm
16517ce898 Create Function.call to apply the scope 2017-03-14 17:00:14 +00:00
photonstorm
4832c65666 Added createCanvas method to the Texture Manager. 2017-03-14 16:37:32 +00:00
Richard Davey
bf19d3dee4 Starting on Text 2017-03-13 23:38:48 +00:00
Felipe Alfonso
130988d93e camera follow 2017-03-13 15:17:14 -03:00
Richard Davey
1bad881139 Swapped Transform undefined style. 2017-03-09 00:41:21 +00:00
Richard Davey
e887a3a6e8 Merged in Matter.js 2017-03-08 23:53:58 +00:00
Felipe Alfonso
7eeb8d5d30 transform checks for setter functions also removed old bitmap text 2017-03-08 20:49:44 -03:00
Richard Davey
9353b049aa Export correct color values. 2017-03-08 22:50:00 +00:00
Felipe Alfonso
29cd04121d Added dynamic and static bitmap text 2017-03-08 19:36:53 -03:00
Richard Davey
3300eb77d0 Fixed Graphics lineAlpha in Canvas Renderer. 2017-03-08 22:08:20 +00:00
Richard Davey
1ee3751eab Included color in HSV output. 2017-03-08 22:06:47 +00:00
Felipe Alfonso
b8f0b3357d Added fillTriangle and strokeTriangle to Graphics Game Object 2017-03-07 21:51:09 -03:00
Felipe Alfonso
2966c687e8 camera origin 2017-03-07 18:28:43 -03:00
Felipe Alfonso
9ed1216ad6 line rendering 2017-03-07 01:29:51 -03:00
Felipe Alfonso
d6f07973b2 Fixed transform issue when dealing with camera transforms 2017-03-06 15:13:39 -03:00
Felipe Alfonso
7dc2feace3 work in progress fix camera for transformed batch renderers 2017-03-03 18:28:04 -03:00
Richard Davey
d034f2381f Tided up the renderer, optimized ParseXML a load, removed dead files. 2017-03-03 01:41:33 +00:00
Richard Davey
6fa10a3e10 Finally :) 2017-03-03 00:22:29 +00:00
Richard Davey
844f113bbb Bounds working on unscaled Text. 2017-03-02 23:56:05 +00:00
Richard Davey
61aafe5be9 More tweaking 2017-03-02 23:39:52 +00:00
Richard Davey
3d580664ef GetText 2017-03-02 23:34:53 +00:00
Felipe Alfonso
a6140d8979 changed the maximum amount of vertices for shape batch 2017-03-02 16:30:37 -03:00
Richard Davey
3826eb732f Working through getting the Bitmap Text size back. 2017-03-02 04:00:39 +00:00
Richard Davey
0ba77e5970 Swapped to using the math const and tidied up eslint errors. 2017-03-02 02:18:04 +00:00
Richard Davey
ed88c8e65a Updated components. 2017-03-02 02:06:53 +00:00
Richard Davey
98eb2e3155 Renderers now using the Origin property. 2017-03-02 02:06:53 +00:00
Richard Davey
91bb3c8a98 Frame calculates its center automatically now (to avoid Sprites having to do it every time they're created, as it'll never change once the Frame is set). 2017-03-02 02:06:53 +00:00
Richard Davey
b21fa19044 Removed anchor property from Transform, and added in the new Origin component. 2017-03-02 02:06:53 +00:00
Felipe Alfonso
06a0a61fcc Line rendering for webgl on Graphics Game Object 2017-03-01 21:40:03 -03:00
Felipe Alfonso
fdc627fb92 Fixed overflowing buffer on Graphics webgl renderer 2017-03-01 20:23:46 -03:00
Felipe Alfonso
ac9d8ff44f Fill canvas rendering on WebGL for Graphics GO 2017-03-01 18:08:10 -03:00
Felipe Alfonso
011014d645 camera scrolling affects canvas rendering 2017-03-01 14:56:04 -03:00
Felipe Alfonso
a70ee2e22a Update command list for graphics rendering 2017-03-01 14:30:04 -03:00
photonstorm
6648543446 New features added. 2017-03-01 17:11:51 +00:00
Richard Davey
0fc9c3f4ad Moved BitmapText into new folder and added in scale and font size support. 2017-03-01 00:16:35 +00:00
Felipe Alfonso
2490507ffa Graphics canvas rendering 2017-02-28 18:12:14 -03:00
Felipe Alfonso
ad07334093 Path rendering routines 2017-02-28 13:52:09 -03:00
Felipe Alfonso
c30a95cb01 Graphics Game Object base 2017-02-28 11:49:39 -03:00
Richard Davey
13810cb601 Re-enabled all Game Objects 2017-02-28 01:12:13 +00:00
Richard Davey
57a90997e7 Tidied up Class, fixed a few bounds checks and exposed the utils. 2017-02-28 01:10:45 +00:00
Richard Davey
717a232526 Phaser.Utils.Align functions. 2017-02-28 01:10:45 +00:00
Richard Davey
c312d0ef8b Phaser.Utils.Bounds functions. 2017-02-28 01:10:45 +00:00
Felipe Alfonso
1f8702e323 Shape batch rendering base 2017-02-27 17:41:52 -03:00
Felipe Alfonso
2d24935147 Support for atlas on bitmap text 2017-02-27 15:18:29 -03:00
Richard Davey
5e5a5ac776 Testing out new Bounds component and Class getter mods. 2017-02-27 09:49:04 +00:00
Felipe Alfonso
8b2b9697ca BitmapText Canvas Rendering 2017-02-24 12:13:04 -03:00
Richard Davey
1cddea424e Added and fixed-up the Container game object. 2017-02-24 02:59:44 +00:00
Richard Davey
8262b4ec5c Removed dead code from Blitter 2017-02-24 02:59:33 +00:00
Richard Davey
cbeee62549 Optimized getBounds, also allow container object to be passed to it. 2017-02-24 01:58:27 +00:00