Richard Davey
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f770712c2a
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Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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photonstorm
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b5348035a1
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Removed 'default' from State Settings to allow override from StateManager.add #3029
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2017-07-03 12:24:18 +01:00 |
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Richard Davey
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b3a9b2bed8
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Fixes #3029
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2017-07-02 22:27:14 +01:00 |
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photonstorm
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e119e3a3fc
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Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files.
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2017-06-30 15:47:51 +01:00 |
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Richard Davey
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8dd7aa3cf6
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Moved StateManager update call
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2017-06-30 04:09:19 +01:00 |
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Richard Davey
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2340a32005
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Added callback wrappers
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2017-06-30 04:06:53 +01:00 |
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Richard Davey
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60247209dd
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Lots of new State Manager features (sleep, wake, pause, resume, etc)
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2017-06-30 03:31:31 +01:00 |
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Richard Davey
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a27d42bc13
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Added State Injection Map
State level properties can now be set and modified via the State config. State.settings removed and all accesses to it moved to sys.settings.
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2017-06-30 00:32:18 +01:00 |
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photonstorm
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58ed6e51ce
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Tidying up State.Systems ready for injection map.
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2017-06-29 17:02:08 +01:00 |
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photonstorm
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b6e9d42f11
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Added backgroundColor to Camera config.
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2017-06-29 16:55:55 +01:00 |
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photonstorm
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8ab8a59704
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Added ability to define cameras in the State config + export and set from JSON.
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2017-06-29 16:49:05 +01:00 |
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Richard Davey
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5cef085eb5
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Updated TimerEvent and Clock
Swapped to Class format. Added timeScale, startAt and more robust loop handling.
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2017-06-28 22:21:39 +01:00 |
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Richard Davey
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6ac524e3bb
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Added State Clock and TimerEvents
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2017-06-28 17:17:54 +01:00 |
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Richard Davey
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f6663503f4
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Updated the State Manager to support extended States
Can now pass in Phaser.State extended classes and it will extract the keys and configure them correctly.
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2017-06-28 02:49:38 +01:00 |
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Richard Davey
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fdb2e2f83e
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Added Camera.setBackgroundColor
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2017-06-28 01:51:04 +01:00 |
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Richard Davey
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25356ec209
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Removed State background color settings
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2017-06-28 01:50:49 +01:00 |
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Felipe Alfonso
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639e6a14c5
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Camera update now receives timestep and delta
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2017-06-19 09:31:29 -04:00 |
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photonstorm
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737e21f162
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Added new Camera KeyControl and SmoothedKeyControl functions and exposed via the manager.
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2017-06-09 17:31:08 +01:00 |
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Richard Davey
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b77c34562a
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TweenManager.begin is now called.
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2017-05-17 04:37:30 +01:00 |
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Richard Davey
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b769fe3cb1
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Create base TweenManager and added to State Systems.
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2017-05-09 20:24:39 +01:00 |
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photonstorm
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a232e6c97d
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Created VariableTimeStep loop and integrated it into the Game and State Systems.
Added GetSpeed Math util.
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2017-04-27 17:03:19 +01:00 |
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Richard Davey
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07f72f489a
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Added TickerLoop and made it optional via config.
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2017-04-27 03:11:56 +01:00 |
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photonstorm
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8264351f75
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Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
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2017-04-26 16:03:22 +01:00 |
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Richard Davey
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612db78818
|
Added AnimationJSON Loader File type.
Fixed ToJSON component.
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2017-04-12 15:27:05 +01:00 |
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photonstorm
|
93b4d33a78
|
Suffix support in multiatlas call.
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2017-04-11 17:21:42 +01:00 |
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Richard Davey
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2c4a697665
|
Expose the GameObjectCreator.
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2017-04-11 02:49:13 +01:00 |
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Richard Davey
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ecbc428917
|
Loader shouldn't append a hypen for multi-atlases.
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2017-04-08 01:13:38 +01:00 |
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Richard Davey
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86d048b079
|
Lots of tidying up + preUpdate call added back in.
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2017-04-04 23:59:02 +01:00 |
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Richard Davey
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8ec9061b43
|
Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere.
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2017-04-04 23:58:33 +01:00 |
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Richard Davey
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acea677424
|
Added ability to load HTML files into textures.
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2017-04-04 14:54:22 +01:00 |
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Richard Davey
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6f115a60e3
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Added ability for the Loader to handle loading SVG files and creating Images from them (for use as Sprite textures)
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2017-04-04 02:54:27 +01:00 |
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Richard Davey
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72f12a1e79
|
Add.Existing.
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2017-03-24 04:33:40 +00:00 |
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Felipe Alfonso
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9217012b79
|
state;s children depth sorting
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2017-03-23 16:51:02 -03:00 |
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photonstorm
|
16517ce898
|
Create Function.call to apply the scope
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2017-03-14 17:00:14 +00:00 |
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Felipe Alfonso
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d6f07973b2
|
Fixed transform issue when dealing with camera transforms
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2017-03-06 15:13:39 -03:00 |
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Richard Davey
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0fc9c3f4ad
|
Moved BitmapText into new folder and added in scale and font size support.
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2017-03-01 00:16:35 +00:00 |
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Richard Davey
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63b2b55cf8
|
Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :)
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2017-02-23 03:10:48 +00:00 |
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Richard Davey
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8fd0a7a531
|
Finished off the Keyboard Manager, tided up the classes and removed un-needed functions.
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2017-02-21 16:05:36 +00:00 |
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Felipe Alfonso
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efdc4898f3
|
Removed global scene graph. New system works with camera system
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2017-02-20 21:38:22 -03:00 |
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Richard Davey
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2b8426a199
|
Fixed data passing.
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2017-02-17 02:07:56 +00:00 |
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Richard Davey
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1e17678648
|
Refactoring Game Loop to include MasterClock and State data packages.
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2017-02-17 01:43:55 +00:00 |
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photonstorm
|
bea71e7879
|
Added data payload to State Manager.
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2017-02-16 17:18:50 +00:00 |
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Richard Davey
|
e73cf7a7d3
|
Tidying up.
|
2017-02-12 13:21:27 +00:00 |
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Richard Davey
|
0975752463
|
Added new CameraManager and tided up all the related functions.
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2017-02-12 13:19:55 +00:00 |
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Felipe Alfonso
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e4f72c99c8
|
Adding camera reference and removing camera reference
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2017-02-10 10:49:18 -03:00 |
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Felipe Alfonso
|
34713ab16b
|
Camera effects
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2017-02-09 21:48:32 -03:00 |
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Richard Davey
|
2c37dc3fda
|
StateManager moved to GlobalStateManager and a new State level proxy introduced.
You can now start, stop and swap states on the fly.
State.visible now also skips the renderer.
|
2017-02-08 01:09:12 +00:00 |
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Felipe Alfonso
|
00185d6193
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-02-07 21:08:20 -03:00 |
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Felipe Alfonso
|
3e3eb60801
|
Multiple camera clipping
|
2017-02-07 21:08:09 -03:00 |
|
Richard Davey
|
a877cdaa02
|
Fixed State.renderToTexture setting.
|
2017-02-07 22:00:55 +00:00 |
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