Commit graph

28 commits

Author SHA1 Message Date
Richard Davey
f770712c2a Huge refactoring of States, plugins and object factories 2017-07-04 01:59:31 +01:00
Richard Davey
96a7811df7 jshint fixes 2017-04-04 23:57:37 +01:00
Richard Davey
eaea6a7509 Fixed SetScale ternary. 2017-03-29 00:43:55 +01:00
Felipe Alfonso
cbbe3b78d4 Fixed z property on Transform 2017-03-24 11:49:54 -03:00
Felipe Alfonso
9217012b79 state;s children depth sorting 2017-03-23 16:51:02 -03:00
Richard Davey
1bad881139 Swapped Transform undefined style. 2017-03-09 00:41:21 +00:00
Felipe Alfonso
7eeb8d5d30 transform checks for setter functions also removed old bitmap text 2017-03-08 20:49:44 -03:00
Richard Davey
b21fa19044 Removed anchor property from Transform, and added in the new Origin component. 2017-03-02 02:06:53 +00:00
Richard Davey
5e5a5ac776 Testing out new Bounds component and Class getter mods. 2017-02-27 09:49:04 +00:00
Richard Davey
b6bef1ded9 Fixed issue with component private vars being shared.
Added Key Capture to Keyboard Manager.
Added rotation and angle wrapping.
Optmized getBounds.
2017-02-24 01:45:24 +00:00
photonstorm
c88749af98 Added in GetBounds component and fixed angle error in Transform. 2017-02-23 17:15:41 +00:00
Richard Davey
63b2b55cf8 Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :) 2017-02-23 03:10:48 +00:00
Felipe Alfonso
4deb7ea81c Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation 2017-02-22 13:44:14 -03:00
Felipe Alfonso
efdc4898f3 Removed global scene graph. New system works with camera system 2017-02-20 21:38:22 -03:00
Felipe Alfonso
08da842e4b Translation only hasPoint check 2017-02-20 12:39:16 -03:00
Felipe Alfonso
44acf9ebfc hasPoint 2017-02-14 17:01:38 -03:00
Felipe Alfonso
36d627d165 Cleanup WebGLRenderer, batches and transform 2017-02-13 12:27:32 -03:00
Richard Davey
69bd717a5c Removed old Transform.
Changed copyblock.
2017-02-13 12:01:19 +00:00
Richard Davey
ce3bb7d1fa Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added. 2017-01-26 04:06:10 +00:00
photonstorm
5c495bbdf8 RAF now calls StateManager.step directly.
Game no longer has RNG property.
2017-01-25 12:02:18 +00:00
Richard Davey
12ac4cc61c Fixed math in Transform world scale and rotation calculations. 2017-01-23 23:40:36 +00:00
Felipe Alfonso
ba4b4b9892 Update SpriteBatch to work properly with Transform 2017-01-20 14:58:41 -03:00
Richard Davey
5c69371a8f Merge pull request #2960 from vulvulune/transform-getvertexdata-bug
Bug fix add renderer param to getVertexData
2017-01-18 11:34:20 +00:00
vulvulune
3c0982782d Add renderer to getVertexData 2017-01-17 08:59:56 +01:00
Richard Davey
9235d6fe58 Lots of Canvas Renderer fixes.
Merged CONST with Phaser export.
Fixed GetObjectValue check.
Added drawImage data to Frame.
2017-01-16 22:44:02 +00:00
Richard Davey
2809d80813 Working on the Canvas Renderer. 2017-01-12 21:28:40 +00:00
photonstorm
275badf1ed Removed Phaser global use from modules. 2016-12-13 16:38:47 +00:00
Richard Davey
28538f09b9 Added in all the Components. 2016-12-07 01:40:56 +00:00