Richard Davey
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f770712c2a
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Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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Richard Davey
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96a7811df7
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jshint fixes
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2017-04-04 23:57:37 +01:00 |
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Richard Davey
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eaea6a7509
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Fixed SetScale ternary.
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2017-03-29 00:43:55 +01:00 |
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Felipe Alfonso
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cbbe3b78d4
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Fixed z property on Transform
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2017-03-24 11:49:54 -03:00 |
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Felipe Alfonso
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9217012b79
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state;s children depth sorting
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2017-03-23 16:51:02 -03:00 |
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Richard Davey
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1bad881139
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Swapped Transform undefined style.
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2017-03-09 00:41:21 +00:00 |
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Felipe Alfonso
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7eeb8d5d30
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transform checks for setter functions also removed old bitmap text
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2017-03-08 20:49:44 -03:00 |
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Richard Davey
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b21fa19044
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Removed anchor property from Transform, and added in the new Origin component.
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2017-03-02 02:06:53 +00:00 |
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Richard Davey
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5e5a5ac776
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Testing out new Bounds component and Class getter mods.
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2017-02-27 09:49:04 +00:00 |
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Richard Davey
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b6bef1ded9
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Fixed issue with component private vars being shared.
Added Key Capture to Keyboard Manager.
Added rotation and angle wrapping.
Optmized getBounds.
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2017-02-24 01:45:24 +00:00 |
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photonstorm
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c88749af98
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Added in GetBounds component and fixed angle error in Transform.
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2017-02-23 17:15:41 +00:00 |
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Richard Davey
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63b2b55cf8
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Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :)
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2017-02-23 03:10:48 +00:00 |
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Felipe Alfonso
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4deb7ea81c
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Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation
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2017-02-22 13:44:14 -03:00 |
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Felipe Alfonso
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efdc4898f3
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Removed global scene graph. New system works with camera system
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2017-02-20 21:38:22 -03:00 |
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Felipe Alfonso
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08da842e4b
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Translation only hasPoint check
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2017-02-20 12:39:16 -03:00 |
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Felipe Alfonso
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44acf9ebfc
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hasPoint
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2017-02-14 17:01:38 -03:00 |
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Felipe Alfonso
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36d627d165
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Cleanup WebGLRenderer, batches and transform
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2017-02-13 12:27:32 -03:00 |
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Richard Davey
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69bd717a5c
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Removed old Transform.
Changed copyblock.
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2017-02-13 12:01:19 +00:00 |
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Richard Davey
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ce3bb7d1fa
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Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added.
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2017-01-26 04:06:10 +00:00 |
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photonstorm
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5c495bbdf8
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RAF now calls StateManager.step directly.
Game no longer has RNG property.
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2017-01-25 12:02:18 +00:00 |
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Richard Davey
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12ac4cc61c
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Fixed math in Transform world scale and rotation calculations.
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2017-01-23 23:40:36 +00:00 |
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Felipe Alfonso
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ba4b4b9892
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Update SpriteBatch to work properly with Transform
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2017-01-20 14:58:41 -03:00 |
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Richard Davey
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5c69371a8f
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Merge pull request #2960 from vulvulune/transform-getvertexdata-bug
Bug fix add renderer param to getVertexData
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2017-01-18 11:34:20 +00:00 |
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vulvulune
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3c0982782d
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Add renderer to getVertexData
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2017-01-17 08:59:56 +01:00 |
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Richard Davey
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9235d6fe58
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Lots of Canvas Renderer fixes.
Merged CONST with Phaser export.
Fixed GetObjectValue check.
Added drawImage data to Frame.
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2017-01-16 22:44:02 +00:00 |
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Richard Davey
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2809d80813
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Working on the Canvas Renderer.
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2017-01-12 21:28:40 +00:00 |
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photonstorm
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275badf1ed
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Removed Phaser global use from modules.
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2016-12-13 16:38:47 +00:00 |
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Richard Davey
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28538f09b9
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Added in all the Components.
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2016-12-07 01:40:56 +00:00 |
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