photonstorm
f7514dc979
Docs updates.
2015-05-12 13:03:27 +01:00
photonstorm
23f2a7ca66
Removed 'scale' from Group as it comes from PIXI anyway.
2015-05-12 13:03:27 +01:00
photonstorm
7c123b5203
Add guards around scaleSprite.
2015-05-12 13:03:26 +01:00
photonstorm
e6f71e959a
Graphics constructor now sets x/y parameters to zero if undefined. Before it would set them to undefined as the type check wasn't strict.
2015-05-12 13:03:26 +01:00
photonstorm
4aa22e22a1
Check texture property.
2015-05-12 13:03:26 +01:00
photonstorm
7b938f396e
Rectangle.bottomLeft has been added (thanks @mattmogford #1788 )
2015-05-12 13:03:26 +01:00
Richard Davey
c823037a4f
Merge pull request #1786 from clark-stevenson/dev
...
2.4.0 Definition Updates.
2015-05-11 02:08:28 +01:00
Clark Stevenson
c5396eb39e
2.4.0 Definition Updates.
2015-05-09 02:58:55 +01:00
photonstorm
4a4d7d594c
Docs updates.
2015-05-08 04:15:03 +01:00
photonstorm
9b95026cc9
Removed ConvertTintToImage as the Image object it created was never returned or used anywhere, so pointless having.
...
Optimised the canvas creation - before it was creating a new canvas every time it tinted a sprite.
Removed un-used tint method (tint with overlay)
Optimised tintWithMultiply.
2015-05-08 04:14:56 +01:00
photonstorm
8e6f9574ea
Heavily tweaked tint texture handling. Can now be set by a texture and cached internally.
2015-05-08 04:13:34 +01:00
photonstorm
a1102d4d4d
Added re-tint reset.
2015-05-08 04:12:20 +01:00
photonstorm
2cd59bbf32
Tidying up docs and formatting.
2015-05-08 04:12:07 +01:00
photonstorm
6f351ff0c1
Texture.requiresReTint is a new property that controls if a texture requires the display object to be re-tinted having been updated internally. The LoadTexture component now sets this.
2015-05-08 04:11:48 +01:00
photonstorm
164039d7e7
Sets the re-tint state to true.
...
Removed un-needed clear call.
2015-05-08 04:10:39 +01:00
photonstorm
326cb759cf
Docs fixes.
2015-05-08 02:28:46 +01:00
photonstorm
25178fdf85
Docs update.
2015-05-08 01:51:18 +01:00
photonstorm
9cb7122743
Improved code formatting.
2015-05-08 01:51:06 +01:00
photonstorm
855831e4c2
BitmapData.update now validates the width
and height
values to ensure they aren't lower than 1, which would previously cause a context error.
2015-05-08 01:49:59 +01:00
photonstorm
d2b9bfe7b8
RetroFont has been updated to use RenderTexture.renderXY, removing the need for creating a Point object each update.
...
RetroFont no longer puts any entries into the TextureCache or generates any UUIDs on instantiation, speeding up creation and lowering memory use.
2015-05-08 01:49:11 +01:00
photonstorm
3bfce12036
New 2.4 build. Rawr!
2015-05-07 02:46:42 +01:00
photonstorm
e3b8fe3401
Proper setFrame call.
2015-05-07 02:45:33 +01:00
photonstorm
67704d0136
Updated Frame handling for Videos so sprites have their own frames, not a reference to the Videos frame.
2015-05-07 02:44:48 +01:00
photonstorm
12362a8300
Mark new textures as valid.
2015-05-07 02:44:29 +01:00
photonstorm
3f4a4e19ec
New 2.4 build.
2015-05-06 17:17:04 +01:00
photonstorm
af66b49f31
If a BitmapData is created with a width or height set to zero then the width and/or height are set to a default value (256) instead to avoid getContext errors.
2015-05-06 16:50:10 +01:00
photonstorm
303929a3ce
Added Video.snapshot and Video.grab support.
2015-05-06 16:47:46 +01:00
photonstorm
7cd89eedd6
jshint fixes.
2015-05-06 08:13:55 +01:00
photonstorm
55fa2893f9
Test build of 2.4.
2015-05-06 08:00:42 +01:00
photonstorm
89a95fa2c3
Added Video to gruntfile.
2015-05-06 07:58:04 +01:00
photonstorm
7f89a3de60
Fixed video event.
2015-05-06 07:57:52 +01:00
photonstorm
d14d9f4f64
Added onAccess and onError signals and tidied up the stream handling.
2015-05-06 07:25:34 +01:00
photonstorm
a24a22742a
Enabled Stream stopping.
2015-05-06 06:11:09 +01:00
photonstorm
37304c7cc7
Added Video.createVideoStream support.
2015-05-06 06:06:02 +01:00
photonstorm
399cf3f804
jshint fix.
2015-05-06 02:02:49 +01:00
photonstorm
7674060afc
Removed PIXI.EventListener and VideoTexture as it's no longer required.
2015-05-06 01:59:49 +01:00
photonstorm
f623e68eb7
Docs updates.
2015-05-06 01:12:09 +01:00
photonstorm
535b56bc4a
Got changeSource working properly on iOS and tidied up lots of docs.
2015-05-06 01:12:02 +01:00
photonstorm
927c14536d
Destroy will remove the listener from Video.onChangeSource.
2015-05-06 00:42:01 +01:00
photonstorm
bf25e67f5a
LoadTexture.resizeFrame lets you resize the Frame dimensions that the Game Object uses for rendering. You shouldn't normally need to ever call this, but in the case of special texture types such as Video or BitmapData it can be useful to adjust the dimensions directly in this way.
2015-05-06 00:41:40 +01:00
photonstorm
ed3e7cdf8c
Frame.resize allows you to change the dimensions of a Frame object and recalculate all of its internal properties (such as bottom
and distance
).
2015-05-06 00:37:50 +01:00
photonstorm
9aa022ba8e
Docs update.
2015-05-05 17:03:44 +01:00
photonstorm
9a563f20b9
Updated video locked status.
2015-05-05 17:03:39 +01:00
photonstorm
5278c16acc
Swapped to using touchlock object.
2015-05-05 17:03:27 +01:00
photonstorm
4a91d97812
Input.addMoveCallback used to return the index of the callback entry in the internal moveCallbacks
array. However as callbacks were removed the indexes became invalid, potentially causing a future Input.deleteMoveCallback
to remove the wrong callback entirely or error. Input.deleteMoveCallback now takes the original callback and context as its parameters to ensure deletion safety.
2015-05-05 16:53:02 +01:00
photonstorm
9ce76fcef8
Docs update.
2015-05-05 16:25:57 +01:00
photonstorm
0cde8f874d
Mobile touch lock support done.
2015-05-05 16:25:51 +01:00
photonstorm
45278a1816
Tidied up the video loader.
2015-05-05 16:25:30 +01:00
photonstorm
766b110f99
SoundManager now uses the new Touch.addTouchLockCallback
methods to handle mobile device audio unlocking.
2015-05-05 16:25:16 +01:00
photonstorm
f265f98eb4
Input.Touch.addTouchLockCallback allows you to add a callback that will be invoked automatically upon a touchstart event. This is used internally by the SoundManager and Video objects to handle mobile device unlocking, but is exposed publicly as well.
2015-05-05 16:24:49 +01:00