Richard Davey
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f6a0a8d96b
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Transform based on z value
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2020-10-07 13:16:10 +01:00 |
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Richard Davey
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55d7b36217
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Pass in the z value
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2020-10-07 13:16:01 +01:00 |
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Richard Davey
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8ff78ef08a
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Fixed addVerts face addition
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2020-10-07 12:45:31 +01:00 |
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Richard Davey
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caf545d042
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Added position, rotation and scale vectors, caching and removed old methods
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2020-10-07 12:04:46 +01:00 |
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Richard Davey
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7a0b056fef
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Trying out MeshCamera
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2020-10-06 18:05:14 +01:00 |
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Richard Davey
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4b7c344497
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Added parseOBJMaterial method and set default texture to __WHITE
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2020-10-06 16:00:22 +01:00 |
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Richard Davey
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dff414fe82
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Added Grid Config typedefs
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2020-10-06 13:47:49 +01:00 |
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Richard Davey
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1f1edd3742
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addGrid now takes config object and works with texture frames, with or without repeating
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2020-10-06 13:42:44 +01:00 |
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Richard Davey
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440c33deb8
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Use config object
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2020-10-06 11:11:28 +01:00 |
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Richard Davey
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7287a760ae
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Added ParseOBJ type defs
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2020-10-06 10:38:21 +01:00 |
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Richard Davey
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a0020b2ad4
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Fixed paths and addGrid
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2020-10-05 17:40:42 +01:00 |
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Richard Davey
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b774df9426
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More documentation
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2020-10-05 17:25:24 +01:00 |
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Richard Davey
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57974c120a
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Updated docs
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2020-10-05 17:12:18 +01:00 |
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Richard Davey
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7aaf77a2c6
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Merged the Mesh Game Object back in
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2020-10-05 16:52:01 +01:00 |
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Richard Davey
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333945a89e
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Remove Mesh Game Object and add Layer3D
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2020-09-21 18:24:38 +01:00 |
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Richard Davey
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33734309f1
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Clean the mesh after rendering
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2020-09-21 15:57:21 +01:00 |
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Richard Davey
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989e3e6e07
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Swapped to use RGB objects
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2020-09-21 15:57:11 +01:00 |
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Richard Davey
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82c8ada236
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Added fog, dirty refresh and preUpdate handler
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2020-09-21 15:56:58 +01:00 |
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Richard Davey
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78c1eb7934
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Removed debug, modified signatuers, added fog
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2020-09-21 00:17:58 +01:00 |
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Richard Davey
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374cc84be8
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Now the pipeline does it all
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2020-09-18 17:52:41 +01:00 |
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Richard Davey
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561a1b54a2
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Handle vertex normals too
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2020-09-18 17:52:30 +01:00 |
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Richard Davey
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640ce49d93
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Update MeshCamera.js
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2020-09-18 17:52:20 +01:00 |
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Richard Davey
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6e62ada207
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Created new MeshLight class
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2020-09-18 17:52:15 +01:00 |
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Richard Davey
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5b8e490c7e
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Flush during render so we can have models with more vertices than the batch allows
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2020-09-17 18:08:25 +01:00 |
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Richard Davey
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5ff9894925
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MeshCamera now supports orbit and pan modes
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2020-09-17 18:08:07 +01:00 |
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Richard Davey
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6ce58ed73b
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Let them define the orientation
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2020-09-17 10:08:15 +01:00 |
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Richard Davey
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c5412df09e
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Fix docs
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2020-09-16 17:48:56 +01:00 |
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Richard Davey
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c306229478
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Final JSDocs
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2020-09-16 17:33:17 +01:00 |
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Richard Davey
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1d0b5cc6a9
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Added Size component
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2020-09-16 17:15:37 +01:00 |
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Richard Davey
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a38166ce2b
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Now allows a texture per model, not mesh
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2020-09-16 16:39:06 +01:00 |
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Richard Davey
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851775ae19
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New MeshCamera class
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2020-09-16 16:38:39 +01:00 |
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Richard Davey
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8ff008b740
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Removed un-used components, refactored method names and added MeshCamera
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2020-09-16 16:38:32 +01:00 |
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Richard Davey
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da6a300474
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Iterates and renders the new models array
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2020-09-16 13:51:39 +01:00 |
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Richard Davey
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4f7442ee96
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Moving all dependencies to the Model object
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2020-09-16 13:51:30 +01:00 |
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Richard Davey
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a96d380933
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Created new Geom.Mesh namespace for all of the Mesh related functions and classes
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2020-09-16 13:50:36 +01:00 |
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Richard Davey
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45412157c2
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Added JSDocs
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2020-09-16 09:50:24 +01:00 |
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Richard Davey
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b74928b2f8
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Added hideCCW , addOBJ , addModel , sortByDepth , rotateX , rotateY , rotateZ , depthSort , addVertex and addFace methods.
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2020-09-15 18:09:19 +01:00 |
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Richard Davey
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431eb69b42
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Much cleaner rendering function, skipping invalid faces
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2020-09-15 18:07:51 +01:00 |
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Richard Davey
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3e133c900a
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New method signature order
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2020-09-15 18:07:24 +01:00 |
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Richard Davey
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a2a199818e
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Added contains and isCounterClockwise methods and depth property
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2020-09-15 18:07:14 +01:00 |
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Richard Davey
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229d27dc9e
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Updated docs and added load method
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2020-09-15 18:06:48 +01:00 |
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Richard Davey
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d8a8aa8448
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Added clearVertices and renamed to addVertices so you can append on more verts post-creation
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2020-09-15 11:57:44 +01:00 |
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Richard Davey
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b763fa0f18
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The Mesh now renders by iterating through the Faces array, not the vertices. This allows you to use Array methods such as BringToTop to reposition a Face, thus changing the drawing order without having to repopulate all of the vertices.
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2020-09-15 11:57:22 +01:00 |
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Richard Davey
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92982d810b
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Added ability to get InCenter. translate and rotate Face
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2020-09-14 17:35:06 +01:00 |
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Richard Davey
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52d5b00fe5
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Added setPosition and translate methods
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2020-09-14 17:34:47 +01:00 |
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Richard Davey
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6a966e3f3b
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
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Richard Davey
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1057ead114
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Dump all of the old mega arrays and replace with an array of Vertex instances.
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2020-09-14 15:09:34 +01:00 |
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Richard Davey
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6a3ce21702
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GameObject.Face is a new micro class that consists of references to the three Vertex instances that construct the single Face.
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2020-09-14 15:08:36 +01:00 |
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Richard Davey
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8fc969088c
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GameObject.Vertex is a new micro class that encapsulates all of the data required for a single vertex, such as position, uv, color and alpha. This class is now created internally by the Mesh Game Object.
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2020-09-14 15:08:25 +01:00 |
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Richard Davey
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8d25510b61
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GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
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2020-09-14 15:01:40 +01:00 |
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