Commit graph

17772 commits

Author SHA1 Message Date
Richard Davey
f56499f62b
Merge pull request #6221 from samme/fix/video-load-url
Update video texture after loading
2022-10-10 14:46:06 +01:00
Richard Davey
a6a83ca592 Testing customSampler 2022-10-10 13:27:33 +01:00
Richard Davey
ed679fc023 Don't try and stop destroyed tweens 2022-10-10 01:29:06 +01:00
Richard Davey
954eb00fa1 Give Shapes the FX component 2022-10-09 23:16:58 +01:00
Richard Davey
52f7ec621a Added destroy method back in again 2022-10-09 23:16:48 +01:00
Richard Davey
d0cc5f17d5 Extend the MultiPipeline and use new batch system 2022-10-09 23:16:38 +01:00
Richard Davey
6c2b45d99f Use setQuad 2022-10-09 21:40:22 +01:00
Richard Davey
2e2c6528b6 Preparing for beta 12 2022-10-09 18:25:34 +01:00
Richard Davey
d6bd284d40 3.60 Beta 11 Release 2022-10-09 18:11:17 +01:00
Richard Davey
5dd3a40342 Fixed data types 2022-10-09 18:11:00 +01:00
Richard Davey
76ce040bcb Fixed Mesh renderer 2022-10-09 18:04:36 +01:00
Richard Davey
01150a6efc Removed un-needed method 2022-10-09 17:49:21 +01:00
Richard Davey
6ff216d832 Create WebGLPipelineBatchEntry.js 2022-10-09 17:49:11 +01:00
Richard Davey
7600f2f6b6 Added all new jsdocs 2022-10-09 17:49:08 +01:00
Richard Davey
8ae585d3ac Update CHANGELOG-v3.60.md 2022-10-09 17:30:39 +01:00
Richard Davey
a2d5f25a55 Added new method 2022-10-09 17:30:36 +01:00
Richard Davey
3c54c852dc Don't forget to update the batch count 2022-10-09 17:30:27 +01:00
Richard Davey
70ef38c03c Fixed rendering 2022-10-09 17:29:37 +01:00
Richard Davey
e44a148882 Store actual WebGLTextures 2022-10-09 17:29:29 +01:00
Richard Davey
44cf6da57b Update eslint 2022-10-09 17:05:33 +01:00
Richard Davey
b318cd734f Removed use of UUID from RenderTexture and fixed saveTexture method. 2022-10-09 16:01:06 +01:00
Richard Davey
57f2f7abd7 Broken for now 2022-10-07 18:03:16 +01:00
Richard Davey
025f036d06 Update CHANGELOG-v3.60.md 2022-10-07 16:28:20 +01:00
Richard Davey
5908eea4ce Use new methods 2022-10-07 16:24:07 +01:00
Richard Davey
496882fbd2 Inc count on batchVert 2022-10-07 16:23:57 +01:00
Richard Davey
4a44bd6024 Update Texture.js 2022-10-07 16:23:34 +01:00
Richard Davey
c9e37ed373 Remove calls to resetTextures 2022-10-07 16:09:23 +01:00
Richard Davey
bfa0a7298a Update TextureSource.js
* The `Textures.TextureSource.glIndex` property has been removed.
* The `Textures.TextureSource.glIndexCounter` property has been removed.
2022-10-07 16:08:50 +01:00
Richard Davey
080242f928 Due to all of the changes with how WebGL texture batching works a lot of mostly internal methods and properties have been removed. This is the complete list
* The `WebGLRenderer.currentActiveTexture` property has been removed.
* The `WebGLRenderer.startActiveTexture` property has been removed.
* The `WebGLRenderer.tempTextures` property has been removed.
* The `WebGLRenderer.textureZero` property has been removed.
* The `WebGLRenderer.normalTexture` property has been removed.
* The `WebGLRenderer.textueFlush` property has been removed.
* The `WebGLRenderer.isTextureClean` property has been removed.
* The `WebGLRenderer.setBlankTexture` method has been removed.
* The `WebGLRenderer.setTextureSource` method has been removed.
* The `WebGLRenderer.isNewNormalMap` method has been removed.
* The `WebGLRenderer.setTextureZero` method has been removed.
* The `WebGLRenderer.clearTextureZero` method has been removed.
* The `WebGLRenderer.setNormalMap` method has been removed.
* The `WebGLRenderer.clearNormalMap` method has been removed.
* The `WebGLRenderer.unbindTextures` method has been removed.
* The `WebGLRenderer.resetTextures` method has been removed.
* The `WebGLRenderer.setTexture2D` method has been removed.
* The `WebGLRenderer.pushFramebuffer` method has had the `resetTextures` argument removed.
* The `WebGLRenderer.setFramebuffer` method has had the `resetTextures` argument removed.
* The `WebGLRenderer.popFramebuffer` method has had the `resetTextures` argument removed.
* The `WebGLRenderer.deleteTexture` method has had the `reset` argument removed.
2022-10-07 16:08:39 +01:00
Richard Davey
5641bfe48c Update index.js 2022-10-07 15:27:50 +01:00
Richard Davey
9d834efb0a Update RenderTexture.js 2022-10-07 15:14:15 +01:00
Richard Davey
cbc0ac5a7a Create a batch if empty 2022-10-07 12:47:04 +01:00
Richard Davey
9671e54e2b Add Camera property 2022-10-07 12:46:54 +01:00
Richard Davey
f4a248e575 Debugging while testing texture batching 2022-10-07 01:37:37 +01:00
Richard Davey
e2187086ce Merged batch code in 2022-10-07 01:37:17 +01:00
Richard Davey
e18c7fe6c9 New shaders 2022-10-07 01:36:58 +01:00
Richard Davey
712f2da88f Update CHANGELOG-v3.60.md 2022-10-06 22:04:24 +01:00
Richard Davey
5aa1584360 TextureManager.silentWarnings is a new boolean property that, when set, will prevent the Texture Manager from emiting any warnings or errors to the console in the case of missing texture keys or invalid texture access. The default is to display these warnings, this flag toggles that. 2022-10-06 22:04:21 +01:00
Richard Davey
eec60ea861 Update CHANGELOG-v3.60.md 2022-10-06 18:52:30 +01:00
Richard Davey
59166f5f3f Fix #6239 2022-10-06 18:51:36 +01:00
Richard Davey
3f4ebf5dd7 Update WebGLRenderer.js 2022-10-06 18:35:04 +01:00
Richard Davey
f0d3588f7b Use batch system to avoid bufferSubData spamming - massively improves performance! 2022-10-05 00:59:04 +01:00
Richard Davey
08ee414ad5 Inline array add to stop branching 2022-10-05 00:58:33 +01:00
Richard Davey
ea5b28258e Update CHANGELOG-v3.60.md 2022-10-04 18:46:36 +01:00
Richard Davey
010db3f2a3 Updated jsdocs 2022-10-04 18:27:19 +01:00
Richard Davey
ba8d25909f Update PipelineManager.js 2022-10-04 18:27:11 +01:00
Richard Davey
03f09e2c10 Added setDefaultPipeline method 2022-10-04 18:20:17 +01:00
Richard Davey
f5960bea30 Get the default pipeline from the Pipeline Manager 2022-10-04 18:04:41 +01:00
Richard Davey
3d3b675ae8 Pass over the config values 2022-10-04 18:04:26 +01:00
Richard Davey
64972f8456 Added default pipeline and mobile swap 2022-10-04 18:04:18 +01:00