Richard Davey
4cefe70ff0
Since iOS 13, iPads now identify as MacOS devices. A new maxTouchPoint check is now part of the Device.OS
tests, stopping iPads from being flagged as desktop devices. Fix #5389
2020-11-09 17:15:43 +00:00
Richard Davey
52710ad87d
Update CHANGELOG-v3.50.md
2020-11-09 17:10:50 +00:00
Richard Davey
d397551b3d
Merge pull request #5391 from samme/fix/overlapR
...
Set Arcade.Body#overlapR in separateCircle()
2020-11-09 17:10:18 +00:00
Richard Davey
ca8f201e8a
Merge pull request #5388 from samme/feature/scale-damping
...
Scale damping by the physics step delta
2020-11-09 17:07:30 +00:00
Richard Davey
6c69cf3627
Merge pull request #5387 from samme/docs/static-body
...
Docs: StaticBody#touching etc.
2020-11-09 17:06:57 +00:00
Richard Davey
bbb397c860
Merge pull request #5350 from samme/feature/worldstep-event-delta
...
Add delta argument to WORLD_STEP event
2020-11-09 17:05:37 +00:00
Richard Davey
f02325fff0
Merge pull request #5386 from PhaserEditor2D/patch-1
...
Updates geom, width and height of the Ellipse GO
2020-11-09 17:03:56 +00:00
Richard Davey
1b434d7a40
Preparing for Beta 11
2020-11-09 16:29:57 +00:00
Richard Davey
eee3feb667
Pass Game Object to batchQuad
2020-11-09 13:19:31 +00:00
Richard Davey
c5656fbd08
Make FLOAT the default type
2020-11-09 13:19:14 +00:00
Richard Davey
cb7a998ea0
Added onBatch support
2020-11-09 12:17:45 +00:00
Richard Davey
39b381d6cc
Clearer responsibility via method parameters
2020-11-09 11:50:41 +00:00
samme
956f880fa4
Set overlapR in separateCircle()
2020-11-08 09:19:53 -08:00
samme
4185e661d7
Docs: banish StaticBody touching properties
...
Fixes #5381
2020-11-07 10:04:28 -08:00
Phaser Editor 2D
60541e861b
Updates geom, width and height of the Ellipse GO
...
Updates the `width`, `height`, and geometric position of the Ellipse in the `setSize()` method.
This code shows the wrong positioning of the Ellipse: https://codepen.io/phasereditor2d/pen/jOrvexM
To fix it, uncomment lines `21`, `24`, and `25`.
2020-11-07 11:25:30 -05:00
Richard Davey
0d23aea281
Allow TilemapLayers to set post pipelines
2020-11-06 17:22:32 +00:00
Richard Davey
88809647a6
Expose outFragCoord
2020-11-06 17:22:17 +00:00
Richard Davey
abe97b18fd
Remove drawFillRect and no batchTexture post fx
2020-11-06 17:22:05 +00:00
Richard Davey
c8ee248f46
Update CHANGELOG-v3.50.md
2020-11-06 15:35:59 +00:00
Richard Davey
c29d7b18ed
Removed everything to do with Camera's rendering to textures or managing their own framebuffers.
...
Now uses pipeline component instead.
2020-11-06 15:35:56 +00:00
Richard Davey
92eca8d3d2
Use the new Camera post pipeline feature
2020-11-06 15:35:29 +00:00
Richard Davey
06c90137c8
Empty parameter means reset pipeline
2020-11-06 15:35:18 +00:00
Richard Davey
167f50f28f
Added new PostFX Pipeline to extend from
2020-11-06 15:35:05 +00:00
Richard Davey
4c7d81731b
Added minFilter support
2020-11-06 12:25:03 +00:00
Richard Davey
3dbbc9caee
Update RenderTargetConfig.js
2020-11-06 12:24:52 +00:00
Richard Davey
a62577ee77
Added minFilter support and better docs
2020-11-06 12:24:46 +00:00
Richard Davey
554e9214e0
Smaller error
2020-11-06 11:46:06 +00:00
Richard Davey
11b92b83e7
Supports new RenderTarget instances
2020-11-06 11:42:52 +00:00
Richard Davey
f914a073f3
New RenderTarget class to handle multiple targets per pipeline
2020-11-06 11:42:39 +00:00
Richard Davey
6e90d8ed59
Corrected docs and resetTextures
2020-11-06 11:42:25 +00:00
Richard Davey
18f32331fb
Expose Render Target and WebGLShader
2020-11-06 10:59:57 +00:00
Richard Davey
a06edadba2
Update WebGLPipelineConfig.js
2020-11-06 10:59:47 +00:00
Richard Davey
a8b02cfb28
Create RenderTargetConfig.js
2020-11-06 10:59:41 +00:00
Richard Davey
d182af45ad
Update CHANGELOG-v3.50.md
2020-11-06 10:19:37 +00:00
Richard Davey
ff23ca57cb
Use new fbo stack
2020-11-06 10:19:34 +00:00
Richard Davey
02bde43772
Added fboStack, pushFramebuffer, popFramebuffer and resetTextures parameter
2020-11-06 10:19:26 +00:00
Richard Davey
416ae58da3
Update CHANGELOG-v3.50.md
2020-11-06 09:44:33 +00:00
Richard Davey
d3c70002ea
Removed use of _tempMatrix
from all renderers
2020-11-06 09:44:29 +00:00
Richard Davey
19f3ae5a81
Testing RT mini refactor
2020-11-05 18:06:33 +00:00
Richard Davey
2b92e95735
Testing new RT draw
2020-11-05 18:06:23 +00:00
Richard Davey
701b899511
Update MultiPipeline.js
2020-11-05 18:05:58 +00:00
Richard Davey
18d2de8f1c
Update SinglePipeline.js
2020-11-05 18:05:49 +00:00
Richard Davey
1a3a7d1151
Update WebGLPipeline.js
2020-11-05 18:05:19 +00:00
Richard Davey
fc84b19d3d
Update MeshWebGLRenderer.js
2020-11-05 13:03:36 +00:00
Richard Davey
c65e516e94
Fixed shaders
2020-11-05 12:58:00 +00:00
Richard Davey
883402da8a
Added forceZero method and used it
2020-11-05 10:50:40 +00:00
Richard Davey
e29fc62a98
Handle pre and post pipelines
2020-11-05 10:19:15 +00:00
Richard Davey
fb47d2f9e8
Added Pipeline component
2020-11-05 10:18:53 +00:00
Richard Davey
3696f73674
Guard against missing shaders.
2020-11-05 10:08:41 +00:00
Richard Davey
60e6eff81c
Don't .replace
non-strings.
2020-11-05 10:08:21 +00:00