Commit graph

11809 commits

Author SHA1 Message Date
Richard Davey
b0df6892b5 The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera. 2018-11-27 13:54:59 +00:00
Richard Davey
91e4a91c5a Added GetNearestPoint and GetShortestDistance methods 2018-11-27 00:42:37 +00:00
Richard Davey
2c78c22112 Geom.Intersects.PointToLine has a new optional argument lineThickness (which defaults to 1). This allows you to determine if the point intersects a line of a given thickness, where the line-ends are circular (not square) 2018-11-26 23:28:07 +00:00
Richard Davey
524892f095 Fixed angle value and facing direction 2018-11-26 15:42:53 +00:00
Richard Davey
a74616b090 Added getDistanceX and getDistanceY 2018-11-26 15:35:18 +00:00
Richard Davey
41e64b9f53 Added time property, getDistance, getDuration and getAngle. 2018-11-26 13:11:24 +00:00
Richard Davey
d2cb4a4006 Pass the time to Pointer.reset 2018-11-26 13:10:54 +00:00
Richard Davey
b437efa642 Removed un-used function 2018-11-26 11:29:13 +00:00
Richard Davey
449c6a3ca5 Update CHANGELOG.md 2018-11-26 11:28:24 +00:00
Richard Davey
f51de18bb2 Updated docs and added quick bail-out clause 2018-11-26 11:27:02 +00:00
Richard Davey
93a76475ea The Input Plugin was emitting a preUpdate event, with the capital U, instead of preupdate. This has now been corrected. Fix #4185 2018-11-26 11:13:25 +00:00
Richard Davey
d596fbd8c0 Added distance property. 2018-11-24 13:04:14 +00:00
Richard Davey
f6efccb29a Added motionFactor property. 2018-11-24 12:52:20 +00:00
Richard Davey
c32a69acaf Added midPoint and updateMotion calculations 2018-11-24 12:47:19 +00:00
Richard Davey
0f97be3624 Restored pointer smoothing 2018-11-24 12:47:01 +00:00
Richard Davey
390f34c8d9 Removed test code 2018-11-24 12:46:49 +00:00
Richard Davey
51a9b3bd4a Recording positon tests 2018-11-23 19:06:59 +00:00
Richard Davey
21fa1960f3 Testing delta store 2018-11-23 19:06:47 +00:00
Richard Davey
b9fb1ddbf4 Added call to updateMotion 2018-11-23 18:58:13 +00:00
Richard Davey
64d2b26398 Tidied up the control flow 2018-11-23 18:58:01 +00:00
Richard Davey
1650857878 Removed debug tests 2018-11-23 16:26:49 +00:00
Richard Davey
370ccb6854 Removed debug properties. 2018-11-23 16:25:31 +00:00
Richard Davey
69a0dcc9cf Remove debug data. 2018-11-23 16:23:47 +00:00
Richard Davey
4681bb888d Moved request below callback. Ignore the argument and use performance.now instead for consistency with input events. 2018-11-23 16:20:26 +00:00
Richard Davey
50a167a960 Fixed issue with seamless delta reset and moved frame increment to below callback 2018-11-23 16:19:44 +00:00
Richard Davey
19a0638fb3 Added Game.getFrame and Game.getTime methods. 2018-11-23 16:19:18 +00:00
Richard Davey
d6bee1bbd1 Working through event debugging - don't pull this version unless you want logs everywhere! 2018-11-22 17:18:31 +00:00
Richard Davey
31e0f95954 Update CHANGELOG.md 2018-11-21 11:53:50 +00:00
Richard Davey
18af31ffb7 Fixed how dead particles are managed, reduced gc churn and reset particle positions. Also removed un-needed stable sort. 2018-11-21 11:53:46 +00:00
Richard Davey
fca695f632 Removed Particle.index as it's no longer required 2018-11-21 11:53:21 +00:00
Richard Davey
dbdfb0e95c RandomDataGenerator.shuffle has been fixed to use the proper modifier in the calculation, allowing for a more even distribution 2018-11-21 11:23:48 +00:00
Richard Davey
db0be54737 Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way 2018-11-21 10:17:48 +00:00
Richard Davey
ab85d480a7 Added setState method. 2018-11-21 02:24:54 +00:00
Richard Davey
7c00bd4dc8 Added Pointer.velocity and Pointer.angle as they're so common for gesture calculations. 2018-11-20 17:03:22 +00:00
Richard Davey
f1fdc5dcf5 Changing TileSprite.width or TileSprite.height will now flag the texture as dirty and call updateDisplayOrigin, allowing you to resize TileSprites dynamically in both Canvas and WebGL. 2018-11-20 15:32:15 +00:00
Richard Davey
1e32537276 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-11-20 12:45:52 +00:00
Richard Davey
625955178e Updated docs 2018-11-20 12:45:47 +00:00
Richard Davey
ee2459652c
Merge pull request #4173 from WaSa42/master
Fix: Cannot read property 'index' of undefined at GetTileAt and RemoveTileAt
2018-11-20 12:41:53 +00:00
Richard Davey
5c45b477b3 Fixed lint errors in #4152 2018-11-20 12:33:08 +00:00
Richard Davey
45342229cb
Merge pull request #4152 from quadrupleslap-forks-things/master
Fix Tile.tileset to return just the containing tileset instead of all…
2018-11-20 12:28:53 +00:00
Richard Davey
8289e669c1 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-11-20 11:07:58 +00:00
Richard Davey
c22edb548a Update CHANGELOG.md 2018-11-20 11:07:50 +00:00
Richard Davey
5985e33caf
Merge pull request #4105 from the-realest-stu/master
Fix #4104
2018-11-20 11:05:05 +00:00
Richard Davey
c1771ecdac Merge branch 'master' of https://github.com/photonstorm/phaser 2018-11-20 11:02:31 +00:00
Richard Davey
8cd45a72b2 ESLint fixes 2018-11-20 11:02:19 +00:00
Richard Davey
96b9db5cb7
Merge pull request #4150 from samme/docs/misc
Docs updates
2018-11-20 10:45:54 +00:00
Richard Davey
ec570a639d Update CHANGELOG.md 2018-11-20 10:33:09 +00:00
Richard Davey
10878f9c7b Formatting fix 2018-11-20 10:33:07 +00:00
Richard Davey
9061a0335a Merge branch 'master' of https://github.com/photonstorm/phaser 2018-11-20 10:31:31 +00:00
Richard Davey
274f86cc97 Update CHANGELOG.md 2018-11-20 10:31:26 +00:00