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Update CHANGELOG.md
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* When using a Particle Emitter, the array of dead particles (`this.dead`) wasn't being filled correctly. Dead particles are now moved to it as they should be (thanks @Waclaw-I)
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* The `PathFollower.startFollow` method now properly uses the `startAt` argument to the method, so you can start a follower off at any point along the path. Fix #3688 (thanks @DannyT @diteix)
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* Static Circular Arcade Physics Bodies now render as circles in the debug display, instead of showing their rectangle bounds (thanks @maikthomas)
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* Changing the volume or mute on an `HTML5AudioSound` instance, via the setter, no works, as it does via the Sound Manager (thanks @Waclaw-I)
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* Changing the mute flag on an `HTML5AudioSound` instance, via the `mute` setter, now works, as it does via the Sound Manager (thanks @Waclaw-I)
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* Changing the volume on an `HTML5AudioSound` instance, via the `volume` setter, now works, as it does via the Sound Manager (thanks @Waclaw-I)
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### Examples and TypeScript
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