photonstorm
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299115ca5d
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The entire Phaser library has been updated to match the new JSHint configuration.
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2013-11-25 04:40:04 +00:00 |
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photonstorm
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13a2cc2feb
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Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
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2013-11-25 03:13:04 +00:00 |
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Richard Davey
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6a24d6116b
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Lots of renderTexture updates and examples added
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2013-11-13 06:49:24 +00:00 |
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photonstorm
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3f99b691c9
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Added in a Group.sort demo, also updated the documentation and build files.
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2013-11-07 06:10:15 +00:00 |
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Román Jiménez
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35dd98c72f
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Added some docstring to the Polygon class
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2013-11-05 20:31:33 +01:00 |
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Román Jiménez
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06e33bc8e4
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Polygon & drawPolygon method
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2013-11-05 20:25:06 +01:00 |
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Stuart Lee
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903c2e73fa
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added getMagnitude, setMagnitude, normalize and isZero methods to Point
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2013-10-31 14:11:03 +00:00 |
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photonstorm
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1f28d328a7
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Commit before refactoring Sprite guts.
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2013-10-24 21:21:00 +01:00 |
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photonstorm
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a6fac64248
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Loads of issues reported on Github resolved (sprite crop, music resume, etc).
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2013-10-24 04:27:28 +01:00 |
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photonstorm
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a97f271de7
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Fixed Animation index 0 issue and hooked TilemapLayer to camera.
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2013-10-16 02:09:12 +01:00 |
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photonstorm
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fd5eeb9088
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Fixed Rectangle intersection issue and tilemap collision is working again. Win!
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2013-10-15 15:24:07 +01:00 |
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photonstorm
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83a00862be
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Lots of new examples and updates.
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2013-10-09 04:31:08 +01:00 |
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Richard Davey
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852e82d0ca
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More docs.
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2013-10-02 12:11:22 +01:00 |
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Richard Davey
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ca113b85aa
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More docs coming on.
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2013-10-01 16:39:39 +01:00 |
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Richard Davey
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305b12d76b
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Adding docs.
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2013-10-01 15:01:46 +01:00 |
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Richard Davey
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257cbe3be8
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Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too.
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2013-09-23 03:26:08 +01:00 |
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Richard Davey
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d9a49797c4
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1.0.4 release
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2013-09-18 06:34:56 +01:00 |
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Richard Davey
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f260108433
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Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions.
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2013-09-11 13:21:07 +01:00 |
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Richard Davey
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e41e35fd09
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Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
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2013-09-10 20:40:34 +01:00 |
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Richard Davey
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128bdccd79
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Sorted out the QuadTree issues and resolved a small but vital bug in separateX, also re-organised the collision flags in Body.
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2013-09-04 13:54:55 +01:00 |
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Richard Davey
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bdc1c2ceb9
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Sorted out the bounds for when sprites are in trimmed texture atlases to stop the physics checks going insane. Also bundled in Advanced Physics lib, although not hooked up yet.
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2013-09-03 15:35:40 +01:00 |
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Richard Davey
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d31777972c
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Camera culling
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2013-09-01 19:52:50 +01:00 |
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Richard Davey
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99e0934244
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More late-night math.
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2013-09-01 02:28:51 +01:00 |
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Richard Davey
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22847f6ade
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DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
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2013-08-31 21:50:34 +01:00 |
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Richard Davey
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6bf7bab917
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Fixed some errors in Rectangle and more Pixi hooks added, now creating the Stage properly and rendering sprites.
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2013-08-29 19:20:04 +01:00 |
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Richard Davey
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8a09469798
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Final methods added.
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2013-08-28 19:18:34 +01:00 |
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Richard Davey
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9289f690eb
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Rectangle mostly done, needs the prototype functions adding and some test cases made.
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2013-08-28 17:19:13 +01:00 |
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Richard Davey
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89fe2855e4
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Fixed a few things in Circle and added the Point object.
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2013-08-28 15:58:37 +01:00 |
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Richard Davey
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0f58945212
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Circle and Math converted
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2013-08-28 15:27:22 +01:00 |
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