samme
9234fd1d4f
Fix property name conflict in Phaser.Math.RandomDataGenerator#sign
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Fixes #3323
2018-03-04 22:09:29 -08:00
Richard Davey
ae1c91cf6a
eslint fixes
2018-03-05 01:40:11 +00:00
Richard Davey
375db253f2
Quadratic Curve updates
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* Quadratic Bezier Interpolation has been added to the Math.Interpolation functions
* A new Quadratic Bezier Curve class has been added, expanding the available Curve types
* Path.quadraticBezierTo allows you to add a Quadratic Bezier Curve into your Path.
2018-03-05 01:15:18 +00:00
Richard Davey
af8f8739ba
Merge pull request #3307 from RiCoTeRoX/curves-quadratic
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Add quadraticBezier to API
2018-03-05 00:20:43 +00:00
danny
af3e47ce4b
Fix on P0 vector
2018-03-02 20:16:11 -03:00
danny
db6039bf4f
Add quadraticBezier to API
2018-03-02 17:42:12 -03:00
migiyubi
2f239de66a
Correct JSDoc
2018-03-02 19:35:01 +09:00
migiyubi
fc1181970b
Fix RandomDataGenerator's randomness
2018-03-01 19:57:16 +09:00
Richard Davey
26f0578261
jsdoc fixes
2018-02-22 01:07:30 +00:00
Richard Davey
3c65121cb3
eslint fixes
2018-02-16 19:17:49 +00:00
Richard Davey
d23688c3e4
Added eslint fixes and overrides
2018-02-16 18:44:07 +00:00
Richard Davey
4a3f4293d4
Fuzzy.Floor had an incorrect method signature.
2018-02-16 18:43:52 +00:00
Richard Davey
86f00eeb52
eslint fixes
2018-02-16 18:17:51 +00:00
Richard Davey
4e6df03512
Updated semver
2018-02-15 14:31:15 +00:00
Richard Davey
11aff17e0d
Added Vector2.ZERO const for a handy zero vec2 reference.
2018-02-15 01:49:11 +00:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
b0529c79f8
Moved un-used class
2018-02-10 02:20:36 +00:00
Richard Davey
ea52b2e12c
Updated jsdocs
2018-02-07 21:58:23 +00:00
Richard Davey
40689d1e35
Updated jsdocs.
2018-02-07 15:27:21 +00:00
Richard Davey
203a0ee98c
Added jsdocs
2018-01-31 17:48:30 +00:00
Richard Davey
2a86400a28
Added in jsdocs
2018-01-31 13:54:44 +00:00
Richard Davey
a6dbacbc20
Added jsdocs.
2018-01-26 12:43:51 +00:00
Richard Davey
3ba739756c
Added jsdocs.
2018-01-26 06:19:27 +00:00
Richard Davey
8d97b1a46a
Removed the MinMax classes.
2018-01-26 06:19:19 +00:00
yp
242471beb9
Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used
2018-01-12 02:18:36 +02:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f
Splitting the dev branch up into versions.
2016-11-22 01:36:56 +00:00
Richard Davey
346fbc2cbd
Blitter + Bob now rendering and updating fully.
2016-11-15 01:57:42 +00:00
photonstorm
c836d4bfbd
PIXI.PI_2, PIXI.RAD_TO_DEG and PIXI.DEG_TO_RAD have all been removed, as they are no longer used internally, and are all available under Phaser.Math.
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PIXI.VERSION has been removed, as it's no longer relevant and misleading.
2016-09-28 16:57:08 +01:00
photonstorm
eda4961c06
Math.getNextPowerOfTwo will get the next power of two for the given value.
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Math.isPowerOfTwo will return a boolean if the given width and height are a power of two.
2016-09-28 13:48:08 +01:00
Richard Davey
a16e6e92ff
Tidying up the formatting #2760
2016-09-26 21:02:36 +01:00
James Lowrey
ff75721507
minor docs fixes from last commit
2016-09-14 18:31:21 -07:00
James Lowrey
a6302cdd9a
fixed between() docs and updated it to accept negative numbers, default values, and auto-orders min/max parameters if they're input wrong. Added a random() function that does the same but returns floats instead of integers
2016-09-14 18:25:58 -07:00
Richard Davey
a532f7b2c4
Optimised Math.getShortestAngle.
2016-07-29 03:58:25 +01:00
Richard Davey
688752c5de
Math.getShortestAngle will return the shortest angle between the two given angles. Angles are in the range -180 to 180, which is what Sprite.angle
uses. So you can happily feed this method two sprite angles, and get the shortest angle back between them ( #2494 )
2016-07-29 03:39:51 +01:00
Richard Davey
19e609185a
Math.rotateToAngle takes two angles (in radians), and an interpolation value, and returns a new angle, based on the shortest rotational distance between the two.
2016-07-25 00:39:38 +01:00
photonstorm
c34c7bae4e
Docs updates.
2016-07-08 12:04:28 +01:00
photonstorm
93b1f3eba1
Math.between will return a value between the given min
and max
values.
2016-06-03 16:18:35 +01:00
Richard Davey
358cc6b8d0
Merge pull request #2428 from EJanuszewski/radToDeg-typo
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Fix typo in Math radToDeg description
2016-04-13 14:18:18 +01:00
photonstorm
b9fab96471
Improved docs.
2016-04-09 00:25:56 +01:00
photonstorm
b162ca4d51
Improved Math.clamp and docs.
2016-04-07 16:14:44 +01:00
photonstorm
f40cfbe2ae
2015 - 2016.
2016-04-04 22:16:16 +01:00
Edward Januszewski
a9e4d956b3
Fix typo in Math radToDeg description
2016-03-29 21:14:55 +01:00
Taylan Kasap
1310daa9af
Added RandomDataGenerator.sign (returns -1 or +1)
2016-02-07 14:25:19 +02:00
Richard Davey
4143b3f3ae
rnd check fix.
2015-09-19 11:58:25 +01:00
Richard Davey
96de58cc5f
Added lots more info to the jsdocs and tidied up the code for #2056
2015-09-19 11:50:26 +01:00
luckylooke
63f5df9c65
Feature: Allow random generator to get/set state
2015-09-07 21:47:36 +02:00
photonstorm
f0d7da1c56
Removed RND.float as it's a reserved word :(
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Fixed jshint errors.
2015-08-27 19:28:01 +01:00
photonstorm
ddcc46124c
RandomDataGenerator.float is a new alias for the method 'realInRange' and takes the same arguments.
2015-08-27 14:57:23 +01:00
Richard Davey
a1bd35fc35
Tidied up formatting and improved jsdocs.
2015-08-26 19:13:46 +01:00