photonstorm
d8d0c8ac65
2.4.9 build files.
2016-05-23 13:18:30 +01:00
photonstorm
9f28d0659d
Phaser 2.4.8 release.
2016-05-19 12:36:51 +01:00
photonstorm
41add1b4bf
Phaser 2.4.7 RC1.
2016-04-14 13:23:44 +01:00
photonstorm
47123c192d
2.4.6 Build files + docs + TS Docs.
2016-02-18 14:41:53 +00:00
photonstorm
6ad22bc098
Phaser 2.4.5-RC2 with fresh docs and build files.
2016-02-12 16:00:36 +00:00
photonstorm
81a1a831b5
New custom folder.
2015-02-20 00:58:39 +00:00
photonstorm
9c71afb929
New 2.3 build files.
2015-02-11 15:20:59 +00:00
photonstorm
6c7c0cb1b6
Phaser 2.2.2 Release files.
2015-01-06 06:58:36 +00:00
photonstorm
0cd0a5bd9b
Phaser 2.2.3 Build Files for testing.
2014-12-11 09:26:14 +00:00
photonstorm
a3533b9b75
Phaser 2.2.1.
2014-12-04 11:31:41 +00:00
photonstorm
8ffd686fe1
Phaser 2.2.0-RC12 Release
2014-11-27 21:33:21 +00:00
photonstorm
a74a181074
New build files for RC testing.
2014-11-08 19:26:34 +00:00
photonstorm
88eae3aed0
Build files for testing.
2014-11-08 19:11:28 +00:00
photonstorm
e4ddf316cc
New build files for testing.
2014-10-27 23:31:26 +00:00
photonstorm
fbe68e330d
Phaser 2.1.3 build.
2014-10-22 21:42:12 +01:00
photonstorm
321d7b0d06
Added 2.1.2 build files.
2014-10-09 16:16:41 +01:00
photonstorm
5b922be56e
Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the create
method but had an empty preloader or pre-cached assets.
2014-09-11 10:38:40 +01:00
photonstorm
03bd2aaf46
2.1.0 pre-built releases.
2014-09-09 14:47:54 +01:00
photonstorm
a98fbc0c62
New 2.1.0 build files.
2014-09-04 16:56:45 +01:00
photonstorm
da5a9482f6
New build files for testing.
2014-08-29 18:13:33 +01:00
photonstorm
9de1d494df
Phaser 2.1.0 build files for testing.
...
Ninja Physics is no longer included in the build files by default. Not enough people were using it, and not enough contributions were coming in to help polish it up, so we've saved the space and removed it. It's still available in the grunt build files if you require it, but we're deprecating it from the core library at this time. It will make a return in Phaser3 when we move to a modular class system.
2014-08-28 04:53:05 +01:00
photonstorm
fc047c5870
Phaser 2.0.7 test release.
2014-07-16 01:58:24 +01:00
photonstorm
0b903bf792
New build files.
2014-07-11 18:03:43 +01:00
photonstorm
ded5eac8c7
Updated build files with patched Pixi UMD statement.
2014-07-11 11:53:44 +01:00
photonstorm
336cd8b76c
Build files for testing.
2014-07-02 23:23:26 +01:00
photonstorm
3c61e1d24f
Build files with Asset Pack support added.
2014-05-29 17:37:28 +01:00
photonstorm
b8a2b9347f
2.0.5 dist files.
2014-05-20 10:03:01 +01:00
photonstorm
486153d3e0
Patching back into 2.0.4 master release a couple of important updates.
2014-04-29 22:00:16 +01:00
photonstorm
1c92caad42
2.0.4 release build
2014-04-29 15:39:53 +01:00
photonstorm
bcd64fd44b
More Timer tests.
2014-04-26 16:16:18 +01:00
photonstorm
1326e40598
Build files + docs update.
2014-04-15 15:39:23 +01:00
photonstorm
4cea8d7bcc
Preparing for final 2.0.3 release. Updated docs, readme and build files.
2014-04-11 13:09:28 +01:00
photonstorm
523a3c5632
Tidied up the Grunt tasks a little to name them more accurately.
...
Renamed phaser-no-physics to phaser-arcade-physics, which is far more accurate.
2014-04-10 01:54:30 +01:00
photonstorm
451f68be96
Updated p2 to 6abc900ff9
(which has probably broken stuff, but we'll test it tomorrow).
2014-04-08 03:30:45 +01:00
photonstorm
fca1bd97fd
New build to test state change in. Also various Gruntfile fixes that arose from the tasks split.
2014-04-01 03:02:36 +01:00
photonstorm
5b73bb21bb
Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
...
Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs
2014-03-28 01:42:49 +00:00
photonstorm
344ab46d78
Line.fromSprite now sets "fromCenter" to false by default as Sprite.center is deprecated in 2.x. Documentation and Examples updated to reflect this.
2014-03-25 12:44:20 +00:00
photonstorm
49bcd2edd2
Tilemap fixes.
2014-03-24 00:30:05 +00:00
photonstorm
684ee9c064
ArcadePhysics.Body has a deltaMax object, which allows you to cap the delta applied to the position to +- this value.
...
ArcadePhysics.Body now checks the Sprite scale automatically and adjusts the body size accordingly (fix #608 )
2014-03-20 00:20:02 +00:00
photonstorm
2d08fab48e
When creating a Sprite (via Group.create or directly) with exists = false and a P2 body, the body is not added to the world.
...
Every Input class now checks to see if it has already been started. If so it doesn't add the listeners again unless they have been nulled.
2014-03-19 13:22:04 +00:00
photonstorm
8010d245f1
Fixed Grunt script that stopped the P2 constraint classes from building properly.
2014-03-18 18:36:46 +00:00
photonstorm
89cdaef84d
New build files.
2014-03-18 00:01:39 +00:00
photonstorm
f32dce8cdd
New build files.
2014-03-17 21:18:02 +00:00
photonstorm
44a5741148
Fixed games. Updated Body.moves handling.
2014-03-14 04:49:55 +00:00
photonstorm
83e197772d
Moved Time update back into core loop.
2014-03-11 20:30:26 +00:00
photonstorm
8fff38618d
Tidied up the Examples, fixed Arcade Physics Body, added Body enable support to Group and fixed QuadTree.
2014-03-10 03:06:28 +00:00
photonstorm
8662cd2fd4
Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
...
New build script now cleanly splits Phaser, Pixi and p2 so they are each UMD wrapped and each available in the global scope (now more requireJS friendly!).
phaser-no-libs.js allows you to use your own version of p2.js or pixi.js with Phaser. Warning: This is totally unsupported. If you hit bugs, you fix them yourself.
Fixed silly instanceof bug in game objects (sorry guys).
2014-02-28 09:30:53 +00:00