Richard Davey
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54e7754863
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Using drawDebug on a Spine Game Object to view its skeleton would cause the next object in the display list to be skipped for rendering, if it wasn't a Spine Game Object too. This is because the Spine 3 skeleton debug draw ends the spine batch but the Scene Renderer wasn't rebound. Fix #6380
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2023-02-06 16:14:17 +00:00 |
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Richard Davey
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8aed62c64e
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Update CHANGELOG-v3.60.md
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2023-02-06 14:36:55 +00:00 |
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Richard Davey
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ac1bcd61a6
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Merge pull request #6383 from samme/fix/camera-alpha-single
Change BaseCamera to AlphaSingle
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2023-02-06 14:35:26 +00:00 |
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Richard Davey
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000c08d229
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Upgraded eslint and ts
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2023-02-06 14:22:02 +00:00 |
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samme
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7f345dfab5
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Change BaseCamera to AlphaSingle
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2023-02-03 10:32:58 -08:00 |
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Richard Davey
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a493f51192
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Set the Post Pipeline name into the instance correctly, so we can pass by reference to setPostPipeline
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2023-02-03 18:26:56 +00:00 |
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Richard Davey
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ea697d3940
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Update CHANGELOG-v3.60.md
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2023-02-03 17:52:40 +00:00 |
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Richard Davey
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36e6bc8a05
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Added PostPipeline component
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2023-02-03 17:52:36 +00:00 |
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Richard Davey
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f1032c8af5
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Swapped to use PostPipeline only
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2023-02-03 17:52:23 +00:00 |
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Richard Davey
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e82189f0fd
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Remove all Post Pipeline related functions
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2023-02-03 17:41:56 +00:00 |
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Richard Davey
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65ca9cc967
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PostPipeline is a new Game Object component that deals specifically with Post Pipelines
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2023-02-03 17:41:43 +00:00 |
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Alex West
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6f6f96959d
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Efficient spatial audio processing
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2023-02-02 17:43:04 +00:00 |
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Alex West
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ee2bf925ae
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Missed reference
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2023-02-02 14:53:22 +00:00 |
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Alex West
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f1b40a8475
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audioDestination to listenerPosition
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2023-02-02 14:52:28 +00:00 |
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Alex West
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2507bb0fa4
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Blip in sound's spatial source on play and pause.
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2023-02-02 13:55:08 +00:00 |
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Alex West
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2df3d5979d
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Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound
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2023-02-02 13:22:30 +00:00 |
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Richard Davey
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e699fef68b
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Typo
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2023-02-01 18:27:32 +00:00 |
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Richard Davey
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fa5685603f
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Update CHANGELOG-v3.60.md
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2023-02-01 18:18:44 +00:00 |
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Richard Davey
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35163ec483
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TileSprite will now error if you try and use a Dynamic Texture. Fix #6368
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2023-02-01 18:18:41 +00:00 |
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Richard Davey
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884a2f1fad
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Added Matter Walls type
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2023-02-01 18:08:40 +00:00 |
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Richard Davey
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fb7f43299c
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Update CHANGELOG-v3.60.md
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2023-02-01 17:27:46 +00:00 |
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Richard Davey
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a679b3e835
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Update SpatialSoundConfig.js
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2023-02-01 17:22:52 +00:00 |
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Richard Davey
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3dd5d63bd3
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Don't stop if not playing animation. Fix #6381
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2023-02-01 17:22:46 +00:00 |
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Alex West
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2eb916238b
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Reduce processing on spatial audio for some browsers
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2023-02-01 15:06:12 +00:00 |
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Richard Davey
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717f09e244
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Tidying up the spatial audio functions to make them more game friendly
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2023-01-31 18:47:49 +00:00 |
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Richard Davey
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60b4dabf59
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Corrected the source properties and swapped to use GetFastValue #6355
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2023-01-31 16:28:20 +00:00 |
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Richard Davey
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a062fe3281
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Changed default cone outer angle to 0
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2023-01-31 16:18:27 +00:00 |
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Richard Davey
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0cedda1cd9
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Fix jsdocs and eslint #6355
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2023-01-31 15:50:55 +00:00 |
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Richard Davey
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2e2b572e43
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Added missing property declarations for spatialNode and spatialSource and added missing nulll of the source in destroy #6355
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2023-01-31 15:49:09 +00:00 |
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Richard Davey
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c2efac5ea8
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Update SpatialSoundConfig.js
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2023-01-31 15:48:08 +00:00 |
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Richard Davey
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add991494c
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Update CHANGELOG-v3.60.md
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2023-01-31 15:37:15 +00:00 |
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Richard Davey
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c1dd417fb8
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Merge pull request #6355 from alxwest/spatial-sound
Spatial sound
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2023-01-31 15:37:00 +00:00 |
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Richard Davey
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b6b098f421
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Added PlaneCreator and all typedefs
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2023-01-31 13:34:18 +00:00 |
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Richard Davey
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dfc3ebc0ec
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Finished Plane documentation
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2023-01-31 13:21:02 +00:00 |
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Richard Davey
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c54cc2d6a1
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Merge pull request #6376 from vforsh/improve-particles-types
Improve particles types
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2023-01-30 21:44:38 +00:00 |
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Richard Davey
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e97d491458
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Fix #6377
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2023-01-30 21:42:21 +00:00 |
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Vladislav Forsh
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8c34a84fde
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Improve particles types
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2023-01-30 21:58:34 +03:00 |
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Richard Davey
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e6573ff87b
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2023-01-30 15:34:52 +00:00 |
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Richard Davey
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1d2d6beddd
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Update CHANGELOG-v3.60.md
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2023-01-30 15:34:49 +00:00 |
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Richard Davey
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4d4aa77a68
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Merge pull request #6375 from samme/feature/clock-startTime
Add Phaser.Time.Clock#startTime
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2023-01-30 15:33:29 +00:00 |
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samme
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2ed4836dd2
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Add Phaser.Time.Clock#startTime
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2023-01-30 06:57:40 -08:00 |
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Alex West
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114d267ffa
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whitespace
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2023-01-30 14:20:39 +00:00 |
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Alex West
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c1f42c9369
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Bug fix: reset position of listener when applying config.
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2023-01-30 14:17:40 +00:00 |
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Richard Davey
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5e185f32b5
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Update CHANGELOG-v3.60.md
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2023-01-29 22:05:08 +00:00 |
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Richard Davey
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86d557b84b
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Game.isPaused is a new boolean that tracks if the Game loop is paused, or not (and can also be toggled directly). Fix #6373
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2023-01-29 22:05:06 +00:00 |
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Richard Davey
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2e59ec4d4e
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2023-01-27 18:05:03 +00:00 |
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Richard Davey
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4608044577
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Added animation and ability to adjust frame verts
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2023-01-27 18:04:59 +00:00 |
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Richard Davey
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14b91e84c8
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Add missing tile property
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2023-01-27 17:46:41 +00:00 |
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Richard Davey
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d88feee825
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Update CHANGELOG-v3.60.md
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2023-01-27 17:46:29 +00:00 |
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Richard Davey
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5619f4ddde
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Update PhysicsConfig.js
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2023-01-27 17:46:22 +00:00 |
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