Richard Davey
|
40b325accf
|
A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position
|
2019-05-02 10:51:46 +01:00 |
|
Richard Davey
|
f9482ef580
|
BaseCache.getKeys is a new method that will return all keys in use in the current cache, i.e. this.cache.shader.getKeys() .
|
2019-05-02 02:27:29 +01:00 |
|
Richard Davey
|
abccac28f8
|
Can pass in either a BaseShader or a string
|
2019-05-01 17:04:53 +01:00 |
|
Richard Davey
|
8536049b65
|
Fixed shaderType reference
|
2019-05-01 14:12:06 +01:00 |
|
Richard Davey
|
b22f5ce5fd
|
Improved jsdocs
|
2019-05-01 12:59:05 +01:00 |
|
Richard Davey
|
8ef5e9789c
|
Renamed from Shader to BaseShader to avoid confusion with the Shader Game Object
|
2019-05-01 12:58:52 +01:00 |
|
Richard Davey
|
4edd77275a
|
Removed funcmap and moved to renderer. Finished method jsdocs.
|
2019-05-01 12:30:09 +01:00 |
|
Richard Davey
|
3d40a95a00
|
Added glFuncMap
|
2019-05-01 12:29:45 +01:00 |
|
Richard Davey
|
4c95d69711
|
Added new SetValue function for property setting to any depth
|
2019-05-01 12:28:21 +01:00 |
|
Richard Davey
|
3759714703
|
Try catch the uniform json parse
|
2019-05-01 11:12:42 +01:00 |
|
Richard Davey
|
2f48d68735
|
A shader can now be used as a bitmap mask
|
2019-05-01 11:12:31 +01:00 |
|
Rex
|
72df134571
|
Constrains canvas sizer via game object size
|
2019-05-01 11:48:08 +08:00 |
|
Rex
|
2a51bb8c3b
|
Remove redundant code
|
2019-05-01 10:10:05 +08:00 |
|
Rex
|
816eb6d677
|
Remove redundant code
|
2019-05-01 10:09:20 +08:00 |
|
Rex
|
b2a32a8e8f
|
Constraints canvas size if using fixedWidth, fixedHeight style
|
2019-05-01 10:06:04 +08:00 |
|
Richard Davey
|
08f4a0ccf4
|
Tidying up
|
2019-05-01 02:10:38 +01:00 |
|
Richard Davey
|
de7c804c47
|
Shaders can now easily handle sampler2D uniforms
|
2019-05-01 00:05:52 +01:00 |
|
Richard Davey
|
34fe7a8c50
|
Better default checking
|
2019-05-01 00:05:37 +01:00 |
|
Richard Davey
|
0ebdf7073c
|
Optional texture key array
|
2019-05-01 00:05:22 +01:00 |
|
Richard Davey
|
b1de52009d
|
Now extracts uniforms
|
2019-05-01 00:05:13 +01:00 |
|
Richard Davey
|
8484f33c18
|
Handle invalid shader keys gracefully
|
2019-04-30 19:56:03 +01:00 |
|
Richard Davey
|
272fbfcd7a
|
Improved jsdocs, finished splitting up render process
|
2019-04-30 19:43:50 +01:00 |
|
Richard Davey
|
38d8ae7d68
|
Uniforms properly applied
|
2019-04-30 19:11:29 +01:00 |
|
Richard Davey
|
e5d944b977
|
Updating Shader Game Object to use new Shader class
|
2019-04-30 17:11:55 +01:00 |
|
Richard Davey
|
ab7dbf6c93
|
New Shader class
|
2019-04-30 17:11:42 +01:00 |
|
Richard Davey
|
e0a9980fda
|
Updated docs
|
2019-04-30 17:11:26 +01:00 |
|
Richard Davey
|
0c84853524
|
Expanding GLSL File Loader
|
2019-04-30 17:11:18 +01:00 |
|
J.C
|
b6047df1b5
|
flag which version has this method
|
2019-04-30 23:29:28 +08:00 |
|
J.C
|
8c3de0897e
|
expose ParseXMLBitmapFont for combined XML font file
|
2019-04-30 19:31:47 +08:00 |
|
Richard Davey
|
3c655bff3e
|
Improved jsdocs
|
2019-04-30 11:08:34 +01:00 |
|
Richard Davey
|
14ae8ecf19
|
Added NOOP
|
2019-04-29 17:14:05 +01:00 |
|
Richard Davey
|
84e898fd90
|
Fixed nested bitmap mask issue
|
2019-04-29 14:45:54 +01:00 |
|
Richard Davey
|
80a0bf3f1a
|
Re-apply stencil after a bitmap mask
|
2019-04-29 14:29:13 +01:00 |
|
Richard Davey
|
3efcd1ca49
|
New cam mask object
|
2019-04-29 14:28:58 +01:00 |
|
Richard Davey
|
ac1cc1762d
|
Use new cam mask object
|
2019-04-29 14:28:45 +01:00 |
|
Richard Davey
|
6f639ddec2
|
Preparing to store level state
|
2019-04-29 13:21:23 +01:00 |
|
Richard Davey
|
28b1a170ab
|
Fixed null mask issue
|
2019-04-29 13:04:34 +01:00 |
|
Richard Davey
|
902d04d55e
|
Move to functions so we can call from outside the class
|
2019-04-26 19:14:06 +01:00 |
|
Richard Davey
|
93dabaa34e
|
Store and restore previous framebuffer
|
2019-04-26 19:13:55 +01:00 |
|
Richard Davey
|
e07248a403
|
Use proper elapsed time for the shader
|
2019-04-26 19:13:45 +01:00 |
|
Richard Davey
|
70b5b01db2
|
Restore previous framebuffer
|
2019-04-26 19:13:32 +01:00 |
|
Richard Davey
|
cf878ca553
|
Better stencil mask checking
|
2019-04-26 19:13:24 +01:00 |
|
Richard Davey
|
813429d8dc
|
Added getDuration and getDurationMS
|
2019-04-26 19:13:12 +01:00 |
|
Richard Davey
|
95eb4fc03d
|
Setting pixelPerfect when input enabling a Container would cause it to crash, because Container's don't have a texture to check. It will now throw a run-time warning and skip the Container for input. You should use a custom input callback instead. Fix #4492
|
2019-04-26 10:56:06 +01:00 |
|
Richard Davey
|
183ce1b96c
|
BMP fix
|
2019-04-26 02:30:24 +01:00 |
|
Richard Davey
|
6e70f0e19c
|
Shaders now work with camera masks and can have their own geometry masks
|
2019-04-26 01:53:34 +01:00 |
|
Richard Davey
|
8620e2303d
|
Added setPointer
|
2019-04-26 00:56:53 +01:00 |
|
Richard Davey
|
55410038eb
|
Updated factory
|
2019-04-25 17:48:06 +01:00 |
|
Richard Davey
|
4d16f21c20
|
re-init uniforms if setShader
|
2019-04-25 17:13:31 +01:00 |
|
Richard Davey
|
2c4d0d9fd3
|
Uniforms are now synced properly and attribute is hard coded
|
2019-04-25 16:57:12 +01:00 |
|