Commit graph

13142 commits

Author SHA1 Message Date
Richard Davey
40b325accf A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position 2019-05-02 10:51:46 +01:00
Richard Davey
f9482ef580 BaseCache.getKeys is a new method that will return all keys in use in the current cache, i.e. this.cache.shader.getKeys(). 2019-05-02 02:27:29 +01:00
Richard Davey
abccac28f8 Can pass in either a BaseShader or a string 2019-05-01 17:04:53 +01:00
Richard Davey
8536049b65 Fixed shaderType reference 2019-05-01 14:12:06 +01:00
Richard Davey
b22f5ce5fd Improved jsdocs 2019-05-01 12:59:05 +01:00
Richard Davey
8ef5e9789c Renamed from Shader to BaseShader to avoid confusion with the Shader Game Object 2019-05-01 12:58:52 +01:00
Richard Davey
4edd77275a Removed funcmap and moved to renderer. Finished method jsdocs. 2019-05-01 12:30:09 +01:00
Richard Davey
3d40a95a00 Added glFuncMap 2019-05-01 12:29:45 +01:00
Richard Davey
4c95d69711 Added new SetValue function for property setting to any depth 2019-05-01 12:28:21 +01:00
Richard Davey
3759714703 Try catch the uniform json parse 2019-05-01 11:12:42 +01:00
Richard Davey
2f48d68735 A shader can now be used as a bitmap mask 2019-05-01 11:12:31 +01:00
Rex
72df134571 Constrains canvas sizer via game object size 2019-05-01 11:48:08 +08:00
Rex
2a51bb8c3b Remove redundant code 2019-05-01 10:10:05 +08:00
Rex
816eb6d677 Remove redundant code 2019-05-01 10:09:20 +08:00
Rex
b2a32a8e8f Constraints canvas size if using fixedWidth, fixedHeight style 2019-05-01 10:06:04 +08:00
Richard Davey
08f4a0ccf4 Tidying up 2019-05-01 02:10:38 +01:00
Richard Davey
de7c804c47 Shaders can now easily handle sampler2D uniforms 2019-05-01 00:05:52 +01:00
Richard Davey
34fe7a8c50 Better default checking 2019-05-01 00:05:37 +01:00
Richard Davey
0ebdf7073c Optional texture key array 2019-05-01 00:05:22 +01:00
Richard Davey
b1de52009d Now extracts uniforms 2019-05-01 00:05:13 +01:00
Richard Davey
8484f33c18 Handle invalid shader keys gracefully 2019-04-30 19:56:03 +01:00
Richard Davey
272fbfcd7a Improved jsdocs, finished splitting up render process 2019-04-30 19:43:50 +01:00
Richard Davey
38d8ae7d68 Uniforms properly applied 2019-04-30 19:11:29 +01:00
Richard Davey
e5d944b977 Updating Shader Game Object to use new Shader class 2019-04-30 17:11:55 +01:00
Richard Davey
ab7dbf6c93 New Shader class 2019-04-30 17:11:42 +01:00
Richard Davey
e0a9980fda Updated docs 2019-04-30 17:11:26 +01:00
Richard Davey
0c84853524 Expanding GLSL File Loader 2019-04-30 17:11:18 +01:00
J.C
b6047df1b5
flag which version has this method 2019-04-30 23:29:28 +08:00
J.C
8c3de0897e expose ParseXMLBitmapFont for combined XML font file 2019-04-30 19:31:47 +08:00
Richard Davey
3c655bff3e Improved jsdocs 2019-04-30 11:08:34 +01:00
Richard Davey
14ae8ecf19 Added NOOP 2019-04-29 17:14:05 +01:00
Richard Davey
84e898fd90 Fixed nested bitmap mask issue 2019-04-29 14:45:54 +01:00
Richard Davey
80a0bf3f1a Re-apply stencil after a bitmap mask 2019-04-29 14:29:13 +01:00
Richard Davey
3efcd1ca49 New cam mask object 2019-04-29 14:28:58 +01:00
Richard Davey
ac1cc1762d Use new cam mask object 2019-04-29 14:28:45 +01:00
Richard Davey
6f639ddec2 Preparing to store level state 2019-04-29 13:21:23 +01:00
Richard Davey
28b1a170ab Fixed null mask issue 2019-04-29 13:04:34 +01:00
Richard Davey
902d04d55e Move to functions so we can call from outside the class 2019-04-26 19:14:06 +01:00
Richard Davey
93dabaa34e Store and restore previous framebuffer 2019-04-26 19:13:55 +01:00
Richard Davey
e07248a403 Use proper elapsed time for the shader 2019-04-26 19:13:45 +01:00
Richard Davey
70b5b01db2 Restore previous framebuffer 2019-04-26 19:13:32 +01:00
Richard Davey
cf878ca553 Better stencil mask checking 2019-04-26 19:13:24 +01:00
Richard Davey
813429d8dc Added getDuration and getDurationMS 2019-04-26 19:13:12 +01:00
Richard Davey
95eb4fc03d Setting pixelPerfect when input enabling a Container would cause it to crash, because Container's don't have a texture to check. It will now throw a run-time warning and skip the Container for input. You should use a custom input callback instead. Fix #4492 2019-04-26 10:56:06 +01:00
Richard Davey
183ce1b96c BMP fix 2019-04-26 02:30:24 +01:00
Richard Davey
6e70f0e19c Shaders now work with camera masks and can have their own geometry masks 2019-04-26 01:53:34 +01:00
Richard Davey
8620e2303d Added setPointer 2019-04-26 00:56:53 +01:00
Richard Davey
55410038eb Updated factory 2019-04-25 17:48:06 +01:00
Richard Davey
4d16f21c20 re-init uniforms if setShader 2019-04-25 17:13:31 +01:00
Richard Davey
2c4d0d9fd3 Uniforms are now synced properly and attribute is hard coded 2019-04-25 16:57:12 +01:00